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    #16
    I cleared the cache specifically for TTW at your suggestion. I then attempted to log in again. As per usual, it acts like it logged me in, then goes back to the normal front page with the login/sign-up button in the top corner. I next navigated to another website in the same tab and then back again. Same result: not logged in.

    I know nothing about web design or the like, so I couldn't tell you what I'm doing differently. Yes, I have ad/script-blocker extensions installed, but I specifically disabled those as well for TTW in hopes of resolving my issue. It's only a minor inconvenience to use FF specifically for this site, but I don't know why it would suddenly act up like this. There are no error messages or anything that I have seen.
    Active Character(s):
    D&D
    Aleisandra - level 6 Dark Elan Soulknife - The Altar of the Sleepless - GM - Zeros

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      #17
      Thanks Tiger!

      I too am using chrome with no difficulties. I'd uninstall and reinstall chrome, do a windows update check, reboot system and try again, personally. I had to do this with discord the other day, sometimes you just need a fresh install to make things work again. It's faster to click uninstall, download, install than to trouble shoot a myriad of niche possible causes and might solve a number of things like a corrupt file or some other such thing.
      Designing systems on no sleep. Classed games are boring af.

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        #18
        Hm. I suppose I could try that if for no other reason than to see if it works... but I have a sneaking suspicion that it just doesn't like me. I had strange troubles with the previous version of TTW in recent years as well that we never could figure out the cause of, but I guess it's fine either way.

        I did in fact attempt this, but it ended in the same result: login loop.
        Active Character(s):
        D&D
        Aleisandra - level 6 Dark Elan Soulknife - The Altar of the Sleepless - GM - Zeros

        Comment


          #19
          Damn...sorry to hear that, Fae. Like others, I'm on Chrome and I'm not running into those issues either, but I'll keep an eye out and an ear to the ground to see if anyone else either has the same issues or can figure out a fix for you!

          Comment


            #20
            So... I'm not a perfect statistician, but I have some concerns with the dice rolling code. The typical rolls that aren't fancy don't seem to have any issues, but the 'best 3 of 4' type rolls seem a little wonky.

            I first noticed it when I threw up some rolls to put a third man onto Lake's new game, at which point I did some more experimenting in the dice roller thread. After a bit of research, I confirmed the average of 4d6 best 3 is perhaps just below 13 I found that the average of this sites 4d6 best 3 (reroll 1s) comes out pretty consistently to about 10. Since it is rerolling 1s you'd actually expect it above the average of 4d6 b3. I do accept that I haven't run enough tests to confirm it, but I've done enough to maybe bring it up to people who know more than I do. Below is a sample with what I mean (hopefully it doesn't prove me wrong... Well actually hopefully it does prove me wrong, then I just look like an idiot rather than there being an actual error lol.):

            Last edited by Zeros; 03-30-2021, 08:25 PM.

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              #21
              I like that one can change the template for the color scheme right on the front page. Nice feature.
              Designing systems on no sleep. Classed games are boring af.

              Comment


                #22
                Hey Magrus. I checked and the roller uses this to generate random numbers:
                https://en.wikipedia.org/wiki/Mersenne_Twister
                Any bias perceived is purely coincidental.

                Comment


                  #23
                  Last I have to say on the subject, as if there is an error It'd be good to catch sooner than later. However, I totally understand that its possible that I'm just seeing an extreme example of odd statistics.

                  I don't doubt the randomizer, there seems to be a good distribution in the rolls themselves, I'm doubting that it is rolling 4 dice, comparing them, and then giving the best 3. The numbers come out just about perfect for 3d6 reroll 1s, but it just doesn't look like its taking 4 dice and choosing the best 3.

                  I've said my bit, if I'm wrong I'm wrong and I'm sorry if I created anymore work for anyone.

                  You guys are great and I really appreciate that you guys keep the forums running!

                  Comment


                    #24
                    (4d6b3r) [2, 3, 3] = 8 (4d6b3r) [2, 3, 4] = 9 (4d6b3r) [2, 2, 4] = 8 (4d6b3r) [2, 3, 4] = 9 (4d6b3r) [3, 3, 6] = 12 (4d6b3r) [2, 4, 5] = 11
                    (4d6b3r) [2, 3, 4] = 9 (4d6b3r) [3, 3, 3] = 9 (4d6b3r) [2, 3, 4] = 9 (4d6b3r) [3, 5, 5] = 13 (4d6b3r) [3, 4, 6] = 13 (4d6b3r) [2, 4, 6] = 12
                    (4d6b3r) [2, 3, 3] = 8 (4d6b3r) [2, 2, 4] = 8 (4d6b3r) [2, 3, 5] = 10 (4d6b3r) [2, 3, 5] = 10 (4d6b3r) [3, 4, 4] = 11 (4d6b3r) [3, 3, 5] = 11
                    (4d6b3r) [3, 4, 5] = 12 (4d6b3r) [2, 2, 4] = 8 (4d6b3r) [3, 3, 4] = 10 (4d6b3r) [3, 4, 4] = 11 (4d6b3r) [2, 4, 4] = 10 (4d6b3r) [2, 3, 5] = 10
                    (4d6b3r) [2, 2, 4] = 8 (4d6b3r) [3, 3, 5] = 11 (4d6b3r) [3, 3, 4] = 10 (4d6b3r) [2, 5, 5] = 12 (4d6b3r) [2, 2, 5] = 9 (4d6b3r) [3, 3, 4] = 10
                    (4d6b3r) [2, 3, 5] = 10 (4d6b3r) [2, 4, 4] = 10 (4d6b3r) [3, 5, 5] = 13 (4d6b3r) [2, 4, 5] = 11 (4d6b3r) [2, 3, 4] = 9 (4d6b3r) [3, 5, 5] = 13
                    (4d6b3r) [2, 2, 4] = 8 (4d6b3r) [3, 4, 5] = 12 (4d6b3r) [2, 3, 4] = 9 (4d6b3r) [2, 3, 6] = 11 (4d6b3r) [2, 3, 5] = 10 (4d6b3r) [2, 3, 6] = 11
                    (4d6b3r) [2, 5, 6] = 13 (4d6b3r) [2, 3, 3] = 8 (4d6b3r) [3, 3, 4] = 10 (4d6b3r) [2, 2, 4] = 8 (4d6b3r) [3, 3, 5] = 11 (4d6b3r) [3, 3, 5] = 11
                    (4d6b3r) [2, 3, 5] = 10 (4d6b3r) [2, 2, 3] = 7 (4d6b3r) [3, 4, 4] = 11 (4d6b3r) [2, 2, 5] = 9 (4d6b3r) [2, 3, 6] = 11 (4d6b3r) [3, 3, 3] = 9
                    (4d6b3r) [2, 2, 3] = 7 (4d6b3r) [2, 4, 4] = 10 (4d6b3r) [2, 3, 5] = 10 (4d6b3r) [3, 3, 5] = 11 (4d6b3r) [2, 2, 3] = 7 (4d6b3r) [2, 4, 4] = 10

                    Comment


                      #25
                      Originally posted by Zeros View Post
                      Last I have to say on the subject, as if there is an error It'd be good to catch sooner than later. However, I totally understand that its possible that I'm just seeing an extreme example of odd statistics.

                      I don't doubt the randomizer, there seems to be a good distribution in the rolls themselves, I'm doubting that it is rolling 4 dice, comparing them, and then giving the best 3. The numbers come out just about perfect for 3d6 reroll 1s, but it just doesn't look like its taking 4 dice and choosing the best 3.

                      I've said my bit, if I'm wrong I'm wrong and I'm sorry if I created anymore work for anyone.

                      You guys are great and I really appreciate that you guys keep the forums running!
                      You know, I hate to say it... But you might be on to something. We will check it out further.
                      More here later.

                      Comment


                        #26
                        Hi gents,

                        Just as a small note, 4d6b3 will not take the "best" 3, it will take the "bottom" 3. See the info in this thread.

                        I went with top/bottom because whether high is 'better' depends on the game system. If that is confusing or there is another preference either way, I'm of course open to change it.

                        A verbose option to show all the dice rolled has been added, to satisfy any concerns or curiosity about what is going on behind the screen. If you use [ vdice] tags instead of [ dice] tags, you will get an expanded output.

                        Comment


                          #27
                          Thanks for the explanation, Maudlin! That makes more sense now.

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                            #28
                            I'm with Raistlin, that makes sense, and now I know how to roll so that I can see what's happening! (I always liked that on the old forum. Just vdice now instead of rollv.

                            I really appreciate the correction!

                            One last thing then: In the examples it uses 4d6rb3 as the example of taking the best 3. (I was initially having a hard time following the coding logic above so I jumped to the examples to get some 'basic' rolls down). So probably should correct that so that other fools like myself don't stumble into the same trick.

                            Again, thank you so much for the attention given this issue.

                            Comment


                              #29
                              Originally posted by Zeros View Post
                              One last thing then: In the examples it uses 4d6rb3 as the example of taking the best 3. (I was initially having a hard time following the coding logic above so I jumped to the examples to get some 'basic' rolls down). So probably should correct that so that other fools like myself don't stumble into the same trick.
                              The example further down was indeed mislabeled, thanks for pointing that out. I'll change it to 'top'.

                              Comment


                                #30
                                Originally posted by Maudlin View Post
                                Hi gents,

                                Just as a small note, 4d6b3 will not take the "best" 3, it will take the "bottom" 3. See the info in this thread.

                                I went with top/bottom because whether high is 'better' depends on the game system. If that is confusing or there is another preference either way, I'm of course open to change it.

                                A verbose option to show all the dice rolled has been added, to satisfy any concerns or curiosity about what is going on behind the screen. If you use [ vdice] tags instead of [ dice] tags, you will get an expanded output.
                                Wow, don’t I feel stupid now? Haha. I’m so used to B for best that I completely misremembered the instructions and continued with it.

                                Thanks for the clarification Maudlin!
                                "Ho there wanderer... Stay thy course a moment to indulge an old man." ~Elminster, BG1, just outside Candlekeep

                                For Evil to triumph, all good men must do is nothing. The corollary to that proverb is that sometimes evil must be done by honorable men for the greater good to triumph. ~Twilight Warriors

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