Having Garner'ed Permisson, This thread with be for the furtherment of the Lords of Creation System.
All Ideas shall be welcome, but not all will be implemented as core. Some may be marked as house rules.
Gameplay rules:
Roleplay is used to describe what your god says, does, and creates. However to do certain tasks, or create certain things, and extreme amount of energy is required. This energy is referred to as your Divinity Points (DP). You can spend you DP to do any task on the DP list below. Every week you gain an additional amount of DP depending on several factors. The factors include:
Base DP given every week is 3DP + any of the following that apply to you.
Divine Rank: How long you’ve been a god. (How long you’ve been playing. Gods receive one extra DP for every eight weeks of play)
Followers Power: Number of followers you have and their power.
Avatar: If your Avatar stays at your side for one week you gain one DP.
Donation: gods can donate DP to each other.
Followers Population: You receive 1DP for every 20FP.
The week resets on Monday at 0001.
Tasks that require DP are listed below.
1DP Tasks:
Shape Land: This task can create or change a 100 square mile area of land into any natural land type. (This includes any kind of natural terrain such as land, ocean, lava, volcano, swamps, etc. This will also add any non-created vegetation, such as grasses, trees, algae, etc.
Blessing: This task increases the Followers Population (FP) of one group of Mortals by 1. (This can be roleplayed as you bestowing good health, good breeding, overall happiness, a bountiful harvest etc…)
Curse: This task decreases the Followers Population (FP) of one group of Mortals by 1. (This can be roleplayed as you bestowing poor health, slowed breeding, overall unhappiness, a poor harvest etc…)
Create Animals: Introduces a new sort of natural animal to the world. All birds could be created, but that would not include hawks, penguins, ostriches, eagles, etc...
Spawn Special Creature: This task creates one powerful Monstrous or Magical creature. It must be related to your domain, and you can only have one creature per domain. This can be the Loch Ness monster, a kraken, a unicorn, or something of the like. Decide whether is benevolent or malevolent. It can then Bless or Curse any population up to the amount of Creature Points (CP) it has. It may not bless the same population more than twice.
Teach Populous: You may teach one group of your followers an aspect of one of your Portfolios. You may only teach your followers once from each portfolio. This task allows them to advance to the next Follower Rank (FP).
2DP Tasks:
Destroy Land:This action destroys a single area, killing all and any creatures, animals, plants, and mortals. This action may only be used if there are no mortals with FP for any other God, if there is you must either pay that population's FPx3 in DP or have the consent of the God who controls the FP of the local population.
Guide Populace: Allows a god to give simple messages and commands to a group as a whole, such as telling them to worship a different god or declare war. Using Guide Populace has one of the following mechanical effects:
* Declare war on another group of mortals, if there is no agreement on who will win both must pay additional DP in secrete, the higher payment wins. The attacking group looses 1 FP, and attacked group looses 2 FP
* Transfer your own followers directly to another deity at no penalty.
* Reduce an opposing god's followers' FP by 1. This action costs the current FP in extra DP
* If a group's FP is at 0, a god may use Guide Populace to officially "claim" them as his own followers with a FP of 1. Any temples created before this action are destroyed "For the NEW God"
*You may raise a group's Tier by 1. This lowers the FP of the populace by 30, if they do not have enough FP this will not work.
Beget Sub Race: Creates a closely related, but distinct offshoot of an existing race. The new population begins with a FP score of 1.
Lesser Inspire Special Creature: This action raises the current CP of one group of monsters by 3.
3DP Tasks:
Greater Shape Land: As Shape Land, but it affects 400 square miles at once.
Greater Bless: As Bless, but effects up to 4 FP on two different Populations, It may not give more than 3 FP to one of them.
Greater Curse: As Curse, but effects up to 4 FP on two different Populations, It may not remove more than 3 FP to one of them.
Imbue Monolith: Imbues a populations Monolith, Allowing it to give 1 extra DP to the populous. Each Monolith may only be imbued once per Divine Week and not on the week in which it is created.
Beget Race: Creates a new “Follower” race. Not strictly humanoid, but any population with at least a semblance of civilization. Ogres, orcs, humans, elves, minotaurs, satyrs, centaurs, mind flayers etc all fall into this category; dragons, rocs and other monsters do not. The new population begins with a FP score of 1.
Inspire Special Creature: As Lesser Inspire Special Creature, but effects two groups of special creatures.
4DP Tasks:
Create Concept: Create a new "basic concept," such as Bronze Working or Arcane Magic.
Raise Avatar: Creates another entity that acts as your envoy. It may speak to mortals directly, fight in mortal battles, and be a pain in the other god's Side. Leaving your Avatar with mortals for a divine week allows them to act as long as the Avatar stays with them as a FP 5 higher for opposed powers. If your Avatar stays near you for a Divine Week it gains 1 DP, it can only have 1 DP at any time. You may only have 1 Avatar per 50 FP you control.
Raise Exarch: Creates another entity that acts as your envoy. Fight in mortal battles, and be a pain in the other God's Side. Leaving your Exarch with mortals for a divine week gives that Monstrous Exarch one CP, it may act as either a benevolent or malevolent Special Creature. If your Exarch stays near you for a Divine Week it gains 1 DP, it can only have 1 DP at any time. You may only have 1 Exarch per 50 FP you control.
5DP Tasks:
Create Monolith: Creates a place of intense divine energy, such as a towering slab of softly glowing marble, ornate statue, or soaring temple. Such a Monolith must be obvious to anyone in the region and may only be created in a region that the creating deity's followers control. When created, a Monolith grants a +1 DP to the local followers, to be used each week. If their FP do not grant them DP, it does not grant any. Each region may only have 1 Monolith.
7DP Tasks:
Terraform: As Shape Land, but 10,000 miles.
Exaltation: As Bless, but effects up to 10 FP over up to 10 populations. May not raise a single group's DP by more than 7.
Apocalypse: As Curse, but effects up to 10 FP over up to 10 populations. May not lower a single group's DP by more than 7.
10DP Tasks:
Create Plane: Creates a realm with whatever fantastic or other-worldly characteristics the god desires. Realms are finite and initially only the size of a small country (100 or 200 Miles). The realm begins with whatever terrain and features the creating god desires. After creation, castings of Shape Land may be used to alter the design of the realm, but they affect three times as many squares.
Shape Land may also be used to expand the size of your realm, at the cost of 1 DP per 100 miles. New areas come into play with whatever terrain you chose. All realms have an owner or owners. Casting Shape Land in a realm that you do not own (or at least where you do not have permission) costs 2DP instead of 1DP.
Followers Power:
A faithful group of mortals could, sometimes, tap divine spark together. This would allow them to change the world in powerful ways, even challenge the Gods. This is represented by Follower Power. Every 8 Divine Weeks a group of mortals will gain 1 FP. This is a score of how powerful the group is in comparison to a God. There are uses of the FP, and only one non-automatic action can be done each Divine Week. As listed below.
Using these powers do not lower the FP score of a group.
20 FP Actions
Automatic - One God that the group respects/worships gains +1 DP per week.
Totems: Building a Totem on group grants the group a boost when receiving bless of +1 FP.
30 FP Actions
Elder Priest: Creates a Priest who can use DP granted from a God, he may not have more then 1 DP at any time. A populous may not have more then 1 Priest per 10 FP.
Temple: The Group can build a temple to a God, this temple will grant a reduction of 1 DP cost to a Priest on actions effecting the populous (Minimum 1). Each Populous may only have 1 temple plus 1 temple per 40 FP.
Pantheist: A populous may choose to worship two allied Gods. This grants the populous a boost to the number of priests they may have, equal 1 per 5 FP instead of 1 per 10 FP.
40 FP Action
Automatic - One God that the group respects/worships gains +1 DP per week.
Elder Council: Creates a Council that counts as 1 Priest, but has up to 1 Priest in it per 10FP the populous controls participating in it. This requires the group being in the second tier.
50 FP Action
Heretics: By preaching against another God, the populous may engage in Divine Combat action. Using a single DP.
Cathedral: This action adds a Cathedral to a Temple, allowing it's patron God to use a 1 DP action on the populous for free, doing so render the Cathedral useless.
60 FP Action
Automatic - One God that the group respects/worships gains +1 DP per week.
High Priest: To use this action you must have at least 1 Council Filled, and you must be on the third tier. A High Priest gains 1 DP per week that no other Action is taken by the populous other then automatic actions. A Population may only have 1 High Priest.
80 FP Actions
Automatic - One God that the group respects/worships gains +1 DP per week.
Create Eidolon: Use this action to create a second High Priest, the population must only be on the fifth tier to make this action. A population may only have 1 Eidolon.
These are the actions a Populous can do on its own. You do not have to do any Divine Actions in a week to use these, and can get no action weeks from over powering your populous. There are other weekly powers a populous can gain, they are weaker then the powers that a populous can gain from high FP but it can affect the world.
Tier 1 Power: None.
Tier 2 Power: Each week the population does no other action, they may build a village, city, or other settlement, raising their FP by 1.
Tier 3 Power: Each week the population does no other action, they may show great worship. If they do only this for 2 weeks in a row, it grants the worshiped god 1 DP.
Tier 4 Power: Each week the population does no other action, they may change the world around them, they gain a single shape land use to change the terrain.
Tier 5 Power: Each week, the population gains a second action. They may do an action and still considered to not do any other actions for other powers.
All Ideas shall be welcome, but not all will be implemented as core. Some may be marked as house rules.
Gameplay rules:
Roleplay is used to describe what your god says, does, and creates. However to do certain tasks, or create certain things, and extreme amount of energy is required. This energy is referred to as your Divinity Points (DP). You can spend you DP to do any task on the DP list below. Every week you gain an additional amount of DP depending on several factors. The factors include:
Base DP given every week is 3DP + any of the following that apply to you.
Divine Rank: How long you’ve been a god. (How long you’ve been playing. Gods receive one extra DP for every eight weeks of play)
Followers Power: Number of followers you have and their power.
Avatar: If your Avatar stays at your side for one week you gain one DP.
Donation: gods can donate DP to each other.
Followers Population: You receive 1DP for every 20FP.
The week resets on Monday at 0001.
Tasks that require DP are listed below.
1DP Tasks:
Shape Land: This task can create or change a 100 square mile area of land into any natural land type. (This includes any kind of natural terrain such as land, ocean, lava, volcano, swamps, etc. This will also add any non-created vegetation, such as grasses, trees, algae, etc.
Blessing: This task increases the Followers Population (FP) of one group of Mortals by 1. (This can be roleplayed as you bestowing good health, good breeding, overall happiness, a bountiful harvest etc…)
Curse: This task decreases the Followers Population (FP) of one group of Mortals by 1. (This can be roleplayed as you bestowing poor health, slowed breeding, overall unhappiness, a poor harvest etc…)
Create Animals: Introduces a new sort of natural animal to the world. All birds could be created, but that would not include hawks, penguins, ostriches, eagles, etc...
Spawn Special Creature: This task creates one powerful Monstrous or Magical creature. It must be related to your domain, and you can only have one creature per domain. This can be the Loch Ness monster, a kraken, a unicorn, or something of the like. Decide whether is benevolent or malevolent. It can then Bless or Curse any population up to the amount of Creature Points (CP) it has. It may not bless the same population more than twice.
Teach Populous: You may teach one group of your followers an aspect of one of your Portfolios. You may only teach your followers once from each portfolio. This task allows them to advance to the next Follower Rank (FP).
2DP Tasks:
Destroy Land:This action destroys a single area, killing all and any creatures, animals, plants, and mortals. This action may only be used if there are no mortals with FP for any other God, if there is you must either pay that population's FPx3 in DP or have the consent of the God who controls the FP of the local population.
Guide Populace: Allows a god to give simple messages and commands to a group as a whole, such as telling them to worship a different god or declare war. Using Guide Populace has one of the following mechanical effects:
* Declare war on another group of mortals, if there is no agreement on who will win both must pay additional DP in secrete, the higher payment wins. The attacking group looses 1 FP, and attacked group looses 2 FP
* Transfer your own followers directly to another deity at no penalty.
* Reduce an opposing god's followers' FP by 1. This action costs the current FP in extra DP
* If a group's FP is at 0, a god may use Guide Populace to officially "claim" them as his own followers with a FP of 1. Any temples created before this action are destroyed "For the NEW God"
*You may raise a group's Tier by 1. This lowers the FP of the populace by 30, if they do not have enough FP this will not work.
Beget Sub Race: Creates a closely related, but distinct offshoot of an existing race. The new population begins with a FP score of 1.
Lesser Inspire Special Creature: This action raises the current CP of one group of monsters by 3.
3DP Tasks:
Greater Shape Land: As Shape Land, but it affects 400 square miles at once.
Greater Bless: As Bless, but effects up to 4 FP on two different Populations, It may not give more than 3 FP to one of them.
Greater Curse: As Curse, but effects up to 4 FP on two different Populations, It may not remove more than 3 FP to one of them.
Imbue Monolith: Imbues a populations Monolith, Allowing it to give 1 extra DP to the populous. Each Monolith may only be imbued once per Divine Week and not on the week in which it is created.
Beget Race: Creates a new “Follower” race. Not strictly humanoid, but any population with at least a semblance of civilization. Ogres, orcs, humans, elves, minotaurs, satyrs, centaurs, mind flayers etc all fall into this category; dragons, rocs and other monsters do not. The new population begins with a FP score of 1.
Inspire Special Creature: As Lesser Inspire Special Creature, but effects two groups of special creatures.
4DP Tasks:
Create Concept: Create a new "basic concept," such as Bronze Working or Arcane Magic.
Raise Avatar: Creates another entity that acts as your envoy. It may speak to mortals directly, fight in mortal battles, and be a pain in the other god's Side. Leaving your Avatar with mortals for a divine week allows them to act as long as the Avatar stays with them as a FP 5 higher for opposed powers. If your Avatar stays near you for a Divine Week it gains 1 DP, it can only have 1 DP at any time. You may only have 1 Avatar per 50 FP you control.
Raise Exarch: Creates another entity that acts as your envoy. Fight in mortal battles, and be a pain in the other God's Side. Leaving your Exarch with mortals for a divine week gives that Monstrous Exarch one CP, it may act as either a benevolent or malevolent Special Creature. If your Exarch stays near you for a Divine Week it gains 1 DP, it can only have 1 DP at any time. You may only have 1 Exarch per 50 FP you control.
5DP Tasks:
Create Monolith: Creates a place of intense divine energy, such as a towering slab of softly glowing marble, ornate statue, or soaring temple. Such a Monolith must be obvious to anyone in the region and may only be created in a region that the creating deity's followers control. When created, a Monolith grants a +1 DP to the local followers, to be used each week. If their FP do not grant them DP, it does not grant any. Each region may only have 1 Monolith.
7DP Tasks:
Terraform: As Shape Land, but 10,000 miles.
Exaltation: As Bless, but effects up to 10 FP over up to 10 populations. May not raise a single group's DP by more than 7.
Apocalypse: As Curse, but effects up to 10 FP over up to 10 populations. May not lower a single group's DP by more than 7.
10DP Tasks:
Create Plane: Creates a realm with whatever fantastic or other-worldly characteristics the god desires. Realms are finite and initially only the size of a small country (100 or 200 Miles). The realm begins with whatever terrain and features the creating god desires. After creation, castings of Shape Land may be used to alter the design of the realm, but they affect three times as many squares.
Shape Land may also be used to expand the size of your realm, at the cost of 1 DP per 100 miles. New areas come into play with whatever terrain you chose. All realms have an owner or owners. Casting Shape Land in a realm that you do not own (or at least where you do not have permission) costs 2DP instead of 1DP.
Followers Power:
A faithful group of mortals could, sometimes, tap divine spark together. This would allow them to change the world in powerful ways, even challenge the Gods. This is represented by Follower Power. Every 8 Divine Weeks a group of mortals will gain 1 FP. This is a score of how powerful the group is in comparison to a God. There are uses of the FP, and only one non-automatic action can be done each Divine Week. As listed below.
Using these powers do not lower the FP score of a group.
20 FP Actions
Automatic - One God that the group respects/worships gains +1 DP per week.
Totems: Building a Totem on group grants the group a boost when receiving bless of +1 FP.
30 FP Actions
Elder Priest: Creates a Priest who can use DP granted from a God, he may not have more then 1 DP at any time. A populous may not have more then 1 Priest per 10 FP.
Temple: The Group can build a temple to a God, this temple will grant a reduction of 1 DP cost to a Priest on actions effecting the populous (Minimum 1). Each Populous may only have 1 temple plus 1 temple per 40 FP.
Pantheist: A populous may choose to worship two allied Gods. This grants the populous a boost to the number of priests they may have, equal 1 per 5 FP instead of 1 per 10 FP.
40 FP Action
Automatic - One God that the group respects/worships gains +1 DP per week.
Elder Council: Creates a Council that counts as 1 Priest, but has up to 1 Priest in it per 10FP the populous controls participating in it. This requires the group being in the second tier.
50 FP Action
Heretics: By preaching against another God, the populous may engage in Divine Combat action. Using a single DP.
Cathedral: This action adds a Cathedral to a Temple, allowing it's patron God to use a 1 DP action on the populous for free, doing so render the Cathedral useless.
60 FP Action
Automatic - One God that the group respects/worships gains +1 DP per week.
High Priest: To use this action you must have at least 1 Council Filled, and you must be on the third tier. A High Priest gains 1 DP per week that no other Action is taken by the populous other then automatic actions. A Population may only have 1 High Priest.
80 FP Actions
Automatic - One God that the group respects/worships gains +1 DP per week.
Create Eidolon: Use this action to create a second High Priest, the population must only be on the fifth tier to make this action. A population may only have 1 Eidolon.
These are the actions a Populous can do on its own. You do not have to do any Divine Actions in a week to use these, and can get no action weeks from over powering your populous. There are other weekly powers a populous can gain, they are weaker then the powers that a populous can gain from high FP but it can affect the world.
Tier 1 Power: None.
Tier 2 Power: Each week the population does no other action, they may build a village, city, or other settlement, raising their FP by 1.
Tier 3 Power: Each week the population does no other action, they may show great worship. If they do only this for 2 weeks in a row, it grants the worshiped god 1 DP.
Tier 4 Power: Each week the population does no other action, they may change the world around them, they gain a single shape land use to change the terrain.
Tier 5 Power: Each week, the population gains a second action. They may do an action and still considered to not do any other actions for other powers.
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