Memory Map
Divination
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 30 minutes
Range: Person Touched
Effect: Copies a person's memories into a gem
Duration: permanent until vessel (gem) is emptied of memories
Saving Throw: Will Negates
Spell Resistance: yes
Description:
This spell takes a subjects memories and stores a complete mental map of them into a single sapphire of no less than 1000 gp in value. The saphhire can than be either 'read' by means of a 'Detect Thoughts' spell or used in the casting of a 'Clone' spell to animate the clone without killing the original.
If the resultant gem is used in the making of a clone, the caster needs to sacrifice a bit of his own essence to give the creation a soul. The result is that the clone will have memories of the original but the alignment of the caster.
Using Detect Thoughts to read the stored memories is risky in that if one tries to absorb too much information... their fragile mind will break.
Once per day a caster can read one days worth of memories for every minute spent in concentration on the spell without harm. An attempt at any further castings will invoke the following penalties if a save is not made.
A second casting of the spell requires Will Save, DC 20 or suffer 1d4 damage to your intelligence. A critical failure results in the casters becoming completely overwhelmed by the memories and you can treat him as though he is under the effects of a 'Feeblemind' spell.
Any additional castings raise the DC by two for each attempt.
Arcane Material Component:
one sapphire of no less than 1000 gp value and a small doll that has been shaped to look similar to the subject to be mapped
Divination
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 30 minutes
Range: Person Touched
Effect: Copies a person's memories into a gem
Duration: permanent until vessel (gem) is emptied of memories
Saving Throw: Will Negates
Spell Resistance: yes
Description:
This spell takes a subjects memories and stores a complete mental map of them into a single sapphire of no less than 1000 gp in value. The saphhire can than be either 'read' by means of a 'Detect Thoughts' spell or used in the casting of a 'Clone' spell to animate the clone without killing the original.
If the resultant gem is used in the making of a clone, the caster needs to sacrifice a bit of his own essence to give the creation a soul. The result is that the clone will have memories of the original but the alignment of the caster.
Using Detect Thoughts to read the stored memories is risky in that if one tries to absorb too much information... their fragile mind will break.
Once per day a caster can read one days worth of memories for every minute spent in concentration on the spell without harm. An attempt at any further castings will invoke the following penalties if a save is not made.
A second casting of the spell requires Will Save, DC 20 or suffer 1d4 damage to your intelligence. A critical failure results in the casters becoming completely overwhelmed by the memories and you can treat him as though he is under the effects of a 'Feeblemind' spell.
Any additional castings raise the DC by two for each attempt.
Arcane Material Component:
one sapphire of no less than 1000 gp value and a small doll that has been shaped to look similar to the subject to be mapped
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