Hear me out here.
There are two types of rpg campaigns:
The ever popular published campaigns/adventures and the homebrew ones.
What it basically comes down to is that playing a published thing is exactly like playing a computer rpg. You can tackle encounters in many different ways, fill in silences with char motivations and conversations... But nothing you do will ever change the outcome of the story, or change the world in any way.
To me, this is the entire thing that is NOT the purpose of playing an rpg.
But what's worse, is because d&d has become so mainstream these days there is a growing consensus that the published things are the "right" way of playing d&d. And homebrew is getting a bad name because of it with many many players pulling up their noses at homebrew campaigns.
Which is a real shame because it presents the only chance you have to play a game in which you really are free and able to affect the story and world significantly.
More homebrew!
There are two types of rpg campaigns:
The ever popular published campaigns/adventures and the homebrew ones.
What it basically comes down to is that playing a published thing is exactly like playing a computer rpg. You can tackle encounters in many different ways, fill in silences with char motivations and conversations... But nothing you do will ever change the outcome of the story, or change the world in any way.
To me, this is the entire thing that is NOT the purpose of playing an rpg.
But what's worse, is because d&d has become so mainstream these days there is a growing consensus that the published things are the "right" way of playing d&d. And homebrew is getting a bad name because of it with many many players pulling up their noses at homebrew campaigns.
Which is a real shame because it presents the only chance you have to play a game in which you really are free and able to affect the story and world significantly.
More homebrew!
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