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Game Planning - In need of tips & guidance...

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    Game Planning - In need of tips & guidance...

    5e
    extremely low to non existent magic
    Urban setting ( metropolis, about a mil population )
    Grim, "film noir" vibes

    2-3 players
    They are the "bad guys", kinda..
    For their own reasons, they are thieves, burglars, assassins, smugglers, spies, etc...
    They do "jobs". For them? for someone else? For fun? For money? Because someone is making them?

    The more jobs, the higher police attention they attract...
    They rob a baker? meh..
    They beat up a citizen? they ll attract some attention may get away with it if careful.
    They rob a bank? Active investigation by a police team at least
    They rob a gang's front? Organized criminals are after them
    They assassinate one of the city's officials? Funds are relocated into teams that search for them

    Do they have a hideout?
    Do they have funds? How about contacts?
    Do they have the skills, the know how, the equipment?

    What are your thoughts?
    What are some red flags i should watch for?
    What kind of preparations you think is due?
    I'm thinkin of preparing a few key elements ( points of interest, landmarks, key NPCs of various professions )
    and then built the world on the go by reacting to the players.

    Thoughts ???

    #2
    Activity on this site is at an all time low, and I'm not sure why. It works pretty well for me running my game, but I don't see a lot of interactions like the old days.

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      #3
      Yeah it's great having you here, Keril, but it's not likely that you'll get a lot of community responses at this time.

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