It's been six or so weeks since the clusterf*ck that was the last mission, in-game time. Two of those weeks were spent floating around in a lifeboat in the Atlantic, fighting off dehydration, hunger, and exposure. I could have run that part, but there was a good chance the players would have gotten their characters killed if I allowed them to do things themselves.
Now, the team has been put on non-combat suspension, transferred to a southern Texas joint military base, and told to watch drills and figure out how to not act like a pack of wild boars. Let me tell you, when the sh*t hit the fan, they immediately reverted to wild boar form.
It's a touch metagame, but let me set up the background for the audience. Y'see, the enemy of this WWIII+Cthulhu situation is called the Church of Revelations and their military arm is, drumroll, the Army of Revelations. They're psychotically messed up and evil, not poets. They took over pretty much everything south of the US and are trying to push north but lost momentum. And, well, America kicks @$$. Unbeknownst to everyone, the AoR sent in special elite stealth teams into the military base to deploy/open Gateways to the other dimension they are using as a staging ground. For those of you familiar with StarCraft, it's like opening the Nydus worm in someone's base while they're not paying attention. The AoR has something on the order of 12 platoons each with a big tank ready to deploy through the gateways into the middle of the base.
I also introduced a new character, a half-human half-god son of Odin that also is a Marine Force Recon soldier complete with a full squad of his own. The role of the supernatural teams is like modern tanks, they provide support to the infantry and big enough guns to deal with enemy supernaturals, of which there are many.
That's the situation. I did plenty more preparations this time, but I'm still not quite happy. I am, however, using my newly created cinematic combat rules. I think they are working out, but I'm finding that several things need to be tweaked out quite a bit to make it as smooth as I'd like.