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Thread: Vermland - In the Hearts of Men and Monsters - XP and Game Logs

  1. #1
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    Default Vermland - In the Hearts of Men and Monsters - XP and Game Logs

    Irmalinda and Karl arrive in Eutin, get a room at the local wayhouse, and prepare to visit the church.

    Session 1: 2015.01.19
    Anja: 0 0 0 0
    Avila: 0 0 0 0
    Irmalinda: 0 0 0 1
    Karl: 0 0 0 1

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: Newcomers to the village of Eutin. They donít really intend to stay.

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 0 XP for no significant talent usage or exceptional roleplaying.

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    Irmalinda and Karl meet Priest Lambert only to be turned away. Fortunately, they also meet an Anbieter minstrel named Anja who is eager to leave town. That evening, they are having a meal when one of the village guard hunds can be heard from the north gate.

    Session 2: 2015.01.26
    Anja: 0 0 0 1
    Avila: 0 0 0 0
    Irmalinda: 0 0 0 1
    Karl: 0 0 0 1

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: Barmherzige may be The Merciful One but Priest Lambert has no such inclinations.

    Anja: 0 XP for not being active in this scene (it happens).

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 0 XP for no significant talent usage or exceptional roleplaying.

    Scene 2: The village beerhouse houses the visiting minstrel but all is not well.

    Anja: 0 XP for no significant talent usage or exceptional roleplaying (flute playing acknowledged but not a learning experience).

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 0 XP for no significant talent usage or exceptional roleplaying.

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    When Anja is turned away from the church, Karl, Irmalinda, and the newly introduced Schone barkeep, Avila, decide to try to escape south. It turns out escape is not a real option, but fighting is.

    Session 3: 2015.02.11
    Anja: 0 0 0 2
    Avila: 1 0 0 1
    Irmalinda: 0 1 1 0
    Karl: 1 0 0 1

    1 NS: To everyone that showed up, thanks. (Not for NPCs.)

    Scene 1: Raiders donít attack villages expecting serious retaliation. These guys were caught by surprise.

    Anja: 1 NS for staying true to character despite potential negative repercussions (Heroic RP Award)

    Avila: 1 C for using combat skills and tactics (Talent Usage Award)

    Irmalinda: 1 NC for using non-combat strategic skills and thinking to resolve present challenges (Talent Usage Award)
    Irmalinda: 1 M for using metaphysical or related skills and abilities (Talent Usage Award)

    Karl: 1 C for using combat skills and tactics (Talent Usage Award)

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    The battle against the raiders in Eutin continues. In order to show them that Eutin is not a viable target, the party must make a big show of defeating their main slave wagon.

    Session 4: 2015.02.12
    Anja: 0 0 1 4
    Avila: 1 0 0 5
    Irmalinda: 0 1 0 3
    Karl: 1 1 0 4

    1 NS: To everyone that showed up, thanks. (Not for NPCs.)

    Scene 1: The attack on the slave wagon will make or break Eutin’s southern counteroffensive.

    Anja: 3 NS for being an active participant in fending on the raiders. (Objective Completion Award)

    Avila: 1 C for using combat skills and tactics (Talent Usage Award)
    Avila: 3 NS for being an active participant in fending on the raiders. (Objective Completion Award)

    Irmalinda: 1 M for using metaphysical or related skills and abilities (Talent Usage Award)
    Irmalinda: 3 NS for being an active participant in fending on the raiders. (Objective Completion Award)

    Karl: 1 C for using combat skills and tactics (Talent Usage Award)
    Karl: 1 M for using metaphysical or related skills and abilities (Talent Usage Award)
    Karl: 3 NS for being an active participant in fending on the raiders. (Objective Completion Award)

    Scene 2: Discovering how the north side faired and having a word with Lambert.

    Anja: 1 NC for using non-combat strategic skills (Talent Usage Award)

    Avila: 1 NS for exceptional roleplaying during the exchange with Lambert (Exceptional RP Award)

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 0 XP for no significant talent usage or exceptional roleplaying.

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    A retaliation is expected from the raiders the night before. Karl, Irma, Anja, and Avila would have left, but the Dukeís orders were for everyone to stand and fight until his men arrived. Desertion is punishable by death. As a result, the better part of the day was devoted to preparations.

    Session 5: 2015.02.16
    Anja: 0 0 0 1
    Avila: 0 0 0 1
    Irmalinda: 0 0 0 0
    Karl: 0 0 0 1

    1 NS: To everyone that showed up, thanks. (Not for NPCs.)

    Scene 1: While the initial plan was to flee, getting on the Dukeís bad side was not in the cards.

    Anja: 0 XP for no significant talent usage or exceptional roleplaying.

    Avila: 0 XP for no significant talent usage or exceptional roleplaying.

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 0 XP for no significant talent usage or exceptional roleplaying.

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    Evidently, the raiders were actually Grunberg soldiers from a neighboring, hostile duchy. Scouts are sent ahead to confirm and their findings are less than pleasing.

    Session 6: 2015.02.19
    Anja: 0 0 0 1
    Avila: 0 0 0 1
    Irmalinda: 0 0 0 0
    Karl: 0 1 1 1

    1 NS: To everyone that showed up, thanks. (Not for NPCs.)

    Scene 1: Description.

    Anja: 0 XP for no significant talent usage or exceptional roleplaying.

    Avila: 0 XP for no significant talent usage or exceptional roleplaying.

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 1 NC for using non-combat strategic skills (Talent Usage Award)
    Karl: 1 M for using metaphysical or other related skills (Talent Usage Award)

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    The attack starts! In the middle of the night, the Grunberg forces arrived. The first objective is to defeat the Grunberg archers, as long as they are able, they will suppress any village crossbowmen and the inevitable Grunberg battering ram will be uncontested until they break through.

    Session 7: 2015.02.23
    Anja: 0 0 1 1
    Avila: 1 0 1 1
    Irmalinda: 0 1 0 0
    Karl: 0 0 0 1

    1 NS: To everyone that showed up, thanks. (Not for NPCs.)

    Scene 1: Grunberg archers are better than Eutin crossbowmen. It would take some special advantage for Eutin to make it.

    Anja: 1 NC for using strategic skills (Talent Usage Award)

    Avila: 1 C for using combat related skills (Talent Usage Award)
    Avila: 1 NC for using strategic skills (Talent Usage Award)

    Irmalinda: 1 M for using metaphysical or related skills (Talent Usage Award)

    Karl: 0 XP for not being active in the scene. (It happens.)
    Last edited by Xychotic; 03-26-2015 at 08:18 AM.

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    Karl intercepts a spy while satisfying an unrelated suspicion.

    Session 8: 2015.02.25
    Anja: 1 0 0 1
    Avila: 1 0 0 1
    Irmalinda: 0 0 0 1
    Karl: 1 0 0 1

    1 NS: To everyone that showed up, thanks. (Attendance Award.)

    Scene 1: Karl found a spy by taking an axe to the neck and returning the favor with a sword.

    Anja: 1 C for using combat related skills (Talent Usage Award)

    Avila: 1 C for using combat related skills (Talent Usage Award)

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 1 C for using combat related skills (Talent Usage Award)

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    Anja and Avila seek to satisfy their curiosity regarding the circumstances that led to a Grunberg skirmisher sneaking into the church.

    Session 9: 2015.03.02
    Anja: 0 0 1 1
    Avila: 0 0 1 1
    Irmalinda: 0 0 0 1
    Karl: 0 0 0 1

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: Anja and Avila investigate the rookery.

    Anja: 1 NC for using strategic skills (Talent Usage Award)

    Avila: 1 NC for using strategic skills (Talent Usage Award)

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 0 XP for no significant talent usage or exceptional roleplaying.

    Scene 2: The siege continues, now with the Grunberg battering ram.

    Anja: 0 XP for no significant talent usage or exceptional roleplaying.

    Avila: 1 C for using combat skills (Talent Usage Award)

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 0 XP for no significant talent usage or exceptional roleplaying.

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    The Grunberg forces brought a battering ram. Shield bearers protect the men holding the ram against the Eutin crossbowmen but they are no match for a skill point-archer like Avila. However, when the Duke’s forces arrive, they bring more than just steel and muscle.

    Session 10: 2015.03.09
    Anja: 0 0 1 5
    Avila: 0 0 1 4
    Irmalinda: 0 1 1 4
    Karl: 0 2 3 4

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: The battle against the Grunberg battering ram continues.

    Anja: 1 NS for entertaining and active RP despite being largely inactive (Exceptional RP Award)
    Anja: 3 NS for completing the objective of enduring the Grunberg siege.

    Avila: 0 C for already being assigned XP for this continuation scene from last session. (Talent Usage Award)
    Avila: 3 NS for completing the objective of enduring the Grunberg siege.

    Irmalinda: 1 M for using metaphysical or related skills (Talent Usage Award)
    Irmalinda: 3 NS for completing the objective of enduring the Grunberg siege.

    Karl: 1 M for using metaphysical or related skills (Talent Usage Award)
    Karl: 1 NC for using strategic skills (Talent Usage Award)
    Karl: 3 NS for completing the objective of enduring the Grunberg siege.

    Scene 2: While the Grunberg forces have fled, the Duke also sent inquisition forces which always find something.

    Anja: 1 NC for using strategic skills (Talent Usage Award)

    Avila: 1 NC for using strategic skills (Talent Usage Award)

    Irmalinda: 1 NC for using strategic skills (Talent Usage Award)

    Karl: 2 NC for extensive use of strategic skills (Talent Usage Award)
    Karl: 1 M for use of metaphysical or related skills (Talent Usage Award)
    Last edited by Xychotic; 03-26-2015 at 07:07 PM.

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    Session 11: 2015.03.23
    Anja: 0 0 1 2
    Avila: 0 0 1 1
    Irmalinda: 0 0 0 0
    Karl: 0 0 1 1

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: A long trip from the southeast forest of Eutin to the edge of a walled town in the Grunberg Duchy.

    Anja: 1 NS for actively describing actions and facilitating forward story momentum (Exceptional RP and Story Advancement Award)
    Anja: 1 NC for using strategic skills (Talent Usage Award)

    Avila: 1 NC for using strategic skills (Talent Usage Award)

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 1 NC for using strategic skills (Talent Usage Award)

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    The party finally reaches Jochenstein, in the northeastern region of Starkland in the Duchy of Grunberg. Although they easily learn of where Sage Erhard may be, actually getting there is a whole other layer of difficulty.

    Session 12: 2015.04.13
    Anja: 0 0 0 2
    Avila: 0 0 0 2
    Irmalinda: 0 0 0 0
    Karl: 0 0 0 1

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: Anja and Avila go shopping for clothes. Irmalinda and Karl look to the future.

    Anja: 1 NS for entertaining and active RP (Exceptional RP Award)

    Avila: 1 NS for entertaining and active RP (Exceptional RP Award)

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 0 XP for no significant talent usage or exceptional roleplaying.

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    Rather than travel with the Adlerflugelís hunting party, Irmalinda hires a private guide. Anja and Avila ace an audition with the Blumenthol family for a few performances.

    Session 13: 2015.04.20
    Anja: 0 0 1 1
    Avila: 0 0 0 1
    Irmalinda: 0 0 0 1
    Karl: 0 0 0 2
    Leon: 0 0 1 2

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: The party negotiates terms with Leon for their escort mission to and through the Hexenwald.

    Anja: 0 XP for no significant talent usage or exceptional roleplaying.

    Avila: 0 XP for no significant talent usage or exceptional roleplaying.

    Irmalinda: 1 NS for facilitating forward story movement (Story Advancement Award).

    Karl: 1 NS for facilitating forward story movement (Story Advancement Award).

    Leon: 1 NS for facilitating forward story movement (Story Advancement Award).
    Leon: 1 NC for using non-combat strategic skills and thinking to resolve present challenges (Talent Usage Award)

    Scene 2: Anja and Avila go to the audition before the Blumenthol family.

    Anja: 1 NC for using non-combat skills as part of character development (Talent Usage and Exceptional RP Award).

    Avila: 0 XP for no significant talent usage or exceptional roleplaying.

    Irmalinda: 0 XP for not being involved in the scene.

    Karl: 0 XP for not being involved in the scene.

    Leon: 0 XP for not being involved in the scene.

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    Leon proves his value by escorting the party from Jochenstein to the Hexenwald without incident. However, once inside the Hexenwald, he demonstrates a map would not really have helped.

    Session 14: 2015.04.27
    Anja: 0 0 0 1
    Avila: 0 0 0 1
    Irmalinda: 0 0 0 0
    Karl: 0 0 0 1
    Leon: 0 0 0 1

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: The journey through the wilds to Hexenwald.

    Anja: 0 XP for no significant talent usage or exceptional roleplaying (herb gathering acknowledged but not a learning experience).

    Avila: 0 XP for no significant talent usage or exceptional roleplaying.

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 0 XP for no significant talent usage or exceptional roleplaying.

    Leon: 0 XP for no significant talent usage or exceptional roleplaying.

  15. #15
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    There is a curse in the Hexenwald but is a subtle and insidious one that keeps trespassers trapped inside and lures dangerous predators toward them. However, Karlís sharp senses pick up on some sort of clue and he starts to lead the party toward some semblance of a destination.

    Session 15: 2015.05.04
    Anja: 0 0 1 1
    Avila: 1 0 0 1
    Irmalinda: 0 2 0 0
    Karl: 1 1 0 1
    Leon: 1 0 2 1

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: Navigating through the Hexenwald is difficult and made that much more dangerous with the presence of a Zahn.

    Anja: 1 NC for using strategic skills. (Talent Usage Award)

    Avila: 1 C for using combat skills. (Talent Usage Award)

    Irmalinda: 1 M for using metaphysical or related skills. (Talent Usage Award)

    Karl: 1 M for using metaphysical or related skills. (Talent Usage Award)
    Karl: 1 C for using combat skills. (Talent Usage Award)

    Leon: 1 NC for using noncombat strategic skills (Talent Usage Award)
    Leon: 1 C for using combat skills. (Talent Usage Award)

    Scene 2: After spending the night in the forest, they found one of the mystic relics that is supposed to focus the powerful curse shrouding the place.

    Anja: 0 XP for no significant talent usage or exceptional roleplaying.

    Avila: 0 XP for no significant talent usage or exceptional roleplaying.

    Irmalinda: 1 M for using metaphysical or related skills. (Talent Usage Award)

    Karl: 0 XP for no significant talent usage or exceptional roleplaying.

    Leon: 1 NC for using noncombat strategic skills (Talent Usage Award)

  16. #16
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    Karl and Irmalinda found and destroyed invisible relics that supposedly focused the powerful curse in the forest. However, because finding them is about finding the wrong thing, they stumble around the forest for hours until they come upon a pair of zahns and are scattered.

    Session 16: 2015.05.11
    Anja: 2 0 0 1
    Avila: 1 0 1 1
    Irmalinda: 0 0 1 0
    Karl: 0 2 1 1
    Leon: 1 0 1 1

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: Karl can’t pinpoint the third relic and instead stumbles onto a pair of zahns.

    Anja: 1 C for excellent team work in a combat scenario. (Ingenuity Award)
    Anja: 1 C for using combat skills. (Talent Usage Award)

    Avila: 1 C for using combat skills. (Talent Usage Award)
    Avila: 1 NC for using noncombat skills. (Talent Usage Award)

    Irmalinda: 1 NC for using strategic skills. (Talent Usage Award)

    Karl: 2 M for frequently using metaphysical or related skills. (Talent Usage Award)
    Karl: 1 NC for using strategic skills. (Talent Usage Award)

    Leon: 1 C for using combat skills. (Talent Usage Award)
    Leon: 1 NS for cleverly addressing the jaegar pack by distracting them with meat (Ingenuity Award)

  17. #17
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    The party finds the last of the relics and temporarily lifts the curse on the Hexenwald. They come upon the ruins of the ancient town of Degersheim, the home of the first berserkers. However, Sage Erhard is nowhere to be found. He might even be long dead.

    Session 17: 2015.05.18
    Anja: 0 0 1 4
    Avila: 0 0 1 4
    Irmalinda: 0 1 1 3
    Karl: 0 0 1 4
    Leon: 0 0 1 4

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: They finally find the ruins of Degersheim and Sage Erhardís hut.

    Anja: 1 NC for using strategic skills (Talent Usage Award)
    Anja: 3 NS for completing the objective of reaching Sage Erhardís home in the Hexenwald (Objective Completion Award)

    Avila: 1 NC for using strategic skills (Talent Usage Award)
    Avila: 3 NS for completing the objective of reaching Sage Erhardís home in the Hexenwald (Objective Completion Award)

    Irmalinda: 1 M for using metaphysical or related skills. (Talent Usage Award)
    Irmalinda: 1 NC for using strategic skills. (Talent Usage Award)
    Irmalinda: 3 NS for completing the objective of reaching Sage Erhardís home in the Hexenwald (Objective Completion Award)

    Karl: 1 NC for using strategic skills. (Talent Usage Award)
    Karl: 3 NS for completing the objective of reaching Sage Erhardís home in the Hexenwald (Objective Completion Award)

    Leon: 1 NC for using strategic skills and good descriptions as he shared knowledge. (Talent Usage and Exceptional RP Award)
    Leon: 3 NS for completing the objective of reaching Sage Erhardís home in the Hexenwald (Objective Completion Award)

  18. #18
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    The Jaegarkralles, a family out of Jochenstein, are here in Degersheim and they look like they are looking for someone or something to kill. Perhaps they are hunting Sage Erhard. Or maybe they are hunting the sort of person that would seek him out.

    Session 18: 2015.09.21
    Anja: 0 0 1 1
    Avila: 0 0 1 1
    Irmalinda: 0 0 0 0
    Karl: 0 0 2 1
    Leon: 0 0 0 0

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: While searching the ruins for more signs of Sage Erhard, Avila finds that Leon has betrayed them!

    Anja: 1 NC for using strategic skills. (Talent Usage Award)

    Avila: 1 NC for using strategic skills. (Talent Usage Award)

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 1 NC for using strategic skills. (Talent Usage Award)

    Leon: 0 XP for not being involved in the scene.

    Scene 2: The Jaegarkralles must be avoided and Leon is no longer providing guidance.

    Anja: 0 XP for no significant talent usage or exceptional roleplaying.

    Avila: 0 XP for no significant talent usage or exceptional roleplaying.

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 1 NC for using strategic skills. (Talent Usage Penalty)

    Leon: 0 XP for not being involved in the scene.

  19. #19
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    Karl leads the party through the meadow and partly down the mountain but jaegars prowl the night and in the predawn hours, they track down Karlís encampment.

    Session 19: 2015.09.28
    Anja: 0 0 1 1
    Avila: 0 0 1 1
    Irmalinda: 0 0 0 0
    Karl: 0 1 1 1
    Leon: 0 0 0 0

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: The party navigated the meadows and foothill trail but a pack of jaegars caught up just before dawn.

    Anja: 1 NC for using strategic skills. (Talent Usage Award)

    Avila: 1 C for using combat skills. (Talent Usage Award)

    Irmalinda: 0 XP for no significant talent usage or exceptional roleplaying.

    Karl: 1 NC for using strategic skills. (Talent Usage Award)
    Karl: 1 M for using metaphysical or related skills. (Talent Usage Award)

    Leon: 0 XP for not being involved in the scene.

  20. #20
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    After a heroic distraction, Karl pops up again at the bottom of the foothill path where it reconnects with the road. The group travels back to Jochenstein free of any danger and happily return to the comforts of the city.

    Session 20: 2015.10.05
    Anja: 0 0 0 4
    Avila: 0 0 0 4
    Irmalinda: 0 0 0 3
    Karl: 0 0 0 5
    Leon: 0 0 0 0

    1 NS: To everyone that showed up, thanks. (Attendance Award)

    Scene 1: Description.

    Anja: 3 NS for successfully evading detection and capture by the Jaegarkralles. (Objective Completion Award)

    Avila: 3 NS for successfully evading detection and capture by the Jaegarkralles. (Objective Completion Award)

    Irmalinda: 3 NS for successfully evading detection and capture by the Jaegarkralles. (Objective Completion Award)

    Karl: 1 NS for enriching the game by engaging in character development RP. (Exceptional RP Award)
    Karl: 3 NS for successfully evading detection and capture by the Jaegarkralles. (Objective Completion Award)

    Leon: 0 XP for not being involved in the scene.
    Last edited by Xychotic; 10-18-2015 at 11:01 PM.

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