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Thread: The Altar of the Sleepless: Re-recruitment (3.5)

  1. #1
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    Default The Altar of the Sleepless: Re-recruitment (3.5)

    The two continents of Mithumar are peaceful on the surface; the Enfer organization keeps international disputes down, the deep dwellers haven't been seen since their resounding defeat many years ago, and most places are prospering. However, odd happenings have been occuring... Stories of nameless monsters attacking travellers and adventurers. News of cults across the two continents, kidnapping and murdering adventurers, without any obvious purpose. Lastly, and oddly, the sudden disappearance of entire tribes of monstrous races, gone overnight.


    Here you are thrown to investigate the history of a millenia old enemy finally returning from the shadows and the mysteries surrounding the forgotten Altars of the Sleepless. Will the peace of Mithumar remain?



    Welcome everyone to another round of recruitment for the Altar of the Sleepless campaign. This hombrew campaign is set in a sand-box world with few limitations as to where you can go. You play as adventurers who are seeking to unravel the mysteries of cults, aberrant monsters, and ancient altars with powerful artifacts.


    System: 3.5 (with some homebrew rules)
    Medium: PbP, but I use roll20 for combat maps.
    Applications: I plan to take 2-3 applications. New players are welcome, but should know this is 3.5, NOT 5e. Most important willingness is to create a dynamic character rather than have mastery of the rules (that's my job )


    Character Creation
    Starting Level: 6
    Attributes: roll 4d6rb3 6 times. Do this 3 times and pick one set. Alternatively if you don't like your rolls you may use a 35 point buy.

    Starting equipment: 9000 gp
    Alignment: I do allow the range of alignments (including evil) BUT my world includes consequences for behavior. Also, if your character is unlikely to work with 'good' guys he is also unlikely to fit the campaign.
    Flaws: Feel free to take 2
    traits: Feel free to take 2
    Level Adjustment: You start with a free +1 LA (no penalty to XP). This represents your naturally higher inclinations. Use this to build your character, not just to ramp up your power.
    Sources: Anything official 3.5 is allowed but I hold veto power.
    - Outside sources: run them by me, but don't expect a yes (I mean, don't expect a no, but I'll be taking a hard look at anything outside of that).
    Backstory: I would like at least a semblance of a backstory and some little snippet of their personality. I always advise people to fill out 10 minute backstory. Its not essential (and not doing it won't keep you out of the game) but it can help to flesh out a character and helps me to see where you fit in the game.
    Note: I like people to get the chance to play what they would like to play, and I can AND WILL TRY TO help underpowered builds that don't necessarily work by RAW. However, its not about creating a stat block, its about creating a character. I don't want to run a pure combat sim, I want to help tell a story. Even if accepted, if I find a broken build to be toxic to the game I'll work with you to try and realize your vision or kindly ask you to rebuild.




    General Rules
    Schedule: Ideally everyone posts every day, but my life is busier than it used to be and we typically have 2-3 updates a week.
    Absences: If you know you will be gone during some weekdays let me know ahead of time if possible. Either way I'll play your character during your absences.
    Extended absence: If you are gone for a week without any explanation I will shoot you a PM, but if I don't receive a response within a week then your character will leave the party. If we are close to a town I may let them continue that way, if we are not close to a town they will probably die or otherwise disappear in some way. (I'll keep it respectful, but I don't like the hanger's ons).
    Quitting: If you decide you are not up to play anymore, for any reason, just inform me and I will find a way to sideline your character. I am open to returning players if they informed me before leaving.
    PVP: No actual PVP. RP PVP is one thing and should be kept at a safe level, but no actually duking it out without running it past the DM. (I will confer with all player's involved before allowing it).
    Critical Fumbles: Yes, they come into play, but they usually won't kill you and I try to keep it fair.


    Table rules:
    Some feats have a 'feat progression' where they get better at higher levels. This includes many trap rules, go ahead and read on this page
    Skill modifications are also on the page above, and generally bring them closer to pathfinder skills (mostly folding multiple similar skills together)

    Multiclassing: No multiclassing penalties beyond opportunity cost
    Familiars: When slain or dismissed they don't cost their master experience. If intentionally dismissed they can be recalled without waiting the 'year and a day' (doesn't apply if they are killed).

    World Lore: This is a homebrew world, and as such is an incomplete one despite having a general shell that houses it. Feel free to ask questions of course and I'll try and fill things in, often times your questions will help me to fill in details about place X or Y. CLICK HERE to read more about the world.

    LAST NOTE: You are all being placed into the story as it has proceeded, but everyone accepted will get a personalized Prologue to get you into the story. However, although its not a guarantee to get you in, if someone wants to play a character from Varvoyna (read above in world lore) please PM me so we can discuss some details and whether your character is a fit for a specific entrance I have in mind.

    Current party is a
    Sorcerer/Rogue who specializes in burglary
    Soulblade who is primarily ranged combat

    Completed applications
    None

    Questions, comments, concerns? let me know (especially if it looks like I didn't include something, because if you can't find it odds are good someone else can't find it either)
    Last edited by Zeros; 07-25-2020 at 11:40 PM.


  2. #2
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    Hi Zeros. I've been using the site for some time but have never applied for a game here.
    I want to run a character idea past you.
    I'm thinking an operative of the Enfer Organization (think The Operative from Serenity or Akazuka from Zatoichi Challenged, except a lot less evil and ruthless). A skilled individual what is self-sufficient in most areas.
    Mechanically, there are a few that we could accomplish this.
    1st, keeping with the them of Akazuka, something like Factotum4/XXX2 eventually going into Iaijutsu Master.
    2nd, Ranger or Urban Ranger, depending on what is more appropriate, probably with some Rogue or Scout to give some more skill and trap picking.
    3rd, SomethingX/OtherY/Master Inquisitive if this is acceptable from Eberron. This is less of an operative above and more of a Columbo/Sherlock Holmes/Hercule Poirot type character.

    Let me know what you think, in the meantime here is a copy and paste your rolls, hope I did it right.


    Authentic Forum Dice-rollRolls1 - (4d6rb3) (6, 2, 4, 2) [12]
    Authentic Forum Dice-rollRolls1 - (4d6rb3) (2, 3, 4, 2) [9]
    Authentic Forum Dice-rollRolls1 - (4d6rb3) (1, 5, 5, 5, 5) [15]
    Authentic Forum Dice-rollRolls1 - (4d6rb3) (5, 5, 6, 4) [16]
    Authentic Forum Dice-rollRolls1 - (4d6rb3) (6, 2, 1, 2, 2) [10]
    Authentic Forum Dice-rollRolls1 - (4d6rb3) (4, 4, 1, 4, 2) [12]

    Authentic Forum Dice-rollRolls2 - (4d6rb3) (6, 2, 6, 2) [14]
    Authentic Forum Dice-rollRolls2 - (4d6rb3) (2, 2, 6, 3) [11]
    Authentic Forum Dice-rollRolls2 - (4d6rb3) (3, 3, 1, 4, 3) [10]
    Authentic Forum Dice-rollRolls2 - (4d6rb3) (5, 2, 1, 4, 6) [15]
    Authentic Forum Dice-rollRolls2 - (4d6rb3) (5, 4, 3, 5) [14]
    Authentic Forum Dice-rollRolls2 - (4d6rb3) (5, 4, 1, 1, 1, 4, 1, 4) [13]

    Authentic Forum Dice-rollRolls3 - (4d6rb3) (6, 6, 5, 5) [17]
    Authentic Forum Dice-rollRolls3 - (4d6rb3) (2, 1, 1, 1, 3, 3, 3) [9]
    Authentic Forum Dice-rollRolls3 - (4d6rb3) (4, 1, 6, 2, 2) [12]
    Authentic Forum Dice-rollRolls3 - (4d6rb3) (6, 6, 2, 5) [17]
    Authentic Forum Dice-rollRolls3 - (4d6rb3) (4, 5, 3, 2) [12]
    Authentic Forum Dice-rollRolls3 - (4d6rb3) (2, 3, 2, 2) [7]

  3. #3
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    I think 1 and 2 would be best for this game. Going a sherlock route wouldn't hurt in this game by any means, but may not be best given the current party comp. (Its a little front-line light at the moment, making the first two better options for their melee centric options).

    Rolls look right though

    Enfer organization will take just a little discussion as to how to proceed. (Minor spoiler: Big organizations tend to get some degree of corruption, as well as the fact that not all are convinced of a 'monstrous' menace just yet). But the general idea for the character still fits, don't forget to choose a place that he was raised for backstory, the organization is international meaning that it has some representation from every country within its jurisdiction (Feel free to ask about any given country and whether it allows Enfer agents in its borders).


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    Ok, found an activation code that went into spam. Good to go now.

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    Ashuel Tek'iel in process.
    A couple of questions.
    Are you using fractional BAB and/or saves?
    What is the pantheon being used?

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    Overall looks pretty good so far, I do note that your diplomacy is fairly high. While it won't hurt you in any way, I'm not always rules strict with it... Otherwise with a little min maxing you theoretically just diplomance your way through the game. I put that out as a little warning as its not in the official 'home rules.' I would put it in the home rules, but then I would need a more consistent measuring stick for which to compare it against, and I haven't found a system I quite like for it yet.

    NOTE: i went back over it again and have a few more thoughts. It says you have a +9 miscellaneous modifier to diplomacy, I"m not quite sure where that comes from. Actually, a number of your skills seem to have rather high miscellaneous bonuses, which means I assume you've switched miscellaneous and ranks. Even then with Diplomacy you have +9 in both miscellaneous and in ranks. Lastly, WB is warblade I presume? Obvious I understand its not complete, so those could all just be little side details you've yet to fix, but they are things I noticed and just felt I should clarify early.

    Fraction BAB and Saves preferably

    Pantheon is the same as that for Faerun, although if you have a specific deity you would be interested in following let me know and I'll see if they could coexist.

    EDIT: HP is max per level
    Last edited by Zeros; 07-28-2020 at 09:56 PM.


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    Quote Originally Posted by Zeros View Post
    Overall looks pretty good so far, I do note that your diplomacy is fairly high. While it won't hurt you in any way, I'm not always rules strict with it... Otherwise with a little min maxing you theoretically just diplomance your way through the game. I put that out as a little warning as its not in the official 'home rules.' I would put it in the home rules, but then I would need a more consistent measuring stick for which to compare it against, and I haven't found a system I quite like for it yet.

    NOTE: i went back over it again and have a few more thoughts. It says you have a +9 miscellaneous modifier to diplomacy, I"m not quite sure where that comes from. Actually, a number of your skills seem to have rather high miscellaneous bonuses, which means I assume you've switched miscellaneous and ranks. Even then with Diplomacy you have +9 in both miscellaneous and in ranks. Lastly, WB is warblade I presume? Obvious I understand its not complete, so those could all just be little side details you've yet to fix, but they are things I noticed and just felt I should clarify early.

    Fraction BAB and Saves preferably

    Pantheon is the same as that for Faerun, although if you have a specific deity you would be interested in following let me know and I'll see if they could coexist.

    EDIT: HP is max per level
    Thanks. I'll fix the BAB and saves and lock in the hitpoints.

    I can tone back the diplomacy, I actually didn't realize it was that high. Its +3 from Circlet of Persuasion and +2 synergies from bluff, nobility, and sense motive for a +6 total. Some of the others -strength and dexterity skills - get intelligence due to Factotum.
    Iaijutsu Focus has the +3 from the Circlet and +4 from a Focus sword. This was intentional in that he is a (the?) frontliner and doesn't have a stellar AC, so he's definitely going for the quick opening kill if it comes to that. Again, if its high, I can tone it back.
    Yes, WB is Warblade.

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    Ah, I didn't see the magic items on there, but that would definitely make a difference. And totally forgot about synergism buffs. (Besides this game I haven't played 3.5 in a while, most of my groups have changed to pathfinder and 5e, so some stuff about character creation can slip through the cracks for me).


    WB is great, anything to make non-casters more versatile . Just make sure to put up the maneuvers when you get the chance. (As before, I get that he's not done, good work so far)
    Last edited by Zeros; 07-28-2020 at 10:39 PM.


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    Ok, I think he's mechanically done. Going to bed, I'll write up his backstory in the morning.

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    While there are some places of Magic/Psionics not being treated the same, UMD/UPD are not one. Feel free to remove UPD and just use UMD.

    I'm not concerned with a high Iajutsu focus. I've always been a little edgy about skills that increase your combat ability, but Iajutsu Focus allows for a very particular move. Especially since that's going to be one of your big moves is the start, I don't mind it being high. (Diplomacy always gets me a little because as written you could turn a hostile enemy indifferent with a 1 minute check, or turn a random merchant into your best friend for the same. All for a relatively small amount of investment. I appreciate the adjustment to your diplomacy on your sheet).

    It looks like you're using the 3.0 version of the Samurai? ((That's totally fine if so)) if not, could you let me know what source book the version you are using is from?


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    Ok, I'll reallocate the UMD. In general, just looking to be effective at what he does, while not being incompetent at a bunch of other things, but not looking for overkill.
    Yes, using the Oriental Adventures version.

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    Hi!

    I'm new here so I understand if it seems risky to have me in the campaign etc. Also, I've got some experience with freeform roleplaying online and otherwise and used to play D&D many years ago so there are areas where I'm quite self-conscious regarding the mechanics of the game. That being said, here is a character I've started to work on. Please, let me know if you think Zanobi could be useful for this game.I've chosen the flaw of substance addiction so in case you think you could include my character in the campaign, I'm very much open to suggestions regarding what specific substances could this character be addicted to in your world. Any changes you suggest or even rerolling the character completely etc. are all things I'm absolutely open to.

    Link to the WIP character here:
    http://www.thetangledweb.net/forums/....php?cid=87599

    Here is my backstory/personality. Also can be considered WIP:

    Born in I’umptum, the capital city of Asnero, to a merchant family, Zanobi soon became an apprentice to his father. Being drawn to the world of confidence tricks and scams of all kinds, however, he eventually started to pursue a hidden entrepreneurship of his own -- not just for the money itself but mainly for the thrill and adrenaline, as a means to fight boredom and rigidity he disliked. After an argument with his father, he established his own operation, officially as a cloth merchant but given the nature of his interest, he soon became an important member of I’umptum’s underworld, learning from the best. After being betrayed and consequently exposed at one point, he fled the city, using his talents as a travelling adventurer, mostly searching for hidden treasures and riches but also tricking people he met on the way, for gain or just for the thrill.

    With a deep disrespect for authority and law as well as the need not to be bored and thus to experience thrill and danger, becoming a rogue was a question of natural evolution for Zanobi. Combining some of his natural talents and abilities with an interest in how things work, he has always seen confidence tricks, heists, burglaries and the like as an art that deserves respect.

    He is arrogant but also very charismatic, usually doesn’t show empathy or affection for anyone, even though he is capable of it. He can be cruel (especially when he feels disrespected) but also heroic. He values life that is joyful, enjoys everything at the moment and doesn’t worry about future, is a great drinking companion, among other things. He despises boredom -- thus, he may seem capricious and unfocused because when he ceases to find something interesting or worthy of his time, he tends to simply abandon it. He doesn’t respect any authority and laws and deeply values his freedom. (If he were to choose between getting killed and going to jail, he would probably prefer getting killed.) He enjoys to lie and cheat without there being an obvious reason as he simply finds it amusing. Despite everything, he follows a personal moral code: he would never kill an innocent victim or betray an ally, regardless of the graveness of the situation. Even though he is generally not to be trusted, those who he really considers allies or even friends are more than safe with him and in a situation of crisis, he could even sacrifice himself for others.

    He usually speaks in a soft voice, enjoys to talk (and some could say he likes to listen to himself) and laugh. He loves feasts, wine, women, music and dance.

    Short and thin, yet muscular, Zanobi has short black hair, carefully maintained facial hair and dark skin. Uncommonly for his class, he enjoys to wear distinctive clothes and jewels.
    Last edited by Kruh; 07-31-2020 at 08:18 AM. Reason: changed character name to better fit the world

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    As you continue to work your character some things to note:

    1.) I'umptum is the capital of Emporos, not Asnero (as Asnero has no true capital). I assume you wanted Emporos anyways as that is more of a merchant town whereas Asnero is an odd 'tourist attraction' with a handful of specific exports.

    2.) I'm not familiar with your two flaws, if you could link them that would be well. Note that official flaws are HERE although other official sources do exist. Homebrew flaws will have to be evaluated on a case by case basis.

    3.) My goal as DM is to tell a story alongside my party members and to allow them to bring out their vision of their character. One concern I have is that we do have a burglary-centric character on the team already, and I find that when you get too many characters with the same role or theme (with certain exceptions) it can effect the overall story and often can even create party tension. This isn't to say you can't play a rogue or a rogue-like character of course, but its a thought to whether there are adjustments to the character that can be made to focus him elsewhere. With that note made: Do not enter a character here you don't want to play either.

    4.) let me know as you continue working on the character so that I can keep an eye and start working on your backstory.


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    Thanks a lot for the constructive feedback.

    1) Yes, I don't know what happened -- I must have thought I was reading an entry for Asnero while reading an entry for Emporos. Changed already. Sorry about that!
    2) I've changed that into two of those from the list. As I don't have the official rulebooks, sometimes I get confused regarding what online materials can be considered "canon" and which are
    3) I completely understand. What I've got in mind for my character is generally more of confidence tricks and the like than burglaries, perhaps also a swashbuckler type of sorts -- as long as these two aspects can coexist in one character. That is, if I rid him of the burglary theme completely, my vision for the character isn't going to suffer... after all, he started as a deceitful merchant. So I'm completely OK with that. If you think it would be good to shift him further, I'm open to that as well. Basically what I'm interested most at this moment for roleplaying is his personality. Theoretically, I could even recreate him into a bard, for example, if you think it's a good idea (even though that would be a little bit of an extreme change).
    4) Sure thing. If you've got any suggestions about what I should focus on first and/or foremost, I'm interested. Not that I want to bother you with it, of course! A related question, with the amount of gold the character has been given, do I assume correctly I can use it to list weapons/gear that I want? Or is there a list of what's available specifically regarding the campaign?

    Thanks a lot!

    I'm linking the updated sheet again, I now keep the backstory/personality text there in the notes section.
    http://www.thetangledweb.net/forums/....php?cid=87599

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    1.) Asnero is the one right above it I believe, so easy mistake
    2.) Usually THIS SITE is really good and contains the publically available material. I'm not opposed to 3rd party material, I just need to see them to look and see what they are to ensure their balance. I like custom or unique flaws because they can help flesh out a character (like substance addiction for example)
    3.) A small (personal opinion) note on characters and classes: Back in medieval times, if you asked a soldier what his class was he would look at you strangely. If you asked a Lord he would say Nobleman. If you went up to a street urchin and asked him how long he'd been a rogue, he may have taken offense. D&D Classes are a way to package iconic abilities into an easily used system. So a Rogue could represent a street urchin, an assassin, or it could represent an underhanded fighter or a mob boss's enforcer. A bard can represent your typical fancy-dressed singer/lute-strummer, or it could be a strict Military Drill Sargeant, or a street performer who catches people's attention so that he can steal their valuables. But I digress.

    I agree that your design scheme doesn't seem to fit a Bard though (their abilities focus in on some form of performance, which isn't so much the center of your design. Like mentioned, Rogues can make great underhanded fighters, Swashbuckler could also represent some of the ideas you're putting forward. His life after I'umptum was also filled with treasure hunting so an emphasis on acrobatics/athletics could represent clever ways to bypass traps, cliffs, and sheer mountain faces. Another option is the beguiler class, a kind of magic rogue who specializes in mind-controlling/illusory tricks.

    Some feats I would suggest are Weapon Finesse and Improved Feint if you wanted a more martial character though.

    4.) Some of the skills are combined (as mentioned in the opening post which includes the official 'table' rules). I'll include the skill changes below. That will give you a few more points to play around with.
    Listen and Spot are now one skill: Perception
    Hide and Move Silently are now one skill: Stealth
    Disable Device and Open Lock are now one skill: Disable Device
    Balance and Tumble are now one skill: Acrobatics
    Climb, Jump, and Swim are now one skill: Athletics


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    Thanks!

    I like the Vulnerable flaw from the official list as it does in a way represent one of the two I've originally chosen from another source: when put into the perspective of roleplaying, I then imagine the character going all in into a fight, being an efficient attacker but not cautious enough when it comes to defence. As for the Frail flaw, I don't have a specific roleplaying idea but I like the fact it makes a little more complicated.

    And I completely agree with you when it comes to class. I personally do like the archetype of rogue as an underhanded fighter as you put it or a dexterity-focused fighter of sorts (with rapier and buckler being his gear of choice, for instance). However, what I also like and wanted to do is a charisma-based criminal... that is, a con artist, cardsharp, something like that. I really like the idea of combining the two but then perhaps the merchant background doesn't make much sense.

    --

    Wow, sorry that I've missed this change. I will rework the Skills tomorrow and then I'll perhaps have some space to include also some skills outside of the Rogue set.

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    Awesome to see new players hopping into games around here for the first time or getting back into roleplaying after time away! That's what TTW's all about.

    Good luck with your game, all! Cheers and happy gaming.



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    I'm considering a goblin druid who I think could come from Varvoyna. I'll make some rolls here to work with and post a sheet tonight for consideration.

    Authentic Forum Dice-rollRolls1 - (4d6rb3) (2, 4, 2, 5) [11]
    Authentic Forum Dice-rollRolls1 - (4d6rb3) (1, 6, 4, 6, 1, 2) [16]
    Authentic Forum Dice-rollRolls1 - (4d6rb3) (6, 5, 4, 3) [15]
    Authentic Forum Dice-rollRolls1 - (4d6rb3) (6, 4, 1, 5, 4) [15]
    Authentic Forum Dice-rollRolls1 - (4d6rb3) (4, 2, 2, 3) [9]
    Authentic Forum Dice-rollRolls1 - (4d6rb3) (1, 2, 1, 3, 2, 1, 2) [7]

    Authentic Forum Dice-rollRolls2 - (4d6rb3) (3, 2, 6, 5) [14]
    Authentic Forum Dice-rollRolls2 - (4d6rb3) (1, 1, 5, 5, 6, 5) [16]
    Authentic Forum Dice-rollRolls2 - (4d6rb3) (6, 5, 4, 3) [15]
    Authentic Forum Dice-rollRolls2 - (4d6rb3) (2, 3, 1, 3, 1, 5) [11]
    Authentic Forum Dice-rollRolls2 - (4d6rb3) (1, 3, 6, 3, 4) [13]
    Authentic Forum Dice-rollRolls2 - (4d6rb3) (1, 4, 6, 2, 4) [14]

    Authentic Forum Dice-rollRolls3 - (4d6rb3) (2, 5, 6, 1, 4) [15]
    Authentic Forum Dice-rollRolls3 - (4d6rb3) (1, 1, 2, 5, 1, 1, 4, 5) [14]
    Authentic Forum Dice-rollRolls3 - (4d6rb3) (4, 1, 1, 1, 1, 3, 2, 5) [12]
    Authentic Forum Dice-rollRolls3 - (4d6rb3) (4, 5, 4, 6) [15]
    Authentic Forum Dice-rollRolls3 - (4d6rb3) (2, 5, 4, 2) [11]
    Authentic Forum Dice-rollRolls3 - (4d6rb3) (6, 2, 3, 5) [14]

  19. #19
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    Ok still a work in progress but this is Mugraid, a goblin druid with a highly trusted dire rat companion named Tegwch. I will put together a fuller backstory later but in general she is a bit of an outcast among goblins and seeking to prove her ability and finally earn some respect as an adventurer. Always open to suggestions

    https://www.myth-weavers.com/sheet.html#id=2269744


    https://www.myth-weavers.com/sheet.html#id=2275864
    Last edited by keldree; 08-10-2020 at 06:41 PM. Reason: Added a second sheet to clear things up for the animal companion

  20. #20
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    I've got a test coming up on Friday, and I'm getting into cram mode for it, so if you don't hear from me before that, that will be why


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