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Type: Posts; User: zebsen

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    Sticky: Dread Dread has several levels (similar to...

    Dread

    Dread has several levels (similar to exhaustion). You will be discovering it as you go. I will try to update this to keep your knowledge up-to-date. The purpose is to bring a bit of a...
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    Sticky: Creating a magical item: 1 You need a formula....

    Creating a magical item:

    1 You need a formula. This is a given. It's possible that more basic items may have a formula in various libraries. To obtain a formula is a work week of research. It's a...
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    Sticky: Inspiration is being replaced by "Group Luck...

    Inspiration is being replaced by "Group Luck Dice". Why? Because my memory isn't good enough to give inspiration as it should be used.

    Group Luck Dice

    Each adventure, the group gets a total...
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    Sticky: Barbarian rage To keep a rage going, in addition...

    Barbarian rage
    To keep a rage going, in addition to the PHB choices you can spend an action to keep your rage going. Things that take your action away (such as a stun type effect) would remove the...
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    Sticky: Altars Altars are unique in Therris and serve...

    Altars

    Altars are unique in Therris and serve multiple purposes. As Gods begin to return to the world, altars are pathways to the worlds. An altar is constructed by spending a minimum of 5000K...
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    Sticky: Sharpshooter For this feat, the -5 to hit and...

    Sharpshooter

    For this feat, the -5 to hit and +10 to damage will be modified slightly. The first shot per round that you invoke that has this trade-off will have -5 to hit, +10 to damage. ...
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    Sticky: House rules and general things

    Lucky feat

    There will be several changes to this vs. RAW.

    After a long rest, you still get 3 luck dice: one can only be used for an attack roll (either yours or against you), one can only be...
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    Sticky: Sentinel's Rest After acquiring the fort, you...

    Sentinel's Rest

    After acquiring the fort, you get a monthly income. The income is related to the amount of goods that flow safely through the fort. The amount of goods that flow through the fort...
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    Sticky: Fame You get fame for accomplishing major...

    Fame

    You get fame for accomplishing major events. Clearing a warehouse of bugbears doesn’t result in fame. Saving a halfling village that has been turned to stone though, does. So far here is...
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    Sticky: For the Xanthar fort battle: From the tree...

    For the Xanthar fort battle:

    From the tree line to the first 25' south of it, it is rough terrain. No cover bonus. No concealment. You can hide behind a tree for half cover, but your horse is...
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    Sticky: Mastercrafted weapons are +1 to hit and +0 to...

    Mastercrafted weapons are +1 to hit and +0 to damage. I've stated it before, but don't have it listed in the HR section.
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    Sticky: Spell radius effects. All radius spells have...

    Spell radius effects.

    All radius spells have 5' added to them to make it easier for players to calculate at least the horizontal/vertical range on spells.

    Which of the following monsters is...
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    Sticky: Surprise: A band of adventurers sneaks up on a...

    Surprise:
    A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube...
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    Sticky: NPC groups Here is how I'm doing NPC groups in...

    NPC groups

    Here is how I'm doing NPC groups in the future.

    Each gets a DC assigned to the overall task. The DC varies based on the task they go on.

    The rolls can be influenced to some...
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    Sticky: My first attempt at spell scroll creation which...

    My first attempt at spell scroll creation which to some degree dictates cost:

    Scrolls

    There are several types of scrolls that one can create.

    Transfer Scrolls
    The simplest is one that...
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    Sticky: Alignment I have given a lot of thought to...

    Alignment

    I have given a lot of thought to alignment. I don't expect any issues with it, but I would rather write out my expectations and potential penalties in advance rather than try to...
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    Sticky: Natural 1 potential outcomes (trial phase) 1-4...

    Natural 1 potential outcomes (trial phase)

    1-4 drop pack
    5-8 drop weapon
    9-10 trip/fall/prone
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    Sticky: Ritual of Forming 10 minute cast time. 33%...

    Ritual of Forming

    10 minute cast time.
    33% base chance of success
    +8% chance of success by Vortigern’s book (candles)
    +8% chance of success by Matilda’s research. (shape of chalk outline)
    +3%...
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    Sticky: Shooting through friendlies: If someone target a...

    Shooting through friendlies:
    If someone target a ranged attack through an ally and roll a natural 1, I am going to reroll an attack on the friendly against the their AC. I'll remove bless and other...
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    Sticky: For now, I'm suspending the flanking option. I...

    For now, I'm suspending the flanking option. I like it, but it's simply not fair to use it on you with only one true melee in your group.

    Other miscellaneous house rules here that I haven't been...
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    Sticky: MITHRIL ARMOR (medium or heavy, but not hide)...

    MITHRIL ARMOR

    (medium or heavy, but not hide)
    Mithril is a light, flexible metal. A mithril chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage...
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    Sticky: House rules and general things

    Lock picking

    1. If you have Thieves' Tools and are proficient with them: You can pick the lock and get to add your proficiency bonus to the (Dex) check.

    2. If you have Thieves' Tools but you...
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    Sticky: Ranged initiative If initiative is rolled at...

    Ranged initiative

    If initiative is rolled at range, and one side closes the gap to engage ranged folks in melee, the first round of ranged attacks from the init losing side does NOT roll at a...
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    Sticky: Surprise and initiative Surprise occurs when...

    Surprise and initiative

    Surprise occurs when one side is genuinely surprised. You'd technically had it twice now, but it was only useful once. The goblins that were picking herbs were complacent...
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    Sticky: Edited to remove flanking rule. It's really not...

    Edited to remove flanking rule. It's really not fair at this point given the group composition to use this rule.
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    Sticky: Stealth

    -if the player or enemy changes hiding positions
    OR
    -his target is engaged in melee
    he rolls stealth normally. If neither of those occur, he rolls at disadvantage.

    A new hiding position is...
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    Sticky: Yes. I'm just clarifying that it's not drinking...

    Yes. I'm just clarifying that it's not drinking a glass of ale. Using a potion like item/antidote is in line with drinking a potion and not a free action.
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    Sticky: Using things with potion/spell like effects like...

    Using things with potion/spell like effects like poison neutralizers, etc, require a full action during combat.
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    Sticky: Drinking a potion is considered an action as is...

    Drinking a potion is considered an action as is administering a potion to someone else on the ground is an action.
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    Sticky: Dim light + dim light equals full light. ...

    Dim light + dim light equals full light.

    Hiding (as a bonus action) after an attack is done at disadvantage. This is a rule in the game, but is obscure. I'm spelling it out here.

    You can...
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    Sticky: The majority of your experience is going to come...

    The majority of your experience is going to come from advancing the plot and accomplishing goals. So, if you need to loot something from a dragon's horde, you can kill the dragon or come up with a...
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    Sticky: House rules and general things

    Welcome to the game.

    I really want everyone to have fun exploring the world.

    If you have suggestions, please PM me or email me at zebsen@yahoo.com.

    My name is Mike, and this world and...
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