Here is where our currently active PbP games can be found. Check here for basic rules and info, and here for how to let everyone know if you'll be gone for a while.
A long overdue campaign for a long time player telling the tale of an elven prince who is fleeing his war torn land to look for a new home for his people.
The city of Eastlake spreads along the shore of the Great Lake. Peaceful waves lap against the docks as ships bob.Lush forests nearby shade to the town from the worst of the sun and wind. People of every race and nationality bustle through the streets of the many districts and streets of the pleasant summer weather. All is not well though. Crime and corruption lie under the skin of the city. Cases too difficult for the normal guardsmen to solve pile on the precinct commanders’ desks. That’s where you come in. An elite squad of city guardsmen recently promoted to detective. Are you ready to delve into the Shadows of Eastlake and uncover the city’s secrets?
An archmage gathers a group of warriors to battle the best and biggest Faerun has to offer!
Official D&D 5e Adventure, Elemental Evil storyline, Forgotten Realms setting.
Alliance is a small city founded by all five of the major races seeking to prevent another Great War. Due to a series of strange events, the city is presently cut off from the other civilizations. They will have to work to uncover what is happening in the city and work to stop the forces that are slowly building against them.
Rumbling thunder pounds the spires of the ancient castle Ravenloft. The wind’s howling increases as the vampire Count Strahd von Zarovich turns his gaze down toward the village of Barovia. The master of Castle Ravenloft is having guests for dinner—and you are invited.
A hybridizationof traditional pathfinder and joss whedon's "FireFly" tv show. the party will be taking the place of smugglers trying to get by in a a galaxy that has no place for hero's, where if the iron fist of the monarchy doesn't kill them, they still have to beware their own contacts. if they can manage to get by with enough cash to keep their bird in the air, then it might be the inky blackness of space that gets to them
Join the Watch; solve the tough crimes and keep the city safe.
When I was a child, I was afraid of ghosts. When I grew up, they began to fear me.
What seems at the beginning to be organized banditry unfolds into a world-shaking event – the attempted summoning of the chromatic dragon goddess Tiamat – with you and your companions right in the middle of it all!
20 years of peace has come to an end and new heroes untouched by the Caress of the Sindari have been sought to stop the forthcoming plague of evil.
The Eracian Empire is facing troubling times, and the secretive leader of the Imperial Corps is recruiting agents to protect the realm from internal violence, monsters, and the supernatural.
This campaign is set to start out with a group of level 1 adventurers who, in the course of making a living, will find a world of adventure and excitement that will lead to amazing changes in the world of Mithumar, for better or for worse.
A powerful evil unlocks the dangerous secrets of the ancient Netherese empire.
Travel to far-flung Fort Gale to rid it of its Sahuagin invaders and claim it for one of the cities of Emilia.
In the year 2350, humanity has colonized Mars, the asteroid belt, and the moons of Saturn and Jupiter. The Belters scrape by as they mine precious metals which are shipped back to the inner planets in exchange for food, water, and even air to breathe. But humanity is about to discover that an alien technology from two billion years ago is about to upset the balance of power.
The Unquiet Lands hosts a long-running play-by-post heroic fantasy campaign and two biweekly chat sessions, now running on The Tangled Web.
A lot of ancient temples, ruins, fortresses and what not have gone undisturbed for far too long. It is time to kill most of the creatures that now dare call these dungeons home and rid their corpses of all the good stuff. [An official collection of dungeons converted from older editions tied together in an episodic campaign]
In the sleepy coastal down of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary runelord and keep him from reclaiming his lost kingdom of greed?
For a long time, there was only blackness. You remember going to fight…. something. You remember the panicked screams of your friends and fellow adventurers. You remember constant stabbing pain of something clamping down on you.Then...nothing. A slow warmth now spreads across your body as something pierces through the blackness,as flakes of stone fall from your body as you awoke.But this world is very different from the one you knew. How will you adjust? What will you do?
This is a D&D 5E campaign. It will appear under the Dungeons and Dragons Play by Post campaigns board. It has 6 confirmed players, and is ready to launch.
A homebrew Pathfinder campaign, wherein heroes forged in hardship and fellowship must unravel the mysteries behind the corrupt experiments of an eminent college, strange miracles, unnatural disasters, baffling invasions, and other chaotic events all over Golarion. Together they will root out the seeds of chaos---and, occasionally, plant them.
The Moonsea is a bleak frontier. You had volunteered like many others to come to the edge of civilization. The lure of free passage on a ship bound for the city of Phlan was too tempting, and the promise of glory and riches even more so. Phlan was a ruin crawling with orcs and worse. A band of adventurers and merchants had carved out a little district by the docks and were desperate to keep it. They needed swords and were willing to pay good coin.
The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known!
A game of adventure. You are adventurers seeking glory and coin as you undertake various jobs throughout the country of Esteria. Will you find riches beyond imagination, or will you find death at the hands of the creatures that guard the treasures of this world?