Originally posted by Blue Tempest
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Usually when you post a recruitment ad you talk a little about what the game is about. The players that sign up are interested in that type of game. So in general, they WANT to go along with what you have planned. If you recruit for a game about hunting dragons, it is unlikely your players will expect a deep role playing experience about managing a local fiefdom. That being said, there is no reason you can't deliver that along with hunting dragons, its all up to you.
Players go "off the rails" all the time though, and its usually because they aren't sure what to do next. I find the best thing to do is to drop hints, and if that doesn't work, have an NPC come in and basically suggest what to do next. Make the "rails" more interesting than off the rails.
If they kill someone important to the campaign, you just have to make a new NPC.
The thing to be careful with is that you allow your players the ability to fundamentally alter the campaign setting. If they kill off an important NPC, make that a part of the game. If they want to pursue a side quest running an emerald mining operation, don't tell them they can't do it. In fact, tie it into the main plot if you can. Hunting dragons and the players want to mine emeralds? Funny... but that mine connects to an old dwarven kingdom (now run by isolated and evil dwarves of course) who have in their lore a story about the lair of the most powerful dragon of all...
Remember, you aren't working against the players. Sometimes it seems like they are working against you and if that actually becomes the case you have to take whoever is being a problem aside and tell him or her to find something else to do. Usually though, they just want a) more attention or b) to pursue a side quest. Be careful with the former because it can leave other players feeling left out, but go ahead and let them when it comes to the latter.
Ultimately, the story is about the PCs. You can't and don't want to force them to do anything. Let them take the lead and good things will happen. Remember, just because they are leading doesn't mean you can't guide them in the direction you want. RPGs are cooperative.

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