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Thread: Old, Dark Road

  1. #21
    Join Date
    Apr 2015
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    Pacific Time Zone, PST and PDT
    Posts
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    Default "Wings Over Rokkasho," Fourteenth Session

    The fourteenth session of Wings Over Rokkasho begin at 4:00 pm PDT on Sunday, September 20th, with game-play to start no later than 4:30 pm. We will meet at #TheTangledWeb through the mibbit.darkmyst.org server, and conduct the game using Maptools version 1.3.b86.

    Please note that the IRC room and IRC server both have changed due to #Roleplayerguild apparently falling out of use. I am following OtterKnow's suggestion and using the Tangled Web's chat room. It can be accessed from this site using the "RPG Chat" menu button near the top of the page.

    The game will begin as the troops parachute in.

    Game Information

    • Time
      • Calendar
        • around 8:00, Thursday, December 25th, 2014
        • sunrise

      • Events
        • Christmas Day
        • four days after the party's arrival in Rokkasho


    • Location
      • Conditions
        • a sudden snowstorm enclosing the area
        • an odd stillness to the immediate surroundings
        • freezing
        • brightly lit for the moment

      • somewhere in the midst of the JNFL facilities
      • Rokkasho, Aomori Prefecture, Japan


    Player Character Roster

    • Disciple, playing Genji Daisuke
      • 30 XP (8 spent)

    • OtterKnow, playing Daigo Yasu
      • 30 XP (8 spent)
      • a small red and gold pin, retrieved from the snow on the sidewalk in front of the Kita-Ogawara Health Consulting building

    • Sutureself, playing Michelle Easton
      • 30 XP (8 spent)

    Last edited by Umiushi; 09-21-2015 at 12:11 AM.

  2. #22
    Join Date
    Apr 2015
    Location
    Pacific Time Zone, PST and PDT
    Posts
    1,256

    Default "Wings Over Rokkasho," Fifteenth Session

    The fifteenth session of Wings Over Rokkasho begin at 4:00 pm PDT on Saturday, September 26th, with game-play to start no later than 4:30 pm. We will meet at #TheTangledWeb through the mibbit.darkmyst.org server, and conduct the game using Maptools version 1.3.b86.

    The game will begin as the party faces off with plant security forces across the ritual pool.

    Game Information
    • Time
      • Calendar
        • around 8:30, Thursday, December 25th, 2014
        • early morning

      • Events
        • Christmas Day
        • four days after the party's arrival in Rokkasho


    • Location
      • Conditions
        • smoke-filled corridors
        • red emergency lighting

      • lower level of JNFL's secret Feng Shui reactor
      • Rokkasho, Aomori Prefecture, Japan

    • Feng Shui Effects
      • Heroic Effects
        • The Soul's Awakening - PCs are not affected by Impairment Points this session.

      • Opposition Effects
        • Seize the Initiative - Opponents take 2 actions worth a total of 6 shots before combat is joined.
        • Dramatic Fortune - Opponents gain 2 bonus fortune dice for non-combat checks.
        • Feng Shui Potentials
          • Passion - gain a +10 bonus or inflict a -10 penalty on any check related to Charisma, Chi, Constitution, or Willpower
          • Inspiration - enemies benefit from the Heroic Effect for the rest of this sequence
          • Rally - eliminate all remaining potentials, if any, and gain three new potentials





    Player Character Roster
    • Disciple, playing Genji Daisuke
      • 30 XP (8 spent)
      • 2 bonus Fortune Points
      • Feng Shui Potentials
        • Dramatic Fortune - gain one Fortune Point for non-combat checks this session, or two the next if this potential is not expended
        • Flow +5 - gain a +5 to any Stunt or any skill check that doesn't involve attack or defense
        • Passion - gain one stackable Fortune Point to spend on any check related to Charisma, Chi, Constitution, or Willpower.


    • OtterKnow, playing Daigo Yasu
      • 30 XP (8 spent)
      • a small red and gold pin, retrieved from the snow on the sidewalk in front of the Kita-Ogawara Health Consulting building
      • Feng Shui Potentials
        • Flow +3 - gain a +3 to any Stunt or any skill check that doesn't involve attack or defense
        • Flow +4 - gain a +4 to any Stunt or any skill check that doesn't involve attack or defense
        • Reification - automatically succeed at any Stunt or any skill check that doesn't involve attack or defense if the Difficulty is not more than 5 higher than your AV. If your AV is more than 5 higher than the Difficulty, this potential is returned to you after use.
        • Alternatively, declare that you will forgo all of the above potentials, and gain a +2 bonus to the AV of all your stunts and skill checks for the remainder of the session. You may not do this if you have used any Feng Shui potential this session.


    • Sutureself, playing Michelle Easton
      • 30 XP (8 spent)
      • 2 bonus Fortune Points
      • Feng Shui Potentials
        • Flow of Fortune - gain one Fortune Point to spend on any Stunt or any skill check that doesn't involve attack or defense this session, or two the next if this potential is not expended
        • Substitution - you may change the target of any attack from one of the other PCs to yourself. Alternatively, you may expend this potential to allow another PC to voluntarily become the target of any attack aimed at you.
        • Flow +6 - gain a +6 to any Stunt or any skill check that doesn't involve attack or defense




    Just to review some terminology:
    1. A shot is a moment time that comprises a brief action or parts of a longer action. Most actions take 3 shots.
    2. A sequence is akin to a combat round. Initiative is re-rolled at the start of every sequence.
    3. A session is a portion of the story that meaningfully advances the plot, usually comprising one or two actual gaming sessions. Fortune Points, Wounds, and ammunition are often reset after a session, and Feng Shui Potentials are redetermined.
    Last edited by Umiushi; 09-25-2015 at 09:27 AM.

  3. #23
    Join Date
    Apr 2015
    Location
    Pacific Time Zone, PST and PDT
    Posts
    1,256

    Default "Wings Over Rokkasho," Sixteenth Session

    The sixteenth session of Wings Over Rokkasho begin at 4:00 pm PDT on Saturday, October 24th, with game-play to start no later than 4:30 pm. We will meet at #TheTangledWeb through the mibbit.darkmyst.org server, and conduct the game using Maptools version 1.3.b86.

    The game will begin as the party explores the lower level of the Feng Shui reactor.

    Game Information

    • Time
      • Calendar
        • around 9:00, Thursday, December 25th, 2014
        • mid-morning

      • Events
        • Christmas Day
        • four days after the party's arrival in Rokkasho

    • Location
      • Conditions
        • smoke-filled corridors
        • red emergency lighting

      • lower level of JNFL's secret Feng Shui reactor
      • Rokkasho, Aomori Prefecture, Japan

    • Feng Shui Effects
      • Heroic Effects
        • Toughness - PCs gain +2 to all checks related to the Body attribute.

      • Opposition Effects
        • Cunning - Enemies gain +3 to all checks related to the Mind attribute
        • Feng Shui Potentials
          • Possibility - gain an additional Fortune Point, Magic Point, or Fu Point
          • Hero Fails - nullify any single successful roll from a PC, or nullify the result of a PC's boxcars roll before it is re-rolled
          • Flash Move - gain one additional action at any time; this action costs no shots

    Player Character Roster

    • Disciple, playing Genji Daisuke
      • 33 XP (8 spent)
      • 2 bonus Fortune Points for non-combat checks
      • Feng Shui Potentials
        • Prowess +2 - gain +2 to any non-stunt attack or active defense
        • Glory - For one non-stunt attack, replace your positive die result with a 6. Alternatively, if you spend a Fortune Point on an active defense, replace its result with a 6.
        • Dramatic Fortune - gain one Fortune Point for non-combat checks this session, or two the next if this potential is not expended. If the adventure ends, these bonus points are lost.

    • OtterKnow, playing Daigo Yasu
      • 33 XP (8 spent)
      • a small red and gold pin, retrieved from the snow on the sidewalk in front of the Kita-Ogawara Health Consulting building
      • Feng Shui Potentials
        • Hate - for the rest of the sequence, all enemies not engaged with other characters will attack you
        • Substitution - you may change the target of any attack from one of the other PCs to yourself. Alternatively, you may expend this potential to allow another PC to voluntarily become the target of any attack aimed at you.
        • Aid +2 - add +2 to another character's roll if you are able to influence the check
        • Alternatively, forego all of the above potentials to allow another character to automatically succeed at any one test.

    • Sutureself, playing Michelle Easton
      • 33 XP (8 spent)
      • 2 bonus Fortune Points on any Stunt or any skill check that doesn't involve attack or defense
      • Feng Shui Potentials
        • Prowess +6 - gain +6 on any non-stunt active or active defense
        • Presence +3 - gain +3 on any check related to Charisma, Chi, Constitution, or Willpower
        • Flow +3 - gain +3 any any Stunt or skill-check that doesn't involve attack or defense this session
        • Treys - alternatively, give up Presence +3 and Flow +3 in return for gaining a +3 to any check, either yours or an ally's.

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