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Thread: Worm Delve

  1. #1
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    Default Worm Delve

    This post was intended to be a synopsis of the campaign up to this point, but due to the maximum size limit, synopses of previous adventures from the Adventurers in the Unquiet Lands thread will be linked to here:



    Worm Delve, the Third Adventure (up to the beginning of this thread)

    With a slight bit of apprehension, Yrisz secured the doubled rope through her belt, for greater movement, she thought to herself.

    "You know," she whispered, the dense fog making her high voice hollow, "there is something quite strange about the energy of this place. Yes, the undeath part is undeniable and somewhat expected, I'm afraid, but that it seems to quite evenly be encircling us and not coming from a point like an evil altar or some other focus is a bit of an unpleasant surprise. Even worse, there is a strange tinge to this undeath that I've never had chance to experience before and seems quite peculiar, to say the least. I don't know if that helps any, but I thought I'd let everybody know," she said evenly, betraying herself only by the slight tremors of her hand as she passed the rope off to Konstansz.

    "And, Nox dear, as much as I'd love to know what lies ahead of us, that whole bendy space problem probably precludes using the little dear for forward flight reconnaissance, in my measure of things, anyway," she said while pulling out a plain, wood-handled dagger, which she tucked backwards in her mittened off-hand.



    While on the route to Izzmarg, the party as a group experienced the psychic emanation resulting from the barrier that closed off the Montane being broken. A day later, they encountered one of the first groups of monstrous entities that subsequently broke free, but Izzmarg was not in the direct path between the Montane and the rest of the Beil Valley, so they completed the rest of the journey unmolested. Arriving at Izzmarg Isle by means of a cache of rafts left behind by the templars and monks who had previously assaulted the place, the party took care to approach the fortress without making contact with any of the groups already seen to be on the island.

    Just as Pradize promised, she showed them the entrance to the lair below the fortress and described her own, brief exploration of the place. Once inside, the party soon began encountering a number of bizarre and malevolent entities. This included the expected undead presence, but numerous other oddities had also infested the space over the years. In the last few posts before we moved to the Tangled Web and the present thread was started here, the party found itself in a locked room, investigating a giant mushroom that was growing in its center.
    Last edited by Umiushi; 08-17-2016 at 08:43 PM.

  2. #2
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    Default Worm Delve #87 and #88 (combined re-posting)

    Rogur carves a small trench out of the edge of the mushroom's cap with his blade. The flesh is tough, puffy, and white, encasing purple-brown spores that puff out in a cloud smelling of smoke and roasted nuts. Did he wound it or not, and are the spores harmful? He suspects not, and as for the spores, that will simply have to be something to worry about later.

    The mushroom itself reacts like a living creature, shrinking away from the blow. It ducks under Noxias's aerial fiery burst, which barely scorches its cap, and then it really does sprout legs, or at least plump, root-like tendrils that serve the same function, and tries to creep away.

    There's not much left as to where it can move to, if Rogur's perception of the place is correct. Unless there's a passage still encased in darkness, now that Rogur has advanced, he can clearly see the far wall that defines this as a room, not a corridor, and gives it a square boundary. On the opposite wall, there is another set of double iron doors. They are neither exactly identical or mirrored to the first pair, but seem functionally identical.

    Derim smells it first. It's a vinegary-sweet whiff of something with unpleasant undertones that steadily gets worse. Then it, or maybe they, come into view. Something slick and dark advances, spreading across the floor, occasionally bubbling fist-sized pockets of invisible vapor.

    It's not easy to see, but its stench leaves no secret regarding its presence. Even then, he almost misses the third one, clinging to the ceiling. Yrisz points it out with her torch, her other hand over her mouth and nose. By the time the first two putrid forms draw close, the smell has become an almost indescribably hideous odor, like bad wine swilling a drowned corpse.

  3. Default

    Enemies dropping around him, Derim takes one hit after another and returns in kind. Blood trickles down his nose, as it becomes a hairy snout, wide grin turning into rows of sharp teeth protruding forward; his neck lengthens, shoulders, chest and arms stretch the armor, huge claws overgrown with dark hair grip the hammer as if it was a toy. The large wolf-man takes a step back and swings the hammer into the ground. For a brief moment the constant screaming is deafened, sucked in by the force, the hammer seemingly liquifying ground on impact. The wave of solid matter sent outward explodes a moment later in a ring of shards and ice stalagmites take shape through the beast's enemies.

    Stepping away from one of the semi-frozen balls of slime, it turns towards the other, a bloody grin vibrating with a vicious growl, hammer aimed at the dark mass, then winding up for another blow. Once more no sound is audible over the screaming.
    Last edited by Zus; 05-12-2015 at 09:43 AM.

  4. #4
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    Default Worm Delve Main Post #94

    This is the ninety-fourth main post for Worm Delve. Players' posts in this thread are due by 11 pm, Saturday, May 16th The next main post will appear by 11 am, Monday, May 18th.

    As Derim wreaks havoc amid the stinking masses of ooze, a distinctly different menace makes it entrance behind him. Emerging from the wall itself, cloaked in a halo of gravel and dust, two human skeletons appear in the middle of the party's ranks. The rocks flow around them, controlled by an obviously magical force, and they half-bury the two spell-casters, Noxias and Konstansz.

    In a flash, Noxias summons his now-familiar spiraling tendrils of flame about his person. One of the skeletons crouches out of the way, but other one is not so agile. The flames stick to it, charring its bones from white to black. Then Noxias is no longer where he once was. Appearing in an instant at the far end of the room, he barely pauses to brush the rubble from his robes between a steady stream of chanted incantations that send explosions of fire every which way before he settles on incinerating the giant mushroom. Its screams and howls soon take on the characteristic of whistling steam.

    Konstansz also mutters spells, but their effect is not so evident. Unlike Noxias, she has to struggle to free herself from her confinement. Rogur with blade in hand and Yrisz with prayers on her lips move to keep the skeletons occupied. Rogur is particularly devastating. He methodically slashes one of them to pieces without it so much as laying a single digit on his person.

    Once Konstansz is finally able to move again, her curses resume their flashier, more visible aspect. Working together, she and Yrisz dispatch the remaining skeleton, burning it to dust in tandem with holy and possibly unholy light. She then hurls one of her characteristic black bolts at a still-mobile pocket of ooze, which promptly avoids it by splitting briefly in two. Accompanied by a much less esoteric curse, she slams the butt end of her rod against the surface behind her in frustration.

    There is a loud metallic sound as her rod strikes not the wall, but one of the iron doors, both of which immediately fly open. She spins around, mouth agape, and confronts not a subterranean tunnel, but a whirlpool of inky colors streaked with spinning pinpoints of light. A cyclonic wind fills the room, strong enough to lift people off their feet.

    It pulls Derim and Rogur into the chamber. Konstansz is promptly sucked through the doors, before she can utter so much as a syllable. Noxias would be too, but instead he flies into the half-roasted fungus which itself is briefly wedged in the opening before it too is blown away. Yrisz finds herself picked up and tossed against one of the walls, fortunately not hard enough to do more than to cause her to stumble briefly. The mound of rot is dispersed throughout the entire room. Then both pairs of doors slam shut.

    Derim, Noxias, Rogur, and Yrisz find themselves lightly coated with rot and spores, the sole occupants of the now enclosed chamber.

  5. Default

    Rogur stands, gasping and peering about the chamber incredulously. "What," he pants, "in the seven blazing hells was that, and where did it take our Rebus Legothete?" As he catches his breath, he examines the northern doors carefully, listening for trouble on the other side, then sidesteps them and leans against the wall.

  6. Default

    "I don't know," Nox stammers while trying to determine what just transpired. "This reminds me of an old story about a young girl, some expensive slippers, and an axeman made of metal."
    Ariellana, Noxias, and everybody in July.

  7. Default

    Icy fog flows down over the entire lumbering form. Full black mane is unleashed, as the creature's claws peel off the helm, breaking off chunks of ice that encrust it. It spits and snorts blood and phlegm to one side, then plants the frozen helm back on the elongated wolf's head, thick dark hair protruding from underneath. It picks up the shield and cracks the ice that melded the rim to the floor it rested on, looks around the closed chamber for a moment, then stops, satisfied that there isn't anything left to kill. A much deeper and raspy voice booms from it: "I'm kind of hungry."
    Last edited by Zus; 05-15-2015 at 01:17 AM.

  8. Default

    Rogur looks at the Shifter appraisingly, then points at Noxias. "Chow down. Might be kind of gamey, though."

  9. Default

    "You might want to wait on that before you go killing the only person in the room who has a chance of figuring out what happened. On second thought, you look like you've spent most of your life in a dungeon so perhaps you've experienced this before?"
    Ariellana, Noxias, and everybody in July.

  10. #10
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    Default Worm Delve Main Post #96

    This is the ninety-sixth main post for Worm Delve. Players' posts in this thread are due by 11 pm, Saturday, May 23rd The next main post will appear by 11 am, Monday, May 25th.

    The room's interior began vibrating and shaking since the two sets of doors shut, producing small clouds of mold. After a few minutes, the vibrations cease. The remainder of the party returns to its marching order and Rogur cautiously pushes open the northern pair of doors. The southern doors and whatever may lie beyond them go untouched.

    It is perhaps with a decided lack of surprise that the party faces an area with little resemblance to where it was just at. The dull worked stone of this passage looks like that of the corridors you first passed through before descending into the crevice. The passage continues just a few feet before ending with a simple wooden door on the left. The door looks very old but not exactly ancient and seems to be in decent condition.

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