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Thread: Worm Delve Discussion

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    Geeze, I'm an idiot. I've been typing it out long form all this time.
    Ariellana, Noxias, and everybody in July.

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    Default Worm Delve Main Post #92

    This is the ninety-second main post for Worm Delve. Players′ posts in this thread are due by 11 pm, Saturday, May 9th The next main post will appear by 11 am, Monday, May 11th.

    Thank you for sharing out those formatted rolls, Palpatim. I'm thinking of putting them in a thread. This is a good time to ask: do you have permission to create threads on this forum?

    I know the narrative thread is getting cobwebs, but now that we're moved, I'm going to spend the next posting period or two determining how many players truly moved with us. It may be time to see how well this site facilitates player recruitment.

    Round Five Combat Summary (Escalation Bonus +3 for Derim, Rogur, and Noxias; +2 for Konstansz and Yrisz)

    Derim (Initiative Count 16)
    Expended: javelin (dropped), 2 healing surges, Form of Winter's Herald, Preservation
    Hands Free: none
    Held: Shield of Preservation, Guardian's Maw Craghammer
    Status: Form of Winter′s Herald (+1 to AC, resist 5 cold, aura 2 difficult terrain for enemies) Maw of the Guardian (+3 damage to attacks with craghammer) -2 penalty to attack rolls, -2 penalty to Fortitude
    20 points of damage


    No actions: delay.

    End of Turn: Nature′s Wrath expires.

    Skeleton #4 (Initiative Count 15)
    Expended: Stone Shunt (recharging)
    Status: cursed, difficult terrain, ongoing 5 fire damage
    15 points of damage

    Start of Turn: Skeleton #4 takes 5 fire damage.
    Start of Turn: Stone Shunt does not recharge.


    Standard Action: attack Konstansz. (Melee Basic Unarmed +2 vs. AC +2 - hits.)
    Konstansz′s Immediate Action (encounter reaction trigger - hit by a cursed enemy) Caiphon′s Leap. (Konstansz reduces her damage taken by 3 and teleports. Konstansz takes 12 points of damage and is bloodied. Cost 2; teleport - S, SW. Konstansz is no longer flanked, taking an attack penalty, or restrained.)

    End of Turn: Skeleton #4 fails to save vs. ongoing damage.

    Skeleton #5 (Initiative Count 15)
    Expended: Stone Shunt (recharging)

    Start of Turn: Stone Shunt does not recharge.


    Standard Action: attack Yrisz. (Melee Basic Unarmed vs. AC - automatic miss.)

    Derim (new Initiative Count 15)
    Expended: javelin (dropped), 2 healing surges, Form of Winter's Herald, Preservation
    Hands Free: none
    Held: Shield of Preservation, Guardian's Maw Craghammer
    Status: Form of Winter′s Herald (+1 to AC, resist 5 cold, aura 2 difficult terrain for enemies) Maw of the Guardian (+3 damage to attacks with craghammer) -2 penalty to attack rolls
    20 points of damage


    Start of Turn: Font of Life (Derim rolls 19 and successfully saves vs. the Fortitude penalty.)
    Free Action: Nature's Wrath. (Enemies #2, #3, and #4 are marked.)

    Move Action: continue to withdraw. (Cost 1; shift - S.)

    Standard Action: attack skeleton #4 with Weight of the Earth. (Melee Craghammer +1 vs. AC - Derim rolls 4 modified to 16 and misses.)

    Konstansz (Initiative Count 15)
    Expended: 2 healing surges, Boots of Jaunting, Caiphon's Leap (encounter)
    Hands Free: one
    Held: magic rod
    Status: bloodied
    30 points of damage


    Start of Turn: total defense expires.

    Minor Action: curse skeleton #5.

    Double Move Action: prioritize getting out of melee range. (Cost 2; shift - S, SW.)

    End of Turn: Fate of the Void expires.

    Noxias (Initiative Count 10)
    Expended: 1 healing surge, Action Point (encounter), Fey Step (encounter), Fiery Might, Fire Shroud (encounter), Fireburst, Flaming Sphere
    Hands Free: one
    Held: Staff of Fiery Might
    Status: maintaining a Light cantrip
    18 points of damage


    Standard Action: cast Scorching Burst against the shrieker. (Area Burst +3 vs. Reflexes - hits. The shrieker takes 12 points of fire damage and is bloodied.)

    Yrisz (Initiative Count 3)
    Expended: Healing Word (once)
    Hands Free: none
    Held: Symbol of the Holy Nimbus (worn), everburning torch, mace
    Status: 11 points of damage

    Minor Action: speak a Healing Word. (Close Burst targeting Konstansz at distance 1 - Yrisz rolls 1 and 1. Konstansz spends a healing surge, heals 25 hit points, and is no longer bloodied.)
    Symbol of the Holy Nimbus (trigger - Yrisz used Healing Word) Derim, Konstansz, Noxias, Rogur, and Yrisz gain 4 temporary hit points.

    I guess I′ll gamble with the party′s healer.

    Standard Action: cast Sacred Flame as a contact shot at the closest skeleton. (Ranged +2 vs. Reflexes at distance 1 - rolls 9 modified to 19 and hits. Rolls 2 modified to 12 points of radiant damage with vulnerability. Rogur′s temporary hit points increase to 5.)
    Skeleton #5′s Opportunity Action (at-will interrupt trigger - an adjacent enemy made a ranged attack) slam into Yrisz. (Melee Unarmed vs. AC - hits. Yrisz loses her temporary hit points and takes 11 points of damage.)

    Rogur (Initiative Count 3)
    Expended: 1 sling bullet, 3 healing surges, Trickster's Blade (encounter)
    Hands Free: one
    Held: short sword
    Status: +2 to AC, flanking skeleton #5 with Yrisz
    2 points of damage

    5 temporary hit points

    Minor Actions: stow sling and draw sword. (Master of Arms.)

    Move Actions: flank a skeleton. (Cost 5; normal - SE, E, NE; two squares of difficult terrain. Rogur is now flanking skeleton #5 with Yrisz.)
    Skeleton #5′s Opportunity Action (at-will interrupt trigger - an enemy left a threatened square) attack Rogur. (Melee Unarmed vs. AC +4 - misses by 6.)

    Standard Action: attack with Trickster's Blade. (Melee Light Blade +5 vs. AC - backstabs. Skeleton #5 takes 16 points of damage and is bloodied. Rogur gains +2 to his AC until the start of his next turn.)

    Shrieker (Initiative Count 2)
    Status: bloodied
    36 points of damage

    Standard Action: wail.

    Gray Ooze #2 (Initiative Count 0)
    Status: marked by Derim, difficult terrain
    12 points of damage

    Standard Action: attempt to engulf Derim. (Bone Melt. Melee Basic Engulf vs. Fortitude - misses by 7.)

    Gray Ooze #3 (Initiative Count 0)
    Status: cursed, marked by Derim, difficult terrain

    Standard Action: attempt to engulf Derim. (Bone Melt. Melee Basic Engulf vs. Fortitude - hits. Derim loses his temporary hit points, takes 6 points of acid damage and a -2 penalty to his Fortitude defense.)

    Skeleton #4 (adjusted Initiative Count 0)

    Expended: Stone Shunt (recharging)
    Status: cursed, difficult terrain, marked by Derim
    20 points of damageStart of Turn: Skeleton #4 takes 5 fire damage.
    Start of Turn: Stone Shunt does not recharge.


    Standard Action: attack Derim. (Melee Basic Unarmed vs. AC - misses by 8.)

    End of Turn: Skeleton #4 successfully saves vs. ongoing damage.

    Skeleton #5 (adjusted Initiative Count 0)

    Expended: Stone Shunt (recharging)
    Status: cursed, bloodied
    28 points of damage

    Start of Turn: Stone Shunt does not recharge.


    Standard Action: attack Yrisz. (Melee Basic Unarmed vs. AC - hits. Yrisz takes 12 points of damage and is bloodied.)

    Move Action: shift out of flank. (Cost 1; shift - N. Skeleton #5 is no longer flanked.)

    PC Results Summary

    Derim has dropped a javelin. (one javelin remaining)
    Derim has one action point.
    Derim used the power of his Shield of Preservation (daily)
    Derim has assumed the Form of Winter′s Herald (daily)
    Derim has a penalty to attack rolls.
    Derim has a penalty to his Fortitude.
    Derim spent 2 healing surges.
    (10 healing surges remaining)
    Derim has 26 points of damage. (36 hit points remaining)

    Konstansz has one action point.
    Konstansz used the power of her Boots of Jaunting (daily)
    Konstansz cast Caiphon's Leap.
    Konstansz spent 3 healing surges.
    (8 healing surges remaining)
    Konstansz has 5 points of damage. (48 hit points remaining)
    Konstansz has 4 temporary hit points.

    Noxias has no action points remaining.
    Noxias used an action point.
    Noxias used the power of his Fireburst Robes (daily) and his Staff of Fiery Might (daily)
    Noxias took a Fey Step.
    Noxias cast Fire Shroud and Flaming Sphere (daily)
    Noxias spent 1 healing surge. (5 healing surges remaining)
    Noxias has 18 points of damage. (24 hit points remaining)
    Noxias has 4 temporary hit points.

    Rogur expended 1 sling bullet. (23 sling bullets remaining)
    Rogur has one action point.
    Rogur employed Trickster's Blade.
    Rogur has a bonus to his AC.
    Rogur spent 3 healing surges. (4 healing surges remaining)
    Rogur has 2 points of damage. (48 hit points remaining)
    Rogur has 5 temporary hit points.

    Yrisz spoke a Healing Word.
    Yrisz has one action point.
    Yrisz is bloodied.
    Yrisz is at full health. (8 healing surges)
    Yrisz has 23 points of damage. (21 hit points remaining)

    Enemy Negative Effects Summary
    Gray Ooze #1 - dead

    Gray Ooze #2 - marked by Derim, difficult terrain

    Gray Ooze #3 - cursed, marked by Derim, difficult terrain

    Skeleton #4 - cursed, marked by Derim, difficult terrain

    Skeleton #5 - cursed, bloodied

    Shrieker - bloodied

    Enemy Damage Summary
    Gray Ooze #1 - killed by 44 points of damage

    Gray Ooze #2 - 12 points of damage

    Skeleton #4 - 20 points of damage

    Skeleton #5 - 28 points of damage

    Shrieker - 36 points of damage

    Enemy Notes
    Skeleton #5 is vulnerable (5) to radiant damage.

    Map at the End of Round Five:

    Worm Delve Lower Level B00e05a.JPG


    Round Six Combat (Escalation Bonus +4 for Derim, Rogur, and Noxias; +3 for Konstansz and Yrisz)
    Derim (Initiative Count 15)
    Expended: javelin (dropped), 2 healing surges, Form of Winter's Herald, Preservation
    Hands Free: none
    Held: Shield of Preservation, Guardian's Maw Craghammer
    Status: Form of Winter′s Herald (+1 to AC, resist 5 cold, aura 2 difficult terrain for enemies) Maw of the Guardian (+3 damage to attacks with craghammer), -2 penalty to attack rolls, -2 penalty to Fortitude
    26 points of damage


    Start of Turn: Font of Life (Derim attempts to save vs. the Fortitude penalty.)

    Derim′s actions (Prediction: hold the line here and continue to attack skeleton #4.)

    End of Turn: Nature′s Wrath expires.
    End of Turn: Derim attempts to save vs. the Fortitude penalty.


    Konstansz (Initiative Count 15)
    Expended: 3 healing surges, Boots of Jaunting, Caiphon's Leap (encounter)
    Hands Free: one
    Held: magic rod
    Status: 5 points of damage
    4 temporary hit points

    Konstansz′s actions (Prediction: retreat to the far corner of the room to free up space near the enemies and use Dire Radiance against the most damaged skeleton to take advantage of its vulnerability.)

    Noxias (Initiative Count 10)
    Expended: 1 healing surge, Action Point (encounter), Fey Step (encounter), Fiery Might, Fire Shroud (encounter), Fireburst, Flaming Sphere
    Hands Free: one
    Held: Staff of Fiery Might
    Status: maintaining a Light cantrip
    18 points of damage

    4 temporary hit points

    Noxias′s actions

    Yrisz (Initiative Count 3)
    Expended: Healing Word (once)
    Hands Free: none
    Held: Symbol of the Holy Nimbus (worn), everburning torch, mace
    Status: bloodied
    23 points of damage


    Yrisz′s actions (Prediction: shift away and gain her Second Wind.)

    Rogur (Initiative Count 3)
    Expended: 1 sling bullet, 3 healing surges, Trickster's Blade (encounter)
    Hands Free: one
    Held: short sword
    Status: 2 points of damage
    5 temporary hit points

    Start of Turn: Trickster′s Blade defensive bonus expires.


    Rogur′s actions

    Shrieker (Initiative Count 2)
    Status: bloodied
    36 points of damage

    Prediction: wail.

    Gray Ooze #2 (Initiative Count 0)
    Status: marked by Derim, difficult terrain
    12 points of damage

    Prediction: attack Derim.


    Gray Ooze #3 (Initiative Count 0)
    Status: cursed, marked by Derim, difficult terrain

    Prediction: attack Derim.

    Skeleton #4 (adjusted Initiative Count 0)

    Expended: Stone Shunt (recharging)
    Status: cursed, difficult terrain, marked by Derim
    20 points of damage
    Start of Turn: Stone Shunt may recharge.


    Prediction: attack Derim.

    Skeleton #5 (adjusted Initiative Count 0)

    Expended: Stone Shunt (recharging)
    Status: cursed, bloodied
    28 points of damage

    Start of Turn: Stone Shunt may recharge.


    Prediction: attack closest foe.
    Last edited by Umiushi; 05-08-2015 at 04:47 AM.

  3. Default

    Hello everyone! Konstansz is going to take a hiatus for a while. Trying to keep up with both a baby and a career hasn't left much time for roleplaying lately. I hope to bring Konstansz back when things finally calm down a bit. Happy travels!

  4. #24
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    I'll look forward to Cutopia/Konstansz's eventual return and wish her well for the time being. For now, concerning characters who are retiring or going on hiatus, I am planning to separate them from the active party in the next round, even if it winds up being a bit artificial. I would recommend that active player characters stick together and separate themselves from everyone else, as much as possible. This is a rare chance.
    Last edited by Umiushi; 05-08-2015 at 06:00 AM.

  5. Default

    Quote Originally Posted by Umiushi View Post
    This is a good time to ask: do you have permission to create threads on this forum?
    Indeed: http://thetangledweb.net/forums/show...993#post786993


    Quote Originally Posted by Umiushi View Post
    For now, concerning characters who are retiring or going on hiatus, I am planning to separate them from the active party in the next round, even if it winds up being a bit artificial. I would recommend that active player characters stick together and separate themselves from everyone else, as much as possible. This is a rare chance.
    You mean...split the party?
    Quote Originally Posted by Peter Venkman
    'Scuse me Egon? You said crossing the streams was bad!
    I assume that means we haven't heard from Ithelryn, either. That's too bad--I'm going to miss Yrisz, and not just because Rogur is being played incorrectly as a tank. If it's OK to suggest: perhaps Yrisz can lay a healing word on Derim before she departs?

    In any case, I'm not sure how to accomplish grouping the active separately from the inactive without going into the Corridor of Oozy, Skeletal Doom, so I'll make a tentative move in that direction without overcommitting to certain death.

    Rogur, Round 6

    If Derim shifts 1 south, he can continue to press his attack on number 4, and flank #5 with Rogur. If he doesn't, then Rogur will retry the positioning strike/action point business from last time.

    - Option 1:
    Move: Flank #5 with Derim (which may involve no move)
    Standard: Sly flourish (see roll below)


    - Option 2:
    Standard:
    * Rogur - Positioning Strike #5 melee vs. AC (incl 4 from escalation): Authentic Forum Dice-roll(1d20+11+4) (3) [18]
    * Rogur - Melee damage, Slide target 2 into a flankable position: Authentic Forum Dice-roll(1d6+4) (1) [5]

    If the attack hits and Rogur is able to slide the enemy into a flank, then:
    Move: Follow target into a flank
    Free: spend an action point
    Standard: Sly flourish (see roll below)

    Rogur - Sly flourish melee vs. AC (incl 2 from CA, 4 from escalation): Authentic Forum Dice-roll(1d20+11+2+4) (15) [32]
    Rogur - Melee damage: Authentic Forum Dice-roll(1d6+6) (4) [10]
    Rogur - Sneak Attack damage: Authentic Forum Dice-roll(2d8) (1, 7) [8]

  6. #26
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    I'm actually thinking about the active members staying in the room and the inactive ones going outside. Anyway, I've heard from Ithelryn, who should be back in the game in a few days, so that just leaves Zus.

  7. Default

    How interesting it would be to play with just Rogur and Nox stuck in a dungeon somewhere! I'm sure we would wipe at some point through all the bickering.
    Ariellana, Noxias, and everybody in July.

  8. Default

    This forum is shit.

    I guess I can't do anything about not attacking in round 5. Would have liked to do the saves and attack. Ah well

    Round Six Combat Summary (Escalation Bonus +4)

    Derim

    Start of Turn: Font of Life
    Authentic Forum Dice-rollDerim - Font of life: - (1d20) (7) [7]

    Move: Shift South to stand next to 4 and 5 (Gray Ooze #2, #3, #4 and #5 in difficult terrain.)

    Free Action: Nature's Wrath. (#4 and #5 marked.)
    Standard Action: Weight of the Earth against #5
    Authentic Forum Dice-rollDerim - Attack: Weight of the Earth: - (1d20+11+4) (20) [35]
    Authentic Forum Dice-rollDerim - Damage: Weight of the Earth: - (1d8+8+3) (6) [17]

    End of Turn: Save vs. Bone MeltAuthentic Forum Dice-rollDerim - Save: - (1d20) (5) [5]

  9. Default

    Bah, didn't see Rogur's post. If he's flanking and attacking #5, I'd like to shift my attack to #4 as he suggested, if that's possible.

  10. #30
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    It looks like the only person going on hiatus will be Cutopia, assuming Ithelryn's return goes as planned. I will think of something regarding Konstansz, but at this point, I don't know that we'll have to factor player activity into the combat after all.

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