Originally Posted by

**malk0lm**
Tim, Can you post your rolling template once you get it figured out?

Thanks!

It's nothing fancy. I copy/paste these into my post, and then edit as needed for situational values (escalation, combat advantage, etc).

One note: I use "rollv" rather than "roll" to ensure all die are reported and make it easier to check where values came from. Sometimes it's hard to see whether we apply the correct modifiers if all you get is a single number at the end of the roll.

Code:

Rogur - Initiative: [rollv]1d20+7[/rollv]
Rogur - Sneak Attack damage: [rollv]2d8[/rollv]
Rogur - Save (incl +1 for Human Perseverance): [rollv]1d20+1[/rollv]
####################
# AT WILL
####################
Rogur - Basic melee vs. AC: [rollv]1d20+8[/rollv]
Rogur - Melee damage: [rollv]1d6+1[/rollv]
Rogur - Acrobatic Strike melee vs. AC: [rollv]1d20+11[/rollv]
Rogur - Melee damage. Escape any grab. Effect: Before or after attack, shift 1: [rollv]1d6+4[/rollv]
Rogur - Piercing Strike melee vs. Reflex: [rollv]1d20+11[/rollv]
Rogur - Melee damage: [rollv]1d6+4[/rollv]
Rogur - Sly flourish melee vs. AC: [rollv]1d20+11[/rollv]
Rogur - Melee damage: [rollv]1d6+6[/rollv]
Rogur - Sly flourish ranged vs. AC: [rollv]1d20+10[/rollv]
Rogur - Ranged damage: [rollv]1d6+7[/rollv]
####################
# ENCOUNTER
####################
Rogur - Positioning Strike melee vs. AC: [rollv]1d20+11[/rollv]
Rogur - Melee damage, Slide target 2: [rollv]1d6+4[/rollv]
Rogur - Trickster's Blade melee vs. AC: [rollv]1d20+11[/rollv]
Rogur - Melee damage, +2 bonus AC (SoT): [rollv]2d6+4[/rollv]
####################
# DAILY
####################
Rogur - Go for the Eyes ranged vs. AC. (Not expended on a miss if hidden): [rollv]1d20+11[/rollv]
Rogur - Ranged damage, blinded, can't shift until Rogur's EoNT. Aftereffect: EoE, whenever you damage target, takes −2 ATK, can't shift until Rogur's EoNT: [rollv]2d6+5[/rollv]
Rogur - Go for the Eyes melee vs. AC. (Not expended on a miss if hidden): [rollv]1d20+11[/rollv]
Rogur - Ranged damage, blinded, can't shift until Rogur's EoNT. Aftereffect: EoE, whenever you damage target, takes −2 ATK, can't shift until Rogur's EoNT: [rollv]2d6+4[/rollv]
Rogur - Trick Strike melee vs. AC: [rollv]1d20+11[/rollv]
Rogur - Melee damage, Slide 1. Effect: EoE, slide 1 when Rogur hits.: [rollv]3d6+4[/rollv]
Rogur - Trick Strike ranged vs. AC: [rollv]1d20+11[/rollv]
Rogur - Ranged damage, Slide 1. Effect: EoE, slide 1 when Rogur hits.: [rollv]3d6+5[/rollv]
####################
# SKILLS
####################
Rogur - Stealth: [rollv]1d20+12[/rollv]
Rogur - Acrobatics: [rollv]1d20+12[/rollv]
Rogur - Thievery: [rollv]1d20+12[/rollv]
Rogur - Bluff: [rollv]1d20+10[/rollv]
Rogur - Intimidate: [rollv]1d20+10[/rollv]
Rogur - Perception: [rollv]1d20+10[/rollv]
Rogur - Insight: [rollv]1d20+8[/rollv]
Rogur - Athletics: [rollv]1d20+4[/rollv]
Rogur - Endurance: [rollv]1d20+4[/rollv]

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