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Thread: Clues, handouts and important plot information

  1. #1
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    Default Clues, handouts and important plot information

    If you come across clues and plot information that seems important to you, I recommend that you copy the information here or post links to the relevant post for easy reference. I will also copy any handouts in here as well. Just to start it out, I have copied some of what you learned in the boneyard, and a few of the comments you have attached to the findings. But don't count on me keeping this thread up-to-date (you need to decide what is important and what may be a red herring).

    Sandpoint boneyard:
    Sheriff Hemlock: "We've been working on interrogating the few goblin captives we took yesterday all night - not surprisingly, we didn't get much out of them and most of what we did get was nonsense and contradictory. But it does seem that they were ordered to raid the town by some 'longshank' - that's what they call tall folk like us. They didn't know why - and frankly, they didn't care as long as there was pillaging and looting in sight. But one the goblins was part of a group specifically ordered to raid the boneyards. "

    Father Zantus: "Oh dear - I would appear that the earthly remains of Ezakien Tobyn is missing! He was my predecessor, who died in the dreadful fire four years ago!"

    "The fire started in the old chapel one night and before anybody knew what happened it had spread too far to save the church. What was worse, our beloved priest Ezakien Tobyn and his sweet daughter Nualia also perished. Before we were able to put it out, the fire had claimed the chapel, the white deer inn, the North Coast stables and a number of other houses".

    Ragnar: "six Goblins working for a Human, I think that the goblins rampage of the graveyard was just a decoy for what has happened here. I think that we should follow the tracks of the human, and see where they lead, what do you guys think?"

    Cyrill: 'If it is information the necromancer wanted out of Tobyn, this is a very convoluted way to access it, but by this also a very safe way. It takes one familiar with their stratagems to see their hand in this. By killing them years earlier he more or less clears his trace by the time he came for what he truly wanted.'

  2. #2
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    Default Tsuto's notes from the Glassworks

    Last edited by Abberdaggus; 03-30-2017 at 07:03 PM.

  3. #3

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    Perhaps irrelevant, but just recording Paulo's recollection re: the Sandpoint fire, and Tobyn's daughter Nualia:
    "You have heard something about the terrible Sandpoint fire, but not much more than what Father Zantus have already told you. Only one additional detail has lodged itself in your memory. The beauty of Tobyn's daughter was supposed to be legendary...almost divine! You don't know why, but its something like that you tend to remember"

  4. #4

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    Here's what Joyya knows about Sandpoint (and what I should remember that he knows...but that's why this thread is here, after all ) -

    As a native to Sandpoint for some time, you would know a few things unfamiliar to the others. Feel free to share the background information during your roleplay if and when your character is so inclined. Otherwise, it may pop up if and when the party goes interacting with the locals around town. It is not crucial information - mostly flavor - so don't feel obligated to share it. See it as another potential RP angle.

    Background info:
    Sandpoint is a relatively young town ‚€“ it was established about 50 years ago when four powerful families from Magnimar, the Kaijitsus (glassmakers), the Valdemars (shipbuilders), the Scarnettis (loggers) and the Deverins (farmers and brewers) formed the Sandpoint Mercantile League. They travelled north from Magnimar, but found the site chosen for the new town already settled by a Varisian tribe. After a few years of bloody skirmishes, the two parties eventually came to an understanding and Sandpoint was a reality.

    Since its settlement, the town has thrived thankfully free of major disasters ‚€“ until a few years ago, that is. Two events generally known commonly as ‚€œthe late unpleasantness‚€Ě happened almost at the same time, but have little apparent connection to each other.

    The first event was a series of gruesome murders, no less than 25 in all, over the course of a month setting the whole town in a state of terror. The town‚€™s former Sheriff, Avertin, finally caught up with the serial killer, who became known as Chopper, in a narrow alley and became Chopper‚€™s last victim. The alley where Chopper killed Sheriff Avertin is now known as Chopper‚€™s Alley (shown on the map ‚€“ a nice little anecdote, if you ever get down to those parts). At any rate, this last kill lead a simple town guard by the name of Belor Hemlock on Chopper‚€™s trail and he was eventually able to apprehend the murderer. In recognition of his deeds, the citizens of Sandpoint soon elected Belor to town Sheriff. Chopper turned out to be a rather eccentric carpenter, who had bought an uninhabited island just north of the town with the intention of building a home there. He never got started, but the island now bears the name, Chopper‚€™s Island.

    The second event, just a month after the end of Chopper‚€™s reign of terror, was a terrible fire that burned the former Sandpoint Chapel to the ground and destroyed a large part of the surrounding northern part of the town. The fire claimed as victims the town‚€™s beloved priest Ezakien Tobyn and his beautiful adopted daughter, Nualia. The Sandpoint Cathedral that was just about to be consecrated when the goblins attacked was built in replacement (and on the same spot) of the burned-down chapel.

    The most remarkable landmark of Sandpoint is ‚€œthe Old Light‚€Ě, a tall pillar of stone ruins built by some long-forgotten civilization. The Old Light rises from sea level and is built into the face of a 120-foot-tall cliff, with the tower extending another 50 feet above that level to culminate in ragged ruins. Ruins such as this and other magnificent monuments are dotted all over Varisia. Nobody really knows who built the monuments, what their purposes are or where the builders have gone. In this particular case, the scholars that have studied the Old Light estimate that it must have stood more than 700 feet tall. Most locals believe that it was an old light house in its time ‚€“ hence its name.



  5. #5
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    Nualia's story

    She was a foundling raised by Sandpoint’s previous religious leader, a man named Ezakien Tobyn, and her childhood was lonely and sad. Her unearthly beauty made the other children either jealous or shy, andmany of them took to playing cruel jokes on her. The adults in town weren’t much better—many of the superstitious Varisians viewed Nualia as blessed by Desna, a sort of “reverse deformity.” Rumors that her touch or proximity could cure warts and rashes, that locks of her hair brewed into tea could increase fertility, and that her voice could drive out evil spirits led to a succession of awkward and humiliating requests over the years. Poor Nualia felt more like a freak than a young girl by the time she came of age, so when Delek Viskanta, a local Varisian youth, began to court her, she practically fell into his arms in gratitude.

    Knowing her father wouldn’t approve of a relationship with a Varisian (he wanted her to remain pure so she could join a prestigious convent), they kept the affair secret. The couple met many times in hidden places, a favorite being an abandoned smuggler’s tunnel under town that Delek had discovered as a child. Before long, Nualia realized she was pregnant. When she told Delek, he revealed his true colors and, after calling her a slut and a harlot, fled Sandpoint rather than face her father’s wrath. Nualia’s shock quickly turned to rage, yet she had nowhere to vent her anger. She bottled it up, and when her father discovered her delicate condition, his reaction to her indiscretions only furthered her shame and anger. He forbade her to leave the church, lectured her nightly, and made her pray to Desna for forgiveness. In so doing, he unknowingly nurtured her growing hate.

    Seven months pregnant, she miscarried her child later that night, a child whose monstrously deformed shape she only glimpsed before blanching midwives stole it away to burn it in secret. As the child had been conceived in the smuggler’s tunnels below town, in close proximity to a hidden shrine to Lamashtu (the goddess of monstrous births), the child itself was deformed and horrific. The double shock of losing a child and the realization she had been carrying a fiend in her belly for 7 months was too much. Nualia fell into a coma. As Nualia slept, she dreamed unhealthy dreams. Fueled by the wrath from below and the taint of Lamashtu, Nualia became further obsessed with the cruel demon goddess and the conviction that her wretched life was inflicted on her by those around her. She came to see her angelic heritage as a curse, and the demon-sent nightmares showed her how to expunge this taint from her body and soul, replacing it with chaos and cruelty. When she finally woke, Nualia was someone new, someone who didn’t flinch at what Lamashtu asked of her. She jammed her father’s door shut as he slept, lit the church on fire, and fled Sandpoint.

    The locals assumed Nualia had burned in the fire, a tragedy made all the worse by the death of Father Tobyn as well. Yet Nualia lived. She fled to Magnimar, where she enlisted the aid of a group of Norgorber-worshiping killers known as the Skinsaw Cult. With their aid, she tracked down Delek and murdered him. Yet his death did not fill her need for revenge—it only quickened her need for more of the same, for Sandpoint and its hated citizens still lived. Seeing a kindred spirit in the tortured woman, the mysterious leader of the Skinsaw Cult gave Nualia a medallion bearing a carving of a seven-pointed star called a “Sihedron medallion.” Nualia learned that she had a larger role to play, and that her dreams were a map to her destiny. Taking the advice to heart, Nualia returned to Sandpoint and found herself drawn to the brick wall in the smuggler’s tunnels where she and Delek had conceived her deformed child. Nualia bashed down the wall, and in so doing, discovered the Catacombs of Wrath and the quasit Erylium, also a follower of Lamashtu. For many months, Nualia studied under Erylium’s tutelage. During this time, Nualia received another vision from Lamashtu—a vision of a monstrous goblin wolf imprisoned in an underground room. In Nualia’s dreams, she learned that this creature, named Malfeshnekor, was also one of Lamashtu’s chosen. If she could find him and free him, he would not only help her achieve her vengeance against the town of Sandpoint, but he would be the key in cleansing her body of what she had come to see as her “celestial taint.” Nualia wanted to be one of Lamashtu’s children now. She wanted to become a monster herself.
    Last edited by Abberdaggus; 01-04-2016 at 11:28 AM.

  6. #6
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    I just quickly reviewed the past events to refresh my memory - if you need to refresh the headlines as well, I wrote a brief(?) recap of the campaign so far:

    Chapter 1
    You attend the Swallowtail Festival in Sandpoint and end up defending the town from a goblin raid. In the days to follow, you come to terms with your growing local fame, making friends (such as Ameiko Kaijitsu, the proprietor of the Rusty Dragon inn and Shayliss Vinder, daughter of the owner of the General Store) and ... ahem ... several admirers including Aldern Foxglove, who invited you on a boar hunt and appeared to take a special (and rather disturbing) linking to the She-Wolf. As rumors of massing goblin armies build, the disappearance of Ameiko leads you to uncover treachery within the Sandpoint Glassworks and the existence of ancient catacombs and what turns out to be a Runewell below the town. Clues found in the catacombs points towards a menace lurking among the Thistletop tribe of goblins. Nualia – a mistreated daughter of Sandpoint thought long-dead – was planning her vengeance on the town involving a second, more devastating, raid on the town as soon as an unknown monstrosity held captive beneath Thistletop had been freed. Through great peril, you manage to defeat Nualia, putting a stop to her vile plans before she succeeds in freeing the unknown terror of the deep.

    But you suspect that dangers are not over as several questions remain to be answered. On Nualia’s body, you find a medallion with a strange symbol in the form of a seven-pointed star, which a local Sandpoint scholar later identifies as the Sihedron Rune, a symbol of the Runelords, a cadre of powerful wizards ruling the ancient empire of Thassilon. Depending on who you ask, the seven-pointed star represented the seven schools of magic, the seven virtues of ruling ... or the seven mortal sins. You also uncover Nualia’s notes, which mention the runewell beneath Sandpoint and discusses how the souls of dying people are used to fuel the runewell and how the runewell’s charges can be used to create an army of foul sinspawn creatures. As you return victorious to Sandpoint, you manage to disable the runewell.

    Chapter 2 – so far
    Soon after returning to Sandpoint, you are alerted to a series of terrifying murders in the area. In the local sawmill, the penny-pinching Banny Harker was strung up in a macabre display and his sweetheart, Shayliss Vinder’s sister Katrine, had been chopped to pieces by the log-splitter. Rather disturbingly, you find the symbol of the Sihedron Rune carved into the chest of Harker, suggesting that the murders are somehow connected to the late Nualia, and the stench of undead lingering in the air. A note found on the body was specifically addressed to Nagri and you suspect that it was written by Aldern Foxglove, her creepy admirer from the Swallowtail Festival.

    A second set of murders of a trio of notorious con men and swindlers was brought to your attention by Sheriff Hemlock. Like Harker, the bodies were mutilated by a carving of the Sihedron Rune, but this time there was a witness, Grayst Sevilla, who apparently went insane by the horror of the murder. You visit him at Habes Sanatorium to get his account of the murder, and during your interrogation, the poor sod suddenly begins his transformation into a ghoul as the fever kills his body and reanimates it in undeath. You easily defeat the soon-to-be ghoul, search the premises and find that a necromancer has taken up residence in the basement. After vanquishing the necromancer and his undead minions you discover in his notes that the old man has taken note of a recent upsurge in ghoul activity around the southern farmlands, Foxglove River and Foxglove Manor. Apparently, a strong “ghoulish presence” has risen to prominence in the region lately...

    Safely back in Sandpoint, Sheriff Hemlock once again calls for your aid in investigating strange and horrifying happenings in the southern farmlands, as reported by the rambling farmer Grump. According to him, scarecrows have started to walk land, attacking the local farmers (and their dogs!) with a ravenous hunger. Once again, the Heroes of Sandpoint venture forth to save the day...

  7. #7
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    Default Message found in Foxglove Manor

    Last edited by Abberdaggus; 03-30-2017 at 07:02 PM.

  8. #8
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    Default The deed to Foxglove Manor


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    Default Message in Xaneshas lair


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