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Thread: My Concept Vault

  1. #11
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    Very interesting ideas and the last seems like its getting well developed. Keep up the good work !
    "Violence is the last refuge of the incompetent." - Salvor Hardin, Foundation

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  2. #12
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    I like the concept I am playing in a similar themed game on these boards. I always liked the concept of playing a meta from there origin story and beyond. While starting out as a meta already is fun, I have found starting out normal and then having to play your character through coping with his new found powers to be extremely enjoyable.

  3. #13
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    I am really starting to focus on The MetaWar. With the right PbPC structure I think it would work rather well.

    My thoughts at the moment are consumed with how much control I would want to exert over the course of events. In the very best case the Players would drive the Plot all on their own. But if what I suspect will happen does indeed occur then keeping the World from ending might be necessary.

    Been thinking that perhaps some of the more powerful Characters from the MetaWar story might secretly group. They would all be run by Staff members and could serve as a form on IC GMing. This is something that is somewhat popular in Muds. Rather than just telling someone as GM 'Please don't do that' you play a Character and alter events in a more organic way.

    The end result is the same but it is much more fun. The Lords of Neutrality is the current working title of that little group.

    I had a suggestion from the talented Greyen. He suggested that we do 1 day a week. Controling Time in my PbPC System was a big problem in New Chicago. I am starting to think that Greyen's idea might be the way to go along with a generally more relaxed concern over Time. All players would have to do is keep basic track of the Hour of the Day.

    By putting everyone in their own thread at first there will be no Time problems at all. A much more pure PbP idea this time so that everyone could potentially play no matter when they come online.

    If I can just get my MetaHuman System finished I can move on to really detailing this Concept out.



    A.T
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  4. #14
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    More stuff for The MetaWar...

    I have always found that Players of most Games need a lot of example to get started. This is especially true in any sort of Sandbox or FreeForm game. A list of possible choices or suggested ways to get going is a good thing.

    Lists of this sort are also helpful to me in the beginning because it points out potential problems or areas where Rules might very well be needed.


    Gain Money/Resources
    Train
    Investigate/Learn
    Group
    Lead a Group
    Group Practice
    Make Plans for action
    Find other Metas to connect
    Seek out Metas to stop
    Seek out Crime to stop
    Live a life of Crime
    Begin to take over a City
    Pick a City/Place/People to protect
    Develop Tech or specific devices
    Build/Buy an HQ
    Create an Empire of any sort
    Make Monsters
    Socialize/Heal/Relax
    Ignore power, live normal life
    Steal to get really rich
    Control the Big Picture
    Patrol
    Rampage
    Do Battle


    Rules will be needed for Public Conquests. If a Meta group decided they wanted to take over a City how would that work? Well the first step would be to invade, kill/drive off any defending Metas, and chew up the police. When the group sets up housekeeping in the Town Hall the process really gets started. The news that his has happened will fly across the globe. Others will notice.

    Basically the invaders would have to hold onto their position for some length of time. Perhaps 2 game days would be enough. After that point the resources of the City would slowly become available. Some of those resources could go into building anti-Meta defenses to make sure you hold on.

    But the downside to this sort of thing is that if you want the people of the City to stay you would have to offer some sort of Government. If all you wish to do is take over, loot, and then destroy, well then you do not have to worry about the complications.

    The Internet

    I am rather pleased with this idea. So far I have 3 related threads planned. Newspapers, TV and Internet. All three will provide news and info to the PCs but the Internet especally provides a lot more. People are going to buzz on the net as the MetaHumans become known.

    So lets say a post is made in on the Internet. It is in some Forum somewhere and it details an encounter someone had with a meta. The follow-up responses are all mean and laugh at the person. You are the Meta in question and the event did happen. You could post a turn under an alias defending the orginal poster.

    Maybe you reveal a little something that only you and the person you saved knows. If you do that the original person will confirm that you are indeed the right one. Suddenly you have a Fan Club and they are asking you if 'Listentome' is your official battlename.

    I just see the Internet in the Game as being very useful. Want to put together a Team? Advertise on the Internet. People can reply in safety via the net before they actually meet. Hmmmm... Starting to sound a lot like InterNet Matchmaking but oh well.


    Hobbit,

    One thing I like about the Concept is that everyone will have a similar experience at the start. How they deal with it, what happens to them, all of these will be unique of course. But each PC going through the same sort of transformative experience is really a good way to start and RPG game. Gives everyone an obvious place to start when they begin to talk to others. I see a lot of Metas calling all their friends and talking excitedly about 'the news'. All the wierd reports. Looking for people who react differently, people who maybe take it all seriously.

    I think it will be possible for many people to live out some Fantasy, things that they have indeed thought of before.

    As far as the basic question goes... how many people have not thought about what they would do if they gained SuperPowers? For myself I have considered that question for my whole life and probably covered many hundreds of permutations. This game would be the chance to live out one of them in a fair amount of detail.




    A.T
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    Last edited by Alexander Tau; 06-23-2009 at 08:32 PM.

  5. #15
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    I quickly glanced at #4, and I would suggest you take a look at Shadowrun. But by the looks of what i read it looks like you already based that game off of Shadowrun. I have the main book, and it includes a HUGE amount of stuff for cyber-world type games.
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  6. #16
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    Actually it is slightly based off a very old game called NetRunner. I am talking BBS Door game old. Never read Shadowrun but the CyberPunk ideas are all pretty basic.


    A.T
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  7. #17
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    A Few Limitations

    When you create a game where people are going to play various shades of Evil you had better think about restrictions. As much as I wish to let the Players do whatever they find enjoyable there will be a few limits.

    Right now there are 2. Characters under 18 years of age are basically out of bounds. They cannot be directly killed or otherwise injured. Second no descriptions or even implications of Rape will be allowed.

    Because children are a natural part of the world there will be times when they will be hurt in the natural course of events. If a City is leveled then kids are going to die too.

    But here is an example of what can and cannot happen.

    Example 1:

    Your evil sadistic monster of a Meta is roaming the streets. Everywhere people are running. You look up and see a yellow school bus full of pre-teens. Their screaming annoys you so you blast the bus. It explodes in a huge fireball.

    ... End Example.

    No. Not going to happen. Ever.

    Example 2:

    The same Character and you are Rampaging. You blast cars, you blast people, the world is in flames around you and you are happy.

    A GM does a bit of Narration to support your efforts and he says.... and one of the vehicles now burning was a school bus returning a bunch of pre-teens to their homes.

    ... End Example.

    That might happen. The important point here is that the Player did not intentionally kill a bunch of kids.

    Now let me be clear that if what people want to do is "Saw"-like horror porn to other Players, fine. Maybe today the Villains have to be that evil for others to care. Hell maybe the prospective Heros of this Game want people to be that black so they can kill without guilt.

    But whatever Content Rules exist will be enforced. And unlike normal problems even those that would be called 'Cheating', violation of these Rules will make me mad. If you are looking for a quick way out of the Game this will do it for ya. I promise.

    The Next Generation

    There is an aspect to this Game that I am unsure of what to do with. You see it means one thing to Humanity if a bunch of Metas are created but then eventualy die out. Even if they live a couple of hundred years. But if the Meta abilities are passed onto their children then Life has indeed changed forever.

    Meta abilites do pass on. Children usually get a form of their parent's powers.

    There are two problems though. The first is Pace. The Game will move a Day a real life week. So if we play for a solid year that will be 52 days not even 2 months. So under normal circumstances the Metas would not know that the powers will pass on during the run of the Game. They could assume, and many will, but that is just not the same thing.

    But unless something changes there is no way Meta babies could be a part of the story...

    Unless.

    There are ways. I can think of a number of different mechanisms where children could be born within the timespan of the Game. I can also think of ways where they could also age faster and reach 18. Granted all this would require I bend our Game Reality a little farther than I had intended but so what of that?

    If for example I create a unique NPC who can open a Portal to another Dimension. One where time flows differently it all become easy. And that is just the first one possibility.

    But what it really comes down to is a simple question.

    Anybody interested in playing a pregnant MetaHuman?


    A.T
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    Last edited by Alexander Tau; 06-27-2009 at 11:34 PM.

  8. #18
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    Concept: #6
    Working Title: The Magic

    Even thought I am deep into MetaWars! now this idea will not go away. So I am going to write it down here and perhaps return to it at some point. This is really intended as a traditional PbP Game not some big PbPC monster. The idea lacks any names, real structure, or much of any detail right now. But there is the germ of a few things here that I really like.

    The Setting

    Modern day. On the surface the World would seem to be exactly the same as our own. In the shadows there would be a few secrets.

    Magic exists.

    Not old-school Magic but something more unique. Users of this Magic spend a lot of effort absorbing and building energies so they can be ready to act. Every Character would be a Magic-User but they would be able to specialize if they wished.

    A couple hundred years ago someone discovered a way to channel a unique energy. From that the art of Magic was born. But along the way mistakes were made and doors not intended to be open were indeed opened. In time the little mistakes built up to the point where something had to be done.

    The School of Magic.

    Each year a small number of College age students with the proper aptitudes are selected. Some are from Families that have ties to the Magic world but most are not. Those that cannot handle the revelations about Magic, or who choose not to accept the Invitation have their memories erased.

    This is not a Harry Potter rip-off. The School has a very small student body and they are all training for one specific purpose: To defend against things that ought not to exist. Magic is controlled by a very small group of people and there is little in the way of 'Magic Society'. Since any competent user of Magic can indeed do almost anything it has lead them to all wish one simple thing: to live well. And they have for a very long time. If it were not for the monsters that exist or sometimes show up Magic would mean almost nothing to affairs of the Human Race.

    The System of Magic

    Magic does not go all that far back so it does not connect to the traditional sources. The School itself was founded in 1802. There would be a sense of 'days gone by' at the School but it incorporates modern aspects as well. The hidden School would of course be huge and amazing.

    Magic runs off of perhaps as many as a dozen different types of Energy.

    In 1722 the first successful Mystic Manipulaton was accomplished. Little did they know they would set in motion a chain of events that continues to the present day. There is no solid explaination of how the First Ones learned to store and control Heat. But that first experiment rapidly lead to the discovery of ways to control the next three types: Light, Kinetic & Sonic.

    The techniques for transorming one into the other were probably responsible for the discovery of E5. Gravity is best understood when you practice transforming the lower types. The 6th form of energy, Psychic, forms the basic of many comminication and information-gathering techniques. There are more but they are not discussed in public.

    E1 is Heat
    E2 is Light
    E3 is Kinetic
    E4 is Sonic
    E5 is Gravity
    E6 is Psychic
    E7 is LifeForce
    E8 is Cosmic
    E9 is Electric

    This is more mechanical than RP but each PC would be able to store any amount of any Energy they had mastered. Perhaps there would be complications in how, when, or where, different Energy types could be collected. But there would always be something that could be absorbed. Having enough of the right kinds of Energy to power what you want to do will be important.

    I would like to find a very good word to replace 'Spell' but I have no idea what that might be yet. But the 'spells' would cover the whole range of possibilities. Magic can affect anything in almost anyway if done correctly. The possibility for having some set of 'building blocks' to allow for new 'spell' creation would fit pretty well too.

    Just by way of simple explaintion here is a sample 'spell':

    Fly: To fly you must expend 1 point of E5 (gravity) per minute to get and remain aloft. There are no altitude restrictions. Speed is accomplished by using E3 (kinetic) and that must be spent each second to maintain accelleration.

    ...End Example

    While people could specialize to gain skills in some areas everybody would have the same set of abilities available. And it would be a big list. If you let people charge things on a constant basis you have to prepare for some huge pools of power. The Game would have massive challenges to compensate.

    The Threats

    Take a mix of the myths and legends of the 1800s & 1900s and mix in some very, very different things. Creatures beyond human description in any but the grossest (and that will apply quite often) of manners. People who have been hording Energies for a long time are likely.

    Yeah there are 8 of you and you have been pulling in everything for a whole lot of days. All of you have more raw power at your fingertips than you have ever had before. Then you run into someone who has been doing the same for the last 10 years. Might be interesting.

    Combat in this Game would require some thought to make work. When every Character can do so much to affect the World around them things can get a bit tricky to judge. But what I am really thinking is rather than the slam bang fast kill sort of combat there would be more of a Magical Slugging match.

    Defense would dominate in this style. No matter how big the monster you run into you could always live through it's first attack. At least if you were ready for it. Then you have to stay alive long enough to find a way to hurt the critter. Rarely will just blasting/pounding on something big do the trick. Maybe you have to test a few things until you find something that does work.

    Teamwork could come into play of course. Specialization lets people get stronger in a few areas. I have some odd ideas about different ways groups could fight. Something along the lines of a tug of war maybe. A constant stream of dice rolls & Energy matched against the dice rolls & Energy of an Enemy. The match goes on for a number of Rounds until one side pushes all the way to their target.

    If I want to complicate things I might introduce different levels of combat as well. The basic level would be everything I have described so far. Psychic and Astral spring to mind but I could come up with a different approach. Each person would exist on all the different levels and might be more vulnerable on one than the other.

    The big fight briefly described above starts. Two PCs fall as far back as they can, shield up heavily and dive into the Astral and Psychic planes. There they each do things to test the defenses of their Enemy. When they return their focus to their normal bodies they report to their Leader. Based on that perhaps they will send a few people into one of the planes to launch a full attack.

    How would it play?

    A mix of time at the School learning, training and probably experimenting, along with high intensity missions out in the world. Always maintaining cover and letting the World go on it's merry way. Magic makes such things easy when it comes time to clean up. Humans would become involved for a short time in your Adventures and then probably be made to forget.



    A.T
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    Last edited by Alexander Tau; 07-23-2009 at 03:26 AM.

  9. #19
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    I like #6, although am I to understand that they have to collect 'mana' per say over time by absorbing it from the proper source? Cause that is reminding me of Magic: The Gathering and the use of colored lands. The idea of a secret society of 'mages' also brings to mind the movie The Covenant, especially the part about 8 people meeting a guy who is far stronger. I think this would make a really interesting game, but I think the problem is that people will read it, see three words: Students, School, and Magic. While I won't openly thrash HP, I really don't know that it would catch a lot of attention, or if it did, it would be a lot of the wrong attention. The game looks great, but personally, I would consider something else other than a school.

    You want a different word for spells? Well let's see...






    "The souls reborn and summoned countless times, and beyond myriad rebirths, the demise of the soul awaits. Such is the cycle of causality."

    Abby Laurens - MetaWars!
    Infinity (Type III) - MetaWars!
    Cassandra Rho'do'Shae - Dungeonspell
    Beatrix Brightblade - Obtusehobbit's Campaign
    Dungeon Master - Resident Medieval III

  10. #20
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    One of the problems of presenting Concepts is that you insert generic words where you know you should have something better. But I think the presentation problem can be fixed because I want to use a fairly heavy set of unique terms anyway.

    Take a look at all the Energies listed. It is pretty easy to see how there would be times and places where each would be available in greater supplies. There would also be times where some might not be available at all. Since I always think of the Story first and then create Mechanics to support it I have all these little pictures of people going places and doing things just to absorb huge amounts of energy.

    Someone floating invisible above the crowd at a Rock Concert just sucking in Sonic energy in huge glups. People flying up into lightning storms. Actually drawing that most powerful of zaps to yourself. People around you take the Sonics and absorb them but you take the hit and charge beyond belief. Not saying this might not be a little dangerous but I love the images.

    I do not want to set any limits on the amounts of the Energies anyone can absorb. That leads to one of the weaknesses in the Design because it requires people to deal eventually with numbers much larger than a normal RPG. Not complex math but BIG math.

    Never played Magic the Gathering although I know a fair bit about it. The Covanant, I think I have that movie around here somewhere. Not bad and had some fun parts to it. There was a fairly similar one called 'The Pulse'.


    A.T
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