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Thread: Spell - Memory Map

  1. #1
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    Default Spell - Memory Map

    Memory Map
    Divination
    Level: Sor/Wiz 6
    Components: V, S, M
    Casting Time: 30 minutes
    Range: Person Touched
    Effect: Copies a person's memories into a gem
    Duration: permanent until vessel (gem) is emptied of memories
    Saving Throw: Will Negates
    Spell Resistance: yes

    Description:

    This spell takes a subjects memories and stores a complete mental map of them into a single sapphire of no less than 1000 gp in value. The saphhire can than be either 'read' by means of a 'Detect Thoughts' spell or used in the casting of a 'Clone' spell to animate the clone without killing the original.
    If the resultant gem is used in the making of a clone, the caster needs to sacrifice a bit of his own essence to give the creation a soul. The result is that the clone will have memories of the original but the alignment of the caster.
    Using Detect Thoughts to read the stored memories is risky in that if one tries to absorb too much information... their fragile mind will break.
    Once per day a caster can read one days worth of memories for every minute spent in concentration on the spell without harm. An attempt at any further castings will invoke the following penalties if a save is not made.
    A second casting of the spell requires Will Save, DC 20 or suffer 1d4 damage to your intelligence. A critical failure results in the casters becoming completely overwhelmed by the memories and you can treat him as though he is under the effects of a 'Feeblemind' spell.
    Any additional castings raise the DC by two for each attempt.

    Arcane Material Component:

    one sapphire of no less than 1000 gp value and a small doll that has been shaped to look similar to the subject to be mapped
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  2. #2
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    very neat mate... as i much prefer to be the warrior, i had never even THOUGHT of creating spells.... actually... really the only thing i ever think about is how i plan to totally destroy the entire human race... good show Ao.
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  3. #3

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    Wow, I really like this spell. It's something I never thought of but wish I had!

  4. #4
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    The uses you could put that to in an Eberron game would be great.

    "The witness is dying and we cannot save him."

    "Cast memory map upon him, we may still see justice done"

    etc etc

    Of course that use is somewhat redundant with raise dead.
    I see you stand like greyhounds in the slips,
    Straining upon the start. The game's afoot:
    Follow your spirit, and upon this charge
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  5. #5
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    Raise Dead spells bring up waaaay more moral issues than this spell methinks This spell is also superior in that death is not necessary for a reading.

  6. #6
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    Just as a reference, what level is Clone? I would think that Memory Map should be at least a level higher than Clone, since you'd have a powerful combination of spells if a caster has both.
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  7. #7
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    clone is 8th

  8. #8

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    if it wears his mind down you may want to put he needs a break in between. I mean I don't know how many castings of the spell you get per day, but if it's even more than one, unless you specify they could potentially cast them back to back no? Thereby negating the damage by casting one, using a minuite, dismissing it, and casting again. Good job though! ; 0
    Garretta Yuleloggin- 4.0 Halfling Paladin

    Niblin Smisher- 3.5 Gnome Barbarian


  9. #9
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    Man... it's been ages since i even thought about this spell... I always meant to go back and refine it a bit. Mayhaps I'll get it done for the next newsletter. Thanks for checking it out and commenting!

    So far as castings per day... I need to word it better up there but, basically, he can cast it as many times as he has spell slots to do so. The penalty stated is for if he were to try casting back to back or more than once in a 24 hour period. So, he could cast the spell once in a 24 hour period at no penalty to himself. Any further attempts without waiting would invoke the penalty that increments with each casting.

    I should also note that the maximum amount of minutes one can spend is the same as the casting time... basically, no more than 30 days can be pulled out per casting.

    Like i said, it needs some minor refinements... I'm certainly going to do so... and mayhaps a conversion for 4e is in order as well.
    Last edited by Ao; 08-26-2008 at 12:43 AM.
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  10. #10

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    oh wow, yeah sorry about that.... totally didn't read last post date before posting....I'm terrible for that....
    Garretta Yuleloggin- 4.0 Halfling Paladin

    Niblin Smisher- 3.5 Gnome Barbarian


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