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Thread: Game Suggestions

  1. Default Battle Tech?? er Battle Mech er something?

    Anyone remember the game Battletech? I think that's the name.
    There were character sheets. like diagrams of your battlemech 'n i dont remember if there was a battle mat er not..

    i dont htink so..
    I think all we'd need to play it would be pc sheets 'n maybe a rules overview if noone has the game still.

    whatchye think? ring a bell?

  2. #22

    Default

    You mean Mechwarrior...battletech is the Table top game of Mechs killing each other...Mechwarrior was the RPG.

  3. Default

    A Second edition Exalted game would be great, though most STs won't start one here probably because they don't know the prospective players. (if only there was a way to tell them and find out if that there is atleast 5 people interested...

  4. #24
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    Oct 2006
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    Default

    I need a game that starts at 4pm on on any day mon-fri and ends at least at 8, 9 on friday. Or a daytime game on Sat or Sun.

    systems I'm looking for:

    DnD (eberron preferably)
    BESM d20
    World of Warcraft: the roleplaying game

  5. #25
    Join Date
    Oct 2006
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    Lurking where you least expect...
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    Default Looking for a good game

    Honestly I'm just looking for a game that will last for a long time.
    Both having a long seesion time (like 1 fullday session or a couple of 3-5 hour sessions a week) and one that will last from lvls 1 to 20. Maybe even reach epic!
    Preferably a new game, as I would want to start at lvl 1 and work my way up.
    Something close to core D&D (the medieval/iron age setting) with maybe a list of pre-skimed additional pretige classes? (let's just say the selection in core is rather limiting, but there are honestly way too many PrCs.) Around a list of 10-20 good ones (some of the core ones may or may not be included)
    If someone is interesting in DMing such a campaign, can they PM me?

  6. Default

    I hate to break it to you, but here are some ballpark figures based on what I've seen in almost ten years of gaming on IRC/OpenRPG:

    - At least half of all online campaigns fold within 4 months.

    - At least nine out of ten online campaigns fold within a year.

    Why do online games come and go so quickly compared to tabletop games? Well, because in a tabletop game, the players are usually real-life friends with mutually shared interests and activities outside of the game. There's a very real social bond connecting the participants.

    Online games lack that bond, and generally fare better when they are started with the knowledge that there's going to be a clearly defined end to the game. Preferably, that end should come within six to eight months. And six to eight is stretching it, in most cases.
    The ancient simplicity into which honour so largely entered was laughed down and disappeared; and society became divided into camps in which no man trusted his fellow. To put an end to this, there was neither promise to be depended upon, nor oath that could command respect; but all parties dwelling rather in their calculation upon the hopelessness of a permanent state of things, were more intent upon self-defence than capable of confidence. In this contest the blunter wits were most successful.

    - Thucydides 3.83

  7. #27
    Join Date
    Sep 2006
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    Sydney, Australia
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    Default

    My Witchcraft game is still going and it's been running like 6 months (it's currently on hiatus but the players of it are playing in my new game which has been running nearly 3 months now), it's really just a matter of getting a reliable set of players and a reliable GM. And of course having a game that keeps the players interested.

  8. Default

    Well, there is actually another factor in your Witchcraft game that lended it to lasting so long

    The fact that alot of your players are not simply "There" they actually have bonded as a gaming group (Which is also needed... otherwise it becomes a weekly vending machine)

    Some DMs are great at what they do, but treat their games like a weekly chore for buisness clients... and they don't last either.

    Heck I have seen a very friendly game online that Roleplay wise is pretty bottom barrel (Not in my oppinion, but I can see others saying it is) however it has been going on for over three years.

  9. #29

    Default

    Quote Originally Posted by Parliament
    Why do online games come and go so quickly compared to tabletop games? Well, because in a tabletop game, the players are usually real-life friends with mutually shared interests and activities outside of the game. There's a very real social bond connecting the participants.
    It's an interesting observation.

    I run Runequest on IRC on Friday nights, and my game has been running for three years. All but two of my players are old IRL friends, and the other two are the ones most likely to no-show. Why run on IRC with IRL friends? Because none of these people live anywhere close to me anymore, and I only see them IRL a few times a year.

    There's no special reason why people you meet online will vanish on you after a few weeks, but every game seems to lose enough players to cause it to collapse. Yet there are people I've "known" online for 6+ years who I continue to chat with on a near-daily basis, so it isn't a matter of everyone being the vanishing type. If you knew who the long-term players were, you could start a long-term game, but how can you know?

    hakootoko

  10. Default

    One of the other reasons for Internet games running down, is they take so long to actually do anything. And if one or two players decide to try to hog the DMs time, with questions that pertain to nothing in game at the moment, then the DM has to spend a lot of time answering those questions. And that ends up causing even the players who plan on being in the game the longest to start to get antsy and start looking for other games. A lot of Real world games a question pops up, or the players go on a tangent, it is easier to break it and get back into game. As a dm you hope the questions or the tangents don't get to far out of control, but you just can't count on it.

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