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Thread: Returning to Tangled

  1. #1
    Join Date
    Oct 2007
    Location
    Golden Horseshoe, Ontario
    Posts
    327

    Default Returning to Tangled

    Turnip Fluttersnipe
    Male CG Gnome Cleric, Level 1, Init +1,
    HP 11/11, Speed 30 (domain)
    AC 13, Touch 11, Flat-footed 13, CMD 9,
    Fort +5, Ref +1, Will +4,
    CMB -1, Base Attack Bonus 0, Action Points 1
    2 gp Dagger (1d3, 19-20/x2)
    ? Nest Dagger, "Starlight" (http://fc00.deviantart.net/fs30/f/20..._by_exanju.jpg) (1d3, 19-20/x2)
    10 gp Leather (+2 Armor, +1 Size)
    Abilities Str 10, Dex 13, Con 16, Int 10, Wis 14, Cha 16
    Condition Luck Domain
    Granted Powers: You are infused with luck, and your mere presence can spread good fortune.

    Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

    Good Fortune (Ex): At 6th level, as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.

    Domain Spells:
    1st -true strike,
    2nd -aid,
    3rd -protection from energy,
    4th -freedom of movement,
    5th -break enchantment,
    6th -mislead,
    7th -spell turning,
    8th -moment of prescience,
    9th -miracle.
    Travel Domain
    Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

    Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

    Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

    Domain Spells:
    1st -longstrider,
    2nd -locate object,
    3rd -fly,
    4th -dimension door,
    5th -teleport,
    6th -find the path,
    7th -greater teleport,
    8th -phase door,
    9th -astral projection.
    Last edited by ArchDruidCrea; 06-10-2020 at 01:51 AM.

  2. #2

    Default

    Based on the title of this thread, sounds like a welcome back message is in order, Arch! Sooooo...welcome back!



  3. #3
    Join Date
    Oct 2007
    Location
    Golden Horseshoe, Ontario
    Posts
    327

    Default

    Thanks. Recruitment seems quiet, so I thought I'd post a possible character. Then wait to see if anyone invites.

  4. #4

    Default

    Things are indeed quiet around here currently as far as recruitment goes. Plenty of games running strong with daily participation, but no new ones being advertised at the moment unfortunately.

    Maybe you'd be willing to make your awesome PC an NPC in a super-cool game you decide to run instead? Gods know no one would complain to see a new game ad posted around here.



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