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Thread: Turn

  1. #61

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    Quote Originally Posted by Spellblade View Post
    I envisioned that people learned Vortigern was a cleric and erroneously assumed he used magic to win.
    I thought of that, but it seemed to prejudiced against clerics. It's not like he would be the first cleric to compete here.

  2. #62
    Join Date
    Jul 2017
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    Palmerston North, New Zealand
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    3,903

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    (ooc Yeah those were some harsh DC rolls.... but thats the way it goes.... I just figured it was easier to roll the DCs as I did the other rolls.... To save you some time, since I knew you were travelling a lot etc. This way I knew roughly what id had a result of.... and all you had to do was the write up... which I liked by the way.)

    IC - Adding 50g to Hrothgar's CS

    (when I get home)

    Is the Group one this week/end? Or would we need to be in Xanthar another week for that?
    Corn canít expect justice from a court composed of chickens.

  3. #63

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    Quote Originally Posted by Luopo View Post
    Also, the complication says "allegation", not caught red-handed cheating like Wes stated.
    I have thought on this for a while. While I appreciate you rolling it to move things along, I'm going to deviate and make a different complication that could have potential story ties. The cheating one isn't one that either of us like for various reasons. Edit will come shortly.


  4. #65

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    Hrothgar and Vort both observe some extremely beat-up patrons at the Broken Anchor. Inquiring with Silvart, she says that the Broken Anchor gets a lot of patrons from the towns "Throw Down the Gauntlet" pit fighting event, run by the Golden Gauntlet. Both are intrigued by the possibilities and decide to sign up later that night. Hrothgar lingers at the Broken Anchor for a bit, hoping that perhaps Vellona shows up despite the public cold shoulder that she gave him, however she does not do so. When he eventually gets to the Golden Gauntlet basement, he is shocked to see that Vortigern has already signed up for the same event. When they inquire about teaming up, they are informed that they can do so in group competition moving forward, but since Voritigern had already signed up, that wouldn't be possible for this weeks event. Hrothgar signs up individually.

    Since these competitions are generally non-lethal, weapons and armor are supplied for the event, and no outside items are permitted.

    Bouts occur 3 of the 5 nights and are selected by random lots. Whether you participate or not, you are required to stay for the whole event in case your name is called. On the first night, Vortigern's name is called. He draws a lot and enters the rink to fight a giant boar. The match is mostly one sided, as the boar is no match for Vortigern's speed an nimbleness.

    The second night, Hrothgar's name is called, and the lot he draws is a giant scorpion. Although the plainsmen could easily have defeated the foe if it weren't for the poison, he eventually succumbs to multiple draining effects from the poison. Healers rush in to save him and heal him back up.

    The third night, Hrothgar's name is called again, and he draws a lot which causes the owner to smile. Hrothgar awaits his foe in the rink and keeps spinning around waiting to see what gate it comes from when the black pudding drops from above, engulfing the warrior. As soon as a fair part of his polearm is eaten by the corrosive pudding, Hrothgar realizes that his chances of winning have decreased rapidly. Still he puts on an amazing show of endurance and nearly wins. Had he not been forced to fight at the end with little more than the shaft of his former weapon, he's sure that he would have been victorious. As he finally succumbs to the pudding and clerics rush to save him and corral the pudding with fire, the crowd gives him a standing ovation. Although he technically didn't win a bout, the pit master awards him 50 gold given how much coin the house collected from his impressive performances on a variety of bets. The pit master says that he's welcome back any time.

    The fourth night, Vortigern's name is called again. This time it's a manticore that he's forced to face off with. He puts on a dazzling display, finally felling the beast, much to the enjoyment of the crowd.

    Vortigern is asked to come back for one final fight. The last fight pits him against a pack of two aggressive winter wolves. While Vort does very well in the fight and is on the verge of being victorious, he ultimately succumbs to his wounds before defeating the last wolf. The crowd loves a good fight, and in spite of the loss, they still get their moneys worth and most cheer to him.

    Vort finds that he is awarded 150 gold - 100 for winning and another 50 gold for his part in the cut of the house winnings. As he is about to leave he looks at the stamp on some of the coins and finds that some are actually not real gold at all, but forgeries. In a panic, he goes through his winnings, and finds that roughly 50 gold of his winnings is counterfeit and worthless. He goes back and confronts the pit master, who frowns. He explains the coins collected and given to Vortigern represent a portion of the bets placed on him. Going through the coins that the house has, they find that a fair portion of the bets placed on him were also counterfeit. With the house taking a heavy loss as well, the pit master says that there is nothing that can be done to compensate Vortigern. They would be happy to assist if Vort decides to investigate the matter further, but it would take some time to dig to the bottom of things.

    Last edited by zebsen; 05-14-2019 at 08:13 PM.

  5. Default

    Vort is no investigator and chalks it up to bad luck and moves on.

    Quote Originally Posted by zebsen View Post
    Hrothgar and Vort both observe some extremely beat-up patrons at the Broken Anchor. Inquiring with Silvart, she says that the Broken Anchor gets a lot of patrons from the towns "Throw Down the Gauntlet" pit fighting event, run by the Golden Gauntlet. Both are intrigued by the possibilities and decide to sign up later that night. Hrothgar lingers at the Broken Anchor for a bit, hoping that perhaps Vellona shows up despite the public cold shoulder that she gave him, however she does not do so. When he eventually gets to the Golden Gauntlet basement, he is shocked to see that Vortigern has already signed up for the same event. When they inquire about teaming up, they are informed that they can do so in group competition moving forward, but since Voritigern had already signed up, that wouldn't be possible for this weeks event. Hrothgar signs up individually.

    Since these competitions are generally non-lethal, weapons and armor are supplied for the event, and no outside items are permitted.

    Bouts occur 3 of the 5 nights and are selected by random lots. Whether you participate or not, you are required to stay for the whole event in case your name is called. On the first night, Vortigern's name is called. He draws a lot and enters the rink to fight a giant boar. The match is mostly one sided, as the boar is no match for Vortigern's speed an nimbleness.

    The second night, Hrothgar's name is called, and the lot he draws is a giant scorpion. Although the plainsmen could easily have defeated the foe if it weren't for the poison, he eventually succumbs to multiple draining effects from the poison. Healers rush in to save him and heal him back up.

    The third night, Hrothgar's name is called again, and he draws a lot which causes the owner to smile. Hrothgar awaits his foe in the rink and keeps spinning around waiting to see what gate it comes from when the black pudding drops from above, engulfing the warrior. As soon as a fair part of his polearm is eaten by the corrosive pudding, Hrothgar realizes that his chances of winning have decreased rapidly. Still he puts on an amazing show of endurance and nearly wins. Had he not been forced to fight at the end with little more than the shaft of his former weapon, he's sure that he would have been victorious. As he finally succumbs to the pudding and clerics rush to save him and corral the pudding with fire, the crowd gives him a standing ovation. Although he technically didn't win a bout, the pit master awards him 50 gold given how much coin the house collected from his impressive performances on a variety of bets. The pit master says that he's welcome back any time.

    The fourth night, Vortigern's name is called again. This time it's a manticore that he's forced to face off with. He puts on a dazzling display, finally felling the beast, much to the enjoyment of the crowd.

    Vortigern is asked to come back for one final fight. The last fight pits him against a pack of two aggressive winter wolves. While Vort does very well in the fight and is on the verge of being victorious, he ultimately succumbs to his wounds before defeating the last wolf. The crowd loves a good fight, and in spite of the loss, they still get their moneys worth and most cheer to him.

    Vort finds that he is awarded 150 gold - 100 for winning and another 50 gold for his part in the cut of the house winnings. As he is about to leave he looks at the stamp on some of the coins and finds that some are actually not real gold at all, but forgeries. In a panic, he goes through his winnings, and finds that roughly 50 gold of his winnings is counterfeit and worthless. He goes back and confronts the pit master, who frowns. He explains the coins collected and given to Vortigern represent a portion of the bets placed on him. Going through the coins that the house has, they find that a fair portion of the bets placed on him were also counterfeit. With the house taking a heavy loss as well, the pit master says that there is nothing that can be done to compensate Vortigern. They would be happy to assist if Vort decides to investigate the matter further, but it would take some time to dig to the bottom of things.


  6. Default

    3rd day Sending, #2

    His wife to be -- "Babe, I'm going to be a little delayed in getting back to Alliance, gotta kick some Ogre butt and then spelunking. Hows Alliance? Love you!"

  7. #68

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    Quote Originally Posted by Luopo View Post
    3rd day Sending, #2

    His wife to be -- "Babe, I'm going to be a little delayed in getting back to Alliance, gotta kick some Ogre butt and then spelunking. Hows Alliance? Love you!"
    Reply, "Stay safe. All is okay here. Halfling convoys came today with a troupe of bards to brighten the day. Miss you. Love you!"

  8. #69

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    I have most of the turn done for the fort info, but you're still discussing sendings and potentially using the basin on day 4. Please wrap that up so that I don't have to worry about multiple turns at various times.

  9. #70

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    Quote Originally Posted by Scymon View Post
    Oh yeah - Hrothgar restocks

    10 days rations (5gp)
    Riding Horse and Gear (87gp)
    2 x Healing Pots from the Temple of M.... (100g)
    2 x Oil Flasks (2sp)

    ----

    Not sure if anything else atm.... will see how the rest of the Turns pan out.

    Although - If its possible to also find -
    Anti-toxin then 2 of those = (50gp)
    Alchemists Fire then 2 of those = (50gp)

    OH and one of his days during the week, can he see if Kyricus or someone at the Tower knows of a way to enchant a bag so that it holds things at no extra weight (ie a Bag of Holding). He is merely curious if such a thing exists.... (its an uncommon magical item that requires 500g of components and only a level 3 Caster to make).... so while Hrothgar doesn't know if such a thing actually exists he just knows it will be handy if it did.... there sits an entire tower of mages.... surely ONE of them can do the enchantment. So if that occurs then (500g)
    My apologizes for missing this repeatedly.
    The first 4 items are no issues, including the healing potions.
    All prices have a 10% mark-up, but otherwise everything above is correct.

    As for the bag of holding, Kyricus explains that at one time when the gods of magic were present, magic item creation was common and functional, or so they seem to believe. With the gods of magic being distant now (which you know to be trapped), magic item creation takes significantly longer, is more flawed and/or fails much more frequently. Multiple ability checks are needed throughout the creation process in order to create something; the more failures, the more flaws, and at some point, the item itself doesn't complete. Most scholars have given up on prolonged time investments on items that generally function poorly if at all. Shorter time/money commitments is where most people focus since these generally better. The elves are the primary ones to undertake lengthy research due to their long lifespan. As for bags of holding specifically, while he knows of such items, he hasn't heard of any recently. One specific one that he heard rumors of worked most of the time, but rarely would lose items placed inside it. Clearly it was flawed, but that was one of the deterrents to magical items.

    He adds with a smile, if the Sentinels happen to find and free a god of magic... well, that would certainly change things.

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