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Thread: Mission: The crucible.

  1. #161
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    Natan feels the world shifting beneath his feet, his pale face seemingly latched to the vision before him. His fingers whiten as he grips his crossbow ever more tightly, seeking something stable. Something familiar. What have they done? he wonders. What have I done? The dhampir shifts his gaze to Tsukohari, watching every twinge of muscle beneath her feathers. They stand before a goddess, the fallen Lamashtu. No, not the fallen Lamashtu, something else. Is this even possible?

    "Goddess Lamashtu," Natan says, his head bowed, "How can you… I don't understand. You are eternal, always have been, always will be. How do gods choose?"




  2. #162
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    Time is all kinds of screwed up here, in the presence of a deity, and Lamashtu stays before Tsukohari extending her hand yet at the same time she turns as well and seems to ponder Natan's questions.
    "Not eternal. Nothing is eternal. I have a soul, therefore I choose."
    Characters:
    - Executor Divine Katharina Durmond - Rise of the Runelords
    - Freya 'Forcefox' DeVos - Power Corrupts
    - Tycho Boughbreaker - Fall of Melior

    Campaigns:
    - Against the Shadow - Pathfinder Midnight campaign
    - Chronicles of Misthaven - Pathfinder Homebrew campaign

  3. #163
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    The moment Tsukohari's head touches Lamashtu's hand there is a terrible crack and a massive transferral of energy transforming Tsukohari of the White Star into Tsukohari, Voice of Lamashtu. The tengu is transformed growing larger and her features shifting. She towers above the goddess yet Lamashtu's gravity still far outstrips her.
    "On this place you will oversee the erecting of my house. To spread my words to the abhorrent, the deserted, the uncared for. Gather the unwanted children and bring them into my fold." Lamashtu declares and with a wave of her hand reshapes reality, bring this small pocket realm back into Mysthaven proper, the former orphanage now replaced by the remnants of the cathedral.
    Characters:
    - Executor Divine Katharina Durmond - Rise of the Runelords
    - Freya 'Forcefox' DeVos - Power Corrupts
    - Tycho Boughbreaker - Fall of Melior

    Campaigns:
    - Against the Shadow - Pathfinder Midnight campaign
    - Chronicles of Misthaven - Pathfinder Homebrew campaign

  4. #164
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    Oparal watches in disbelief. Is this an elaborate phantasm her mind has been forced to endure, granting her hope just to violently tear it away from her? She takes a step forward, slowly, cautiously: "Lav? Is that really you?" She takes another step forward, reaching with her hand, expecting that the mirage would move out of the way or her hand will pass through it. Instead, it rests on her angelic face, "It can not be...", she waits for the phantasm to attack her, but nothing happens. She dispels magic all around them, but nothing happens. With doubt slowly fading, she takes a step forward and embraces Lavinia, at first softly, like handling a fragile mechanism, and then she lets caution to the wind and wraps her hands around her as if she might lose her again if she lets go. Tears flow down her cheeks: "I I have missed you so much... The others did not care at all, but I was going to bring you back, whatever it took, I have even built a new body for your soul... I was so lost without you, Lav. I needed you, your touch, your smile, needed it so much that it hurt."





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    Sarvine watches silently, in a form of shock as she sees little Lamashtu regain her full power and authority. Starting weak but growing in strength she tries to ask the question that's been burning her since this started.
    "So...so what now? Will you return to your plane and take back your old throne? Explore and find out what has changed? ......will we see you ever again?"
    Its a strange experience to have someone she raised now in such a position of power. Going from a child needing to be protected, to a teenager looking for advice, to a goddess far beyond anything she could ever reach. Something like jealousy and relief burn inside Sarvine, in almost equal measures.


    “Defend the weak, protect both young and old, never desert your friends. Give justice to all, be fearless in battle and always ready to defend the right."

    —The law of Badger Lords”
    Brian Jacques, Lord Brocktree

  6. #166

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    Larger than life, now, practically towering above the party, as well, Tsu gives a silent nod. Busy coming to terms with the power, and the status, extending her senses beyond...
    "A good speech should be like a woman's skirt: Long enough to cover the subject but short enough to keep people interested." -Winston Churchill

    The very Prettiest Orc avatar done by the talented Letty Wilson.








  7. #167
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    "I will always be with you." Lamashtu answers cryptically before she and Tsukohari vanish leaving you alone in the depths of what is now Mysthaven. The cleric called Clara stands up amazed from where she knelt and drops the remains of her now shattered scythe. Much to your wonder her paleness has made way for a rosy hue and slight blush on the cheeks. It is, unbeknownst to you, a very rare moment in which she smiles happily, like she's twenty years younger while she picks up the gift her new goddess left for her: a massive tower shield.
    As all of you make your way topside, silent and still heavily impressed by what had transpired just now you see that the building isn't exactly as it was earlier. Ignoring the small inconsistencies you step outside meeting the mage you talked to earlier standing there with his hands on his hips. He looks satisfied at least so that's something.
    You're about to say something to him as a small magical portal opens a few feet away and a bone golem steps through. The macabre automaton approaches you and hands the first of you it reaches a sealed scroll before turning and leaving, closing the portal behind it. Looking at the scroll you see the seal of Mysthaven pressed into the wax. There's only one such signet ring, the Despot's.
    The color drains from the mages face and he swallows any comments and questions he may have had and walks away briskly.

    "You are hereby summoned to answer for the crime of planar tampering over and above permitted allowances, and the summoning of deities, within city limits.
    You are permitted to defend your case before Us in three hours time.
    Refusal to answer a summons is punishable by a minimum monetary fine of 50000 platinum pieces."
    The short summons is signed: Mysthaven.
    Characters:
    - Executor Divine Katharina Durmond - Rise of the Runelords
    - Freya 'Forcefox' DeVos - Power Corrupts
    - Tycho Boughbreaker - Fall of Melior

    Campaigns:
    - Against the Shadow - Pathfinder Midnight campaign
    - Chronicles of Misthaven - Pathfinder Homebrew campaign

  8. #168
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    Default Mission: The crucible.

    Natan looks around at the survivors, now without a captain. Oparal and Sarvine remain, plus, Oparal's friend? Tarrah and Elsa are nearly as new to the Company as he is, and he gives them a look of shared pain—what the hell have they gotten themselves into? He clears his throat and looks to the witch and the wizard. "It's likely to take us three hours just to get up there," he says, gesturing to the summit of the mountain. Not waiting for further orders from any of them, he sets off in that direction, shoulders slumped in dread. He had hoped to go to the Necropolis before returning to Headquarters, but this would have to wait.

    After a time of walking in silence, he finally asks, "Anyone know how we might defend our… actions?" Natan thinks on it. "We were trying to save the City, I suppose. Wonder if that'll move Him."
    Last edited by theScrappy; 08-27-2019 at 08:46 AM.




  9. #169
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    Oparal has a carefree smile while holding Lavinia's hand: "The truth should suffice, what we did was a great service to the City. Either the Despot does not know what has happened exactly, in which case we will inform him, or he does know and is using the summons as a pretext to get us there and talk about something else entirely."





  10. #170
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    The majority of the White Star free company swings by the guild's district hq and picks up Tarsus, since he has relegated himself as the defacto person to address exactly matter such as this.
    The main boulevard up the mountain is a busy thoroughfare and you aren't stopped by anyone except the hustle and bustle of the huge city. On both sides of this paved road trees rise up, imported from a myriad number of planes. And also many entrances to the Undercity are found here as the road is mirrored under the surface. From the Outskirts through the Guilds district and the Nobles district the road is tended to by Red Flag peacekeepers; men and women that in contrast to the ones patrolling the Outskirts act professionally and correctly. That's not really a surprise, being a very public face requires some make-up and decorum.
    And then the Nobles' district reaches it's highest border and the buildings give way to empty space and the boulevard, while staying the same, becomes an empty stretch of road flanked by petrified leafless trees. This last mile or so is at a steeper incline than the rest of Mysthaven. The massive walls of the Despot's palace loom ahead, easily a hundred feet high and made from some kind of opalescent looking white stone that is harder than diamond. The watchtowers looking down on any would be invaders with empty parapets. The visible structures are crowned with gold and silver and gems. A shining beacon of the wealth and opulence of the city of cities. Silence there reigns. It doesn't matter what season it is the temperature here is always below freezing and your breath billows from your mouths. You now know why this stretch of road is called the Dread Mile.
    When you step close to the huge gate, made in giant dimensions instead of normal human ones, it swings open soundlessly and you are granted access without a living soul in sight. Behind you it closes. The main palatial building stands before you at the other end of a massive courtyard and nothing stirs. You're a little lost as to what to do or where to go when a cough from behind you sounds. You spin and look and standing there is a man, unremarkable in all respects, dressed in a black suit and bowler hat though no apparent door where he came from. He raises a hand preemptively.
    "You are about to say you have met me before. You have not. You are expected in the study. Go straight ahead through the main doors, take the third door on your right and follow the corridor until you reach stairs. Go up those two floor and then turn left for the second door. Do not under any circumstance deviate from the path or open other doors. Again: Main doors, third door right, down the corridor, up the stairs, left, second door." he instructs and then says nothing anymore leaving you to go on alone. You follow his instructions and enter the palace itself and are immediately struck by the emptiness. There is no-one here, but that doesn't surprise you really. There is also nothing here; no tapestries, no carpets, no chandeliers, no guards, no racks or suits of weapons and armor, no paintings... Nothing. It's like no one lives here and no one has ever lived here. Together with the cold it leaves this place feeling... ethereal.
    Finally you come to the door specified and find it open. Stepping in you see a large room with a massive desk in the middle covered in scraps of paper above which float hundreds of spheres, some as large as a coconut, others as small as a grain of sand. Looking at you from their seat behind the desk the spheres high enough not to obscure your vision of them sits a humanoid form of no clear distinct race or sex or even facial features. They're... Bland. Except for the all black eyes that stare at you intently before letting the piece of paper they were reading drop back onto the desk and standing up. They're not very tall nor very muscular either, taller than a dwarf, shorter than a human with limbs and digits a bit too long for comfort and dressed in simple off-white cotton clothing.
    "The White Star..." they say and the voice is chilling and multifaceted like as if their voice was using chords. "There's not many left of those originally recruited by Calhoun." they say and then stay silent.
    Characters:
    - Executor Divine Katharina Durmond - Rise of the Runelords
    - Freya 'Forcefox' DeVos - Power Corrupts
    - Tycho Boughbreaker - Fall of Melior

    Campaigns:
    - Against the Shadow - Pathfinder Midnight campaign
    - Chronicles of Misthaven - Pathfinder Homebrew campaign

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