Page 2 of 6 FirstFirst 1234 ... LastLast
Results 11 to 20 of 54

Thread: 5e The Tor at Hightower

  1. #11

    Default

    Hmmm...I really thought that was the right dice code, at least according to TTW's Dice Roller how-to thread. I'll do it the old fashioned way I suppose.

    Authentic Forum Dice-rollStats - (4d6r1) (4, 4, 2, 3) [13]
    Authentic Forum Dice-rollStats - (4d6r1) (6, 4, 4, 2) [16]
    Authentic Forum Dice-rollStats - (4d6r1) (1, 6, 4, 6, 3) [19]
    Authentic Forum Dice-rollStats - (4d6r1) (5, 3, 2, 3) [13]
    Authentic Forum Dice-rollStats - (4d6r1) (2, 5, 3, 2) [12]
    Authentic Forum Dice-rollStats - (4d6r1) (4, 2, 2, 4) [12]



  2. Default

    Let's see where the dice lead today:
    Authentic Forum Dice-roll(4d6rb3) (6, 2, 3, 1, 5) [14]
    Authentic Forum Dice-roll(4d6rb3) (4, 3, 6, 6) [16]
    Authentic Forum Dice-roll(4d6rb3) (1, 5, 6, 4, 4) [15]
    Authentic Forum Dice-roll(4d6rb3) (3, 6, 4, 2) [13]
    Authentic Forum Dice-roll(4d6rb3) (4, 1, 1, 2, 1, 6, 1, 4) [14]
    Authentic Forum Dice-roll(4d6rb3) (4, 4, 6, 1, 3) [14]

    Edit: Cool. I'm totally split on where to go with my character, but I've never played a spellcast before so I'll at least take a look at that as a possibility.
    Last edited by HorseyFatback; 04-08-2019 at 12:31 PM.

  3. #13

    Default

    Ok, so not great but not terrible. 9, 14, 16, 11, 10, 10.



  4. #14
    Join Date
    Jul 2017
    Location
    Palmerston North, New Zealand
    Posts
    3,573

    Default

    Quote Originally Posted by Ra-thalun View Post
    Ok, so not great but not terrible. 9, 14, 16, 11, 10, 10.
    Taking those dice rolls you did and minus the lowest number from the sets I read you as having in order = 11, 14, 16, 11, 10, 10.
    Not sure why you thought 9 for the first one.

    And the formula was 4d6rb3 (you don't need to put the 1 after the r .. it defaults to 1 unless you put another number like r2).

    And Hi Ra! :P
    Corn can’t expect justice from a court composed of chickens.

  5. #15

    Default

    So, I don't want to step on Scymon's toes - hi, Scy! - but I felt like doing a cleric as well. Maybe we'll end up with a party of clerics! That'd be a fun switch-up of DnD stereotypes.

    Anyway, here's Yeunni, a female human variant cleric: https://www.myth-weavers.com/sheet.html#id=322218

    If it turns out more clerics aren't needed, no worries; just let me know, Drew, and I can roll someone else up.

    Edit: Thanks Scy! Just saw that. That's why I'm not a math teacher
    Last edited by Ra-thalun; 04-08-2019 at 01:16 PM.



  6. #16

    Default

    [rollv=1]4d6rb3[/rollv]
    [rollv=2]4d6rb3[/rollv]
    [rollv=3]4d6rb3[/rollv]
    [rollv=4]4d6rb3[/rollv]
    [rollv=5]4d6rb3[/rollv]
    [rollv=6]4d6rb3[/rollv]

    Some good folks here, so I imagine I might be a little late to the party, but that said....


  7. #17

    Default

    Take two.

    Authentic Forum Dice-roll1 - (4d6r1b3) (2, 2, 4, 5) [11]
    Authentic Forum Dice-roll2 - (4d6r1b3) (1, 1, 5, 5, 5, 2) [15]
    Authentic Forum Dice-roll3 - (4d6r1b3) (1, 5, 4, 6, 5) [16]
    Authentic Forum Dice-roll4 - (4d6r1b3) (3, 4, 4, 5) [13]
    Authentic Forum Dice-roll5 - (4d6r1b3) (5, 2, 5, 6) [16]
    Authentic Forum Dice-roll6 - (4d6r1b3) (1, 6, 4, 4, 5) [15]

  8. #18
    Join Date
    Jun 2011
    Location
    Down a fiery rabbit hole
    Posts
    175

    Default



    Natza Dumont https://www.myth-weavers.com/sheet.html#id=1880355
    Female Tiefling Sorcerer 2
    Medium , lawful neutral

    --------------------
    Armor Class 13
    Hit Points 12 (2d6+4)
    Speed 30 ft.
    --------------------
    STR 12 (+1), DEX 17 (+3), CON 15 (+2), INT 14 (+2), WIS 13 (+1), CHA 18 (+4)
    --------------------
    Saving Throws Con +4, Cha +6
    Skills Arcana +4, History +4, Intimidation +6, Persuasion +6
    Damage Resistances fire
    Senses darkvision 60 ft., passive Perception 11
    Languages Common, Elvish, Infernal

    Actions
    --------------------

    Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
    Hit: 1d4+3 piercing damage.

    Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
    Hit: 1d4+3 piercing damage.

    Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
    Hit: 1d8+1 bludgeoning damage or 1d8+1 bludgeoning damage if used with two hands to make a melee attack.

    Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
    Hit: 2 bludgeoning damage.
    --------------------
    Natza was born to a rarity; her family was composed entirely of Teiflings of Noble standing and magically talented.
    Natza of course was born with very powerful magic in her blood. So strong in fact that some times she would access magic much stronger then she could handle, resulting in magical surges.

    To prevent hubris that effected many other nobles, all members of her family would abandon their noble name and journey out to experience the world. When she turned twenty one years of age, Narza left her mansion, last name, and servants behind in order to adventure and see the world from another viewpoint.

    Although she is trying to blend into her new role as rat killers, bountymen and treasure hunters, her twenty years of growing up as a noble had a lot of inertia that she needed to overcome and her actions often reflect this.

    Equipment Dagger, Dagger, Quarterstaff, backpack, component pouch, crowbar, crowbar, fishing tackle, grappling hook, hammer, healer's kit, piton (10), rations (10), rope, hempen (50 feet), tinderbox, torch (10), waterskin, 15 gp
    Last edited by Blaze; 04-09-2019 at 01:09 PM.
    Hey all. Back after a long break and ready to crack some heads!

  9. #19

    Default


  10. #20
    Join Date
    Jun 2011
    Location
    Down a fiery rabbit hole
    Posts
    175

    Default

    Wow, lots of females characters here XD
    Hey all. Back after a long break and ready to crack some heads!

Page 2 of 6 FirstFirst 1234 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •