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Thread: ToD Episode 6: High Road, Low Road

  1. #451

    Default

    Authentic Forum Dice-rollInitiative - (1d20+4) (4) [8]

  2. #452

    Default

    Vala's cloak waves slightly; just enough for three bolts to fly directly at the lizardmen spokesman.

    Authentic Forum Dice-rollFirst_Shot - (1d20+11) [23]
    Authentic Forum Dice-rollNon Lethal_Damage - (1d6+6) [8]
    Authentic Forum Dice-rollSecond_Shot - (1d20+11) [14]
    Authentic Forum Dice-rollNon Lethal_Damage - (1d6+6) [9]
    Authentic Forum Dice-rollThird_Shot - (1d20+11) [22]
    Authentic Forum Dice-rollNon Lethal_Damage - (1d6+6) [8]

    ((OOC: 1st bolt that hits apply..

    Also.. im shooting with my rubber tip bolts for non lethal ))

    "Weapons! Down!"
    Vala shouts in a commanding voice.

    ((OOC: Do i need an intimidation check? ))


  3. #453

    Default

    Forgot the superiority dice..
    Authentic Forum Dice-roll(1d8) [7]


  4. #454

    Default

    Illimistra will move 30 feet toward the lizardfolk and will take the Dodge action. If she can reasonably do so while staying behind any sort of cover - tree, boulder, etc. - she will do so.



  5. Default

    Grim advances 30 feet towards the lizardfolk as well and imbues his staff with nature's energy as he takes a defensive stance.

    Any hostile reaching within 5 feet of him will get hit by a polearm master reaction attack first.

  6. #456

    Default

    Ignatius, seeing the lizards in boats, gets the idea to try and strain their forces, split them up before they all come to shore at once. He snaps his fingers, and... nothing seems to happen.

    If this works, only some of them will be able to advance further... Focus on the ones coming to shore! Ignatius commands to his allies (Bonus action for Psychic Focus Telepathic Contact. Action for Wall of Repulsion at max range. DC 16 Wisdom Save)


  7. #457
    Join Date
    May 2014
    Location
    South Carolina
    Posts
    5,999

    Default

    Quote Originally Posted by Kerilstrasz View Post
    Vala's cloak waves slightly; just enough for three bolts to fly directly at the lizardmen spokesman.

    [roll0]
    [roll1]
    [roll2]
    [roll3]
    [roll4]
    [roll5]

    ((OOC: 1st bolt that hits apply..

    Also.. im shooting with my rubber tip bolts for non lethal ))

    "Weapons! Down!"
    Vala shouts in a commanding voice.

    ((OOC: Do i need an intimidation check? ))
    The lizardman has no time to be afraid of you before it is pummeled into unconsciousness by your bolts.

    Those of you moving forward quickly find yourselves in ankle deep water, and it would seem that the water gets deeper (at least deep enough for boats to pole through it) if you move further. Any movement further into the water will be difficult terrain.



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  8. #458
    Join Date
    May 2014
    Location
    South Carolina
    Posts
    5,999

    Default

    The lizardfolk pole their boats forward until they run into the psychic wall.

    Authentic Forum Dice-rollwis save - (1d20+1) [16]
    Authentic Forum Dice-rollwis save - (1d20+1) [13]
    Authentic Forum Dice-rollwis save - (1d20+1) [14]
    Authentic Forum Dice-rollwis save - (1d20+1) [14]
    Authentic Forum Dice-rollwis save - (1d20+1) [16]
    Authentic Forum Dice-rollwis save - (1d20+1) [15]
    Authentic Forum Dice-rollwis save - (1d20+1) [17]
    Authentic Forum Dice-rollwis save - (1d20+1) [19]
    Last edited by Rellott; 10-18-2019 at 11:57 PM.



    Come join us on Discord!

  9. #459
    Join Date
    May 2014
    Location
    South Carolina
    Posts
    5,999

    Default

    Some of the lizardfolk fall backwards into the water as they run into the wall and the boat slows to a stop. They are now 20 feet away from those of you who moved forward (Illimistra and Grim), and 60 feet away from your starting positions for those who didn't move.

    Even those in the water use their swim speeds to rise to the surface and launch their javelins along with the others, all aimed at those two who moved closer.

    Authentic Forum Dice-rollIllimistra - (1d20+4) [23] , Authentic Forum Dice-rollpiercing - (1d6+2) [3]
    Authentic Forum Dice-rollIllimistra - (1d20+4) [14] , Authentic Forum Dice-rollpiercing - (1d6+2) [6]
    Authentic Forum Dice-rollIllimistra - (1d20+4) [16] , Authentic Forum Dice-rollpiercing - (1d6+2) [7]
    Authentic Forum Dice-rollIllimistra - (1d20+4) [12] , Authentic Forum Dice-rollpiercing - (1d6+2) [6]

    Authentic Forum Dice-rollGrim - (1d20+4) [23] , Authentic Forum Dice-rollpiercing - (1d6+2) [3]
    Authentic Forum Dice-rollGrim - (1d20+4) [21] , Authentic Forum Dice-rollpiercing - (1d6+2) [8]
    Authentic Forum Dice-rollGrim - (1d20+4) [5] , Authentic Forum Dice-rollpiercing - (1d6+2) [7]
    Authentic Forum Dice-rollGrim - (1d20+4) [6] , Authentic Forum Dice-rollpiercing - (1d6+2) [6]

    You're all up!
    Last edited by Rellott; 10-19-2019 at 12:04 AM.



    Come join us on Discord!

  10. Default

    Grim barely pays mind to the one javelin that skips past his large shield and breaks against his armor, probably causing a minor bruise underneath.

    He charges the nearest lizardfolk with intent and swings his staff, which he imbues further with lightning magic before making his strike.

    Authentic Forum Dice-rollLightning Staff (Shillelagh) - (1d20+9) (18) [27] Authentic Forum Dice-rollBludgeoning - (1d8+5) (2) [7] Authentic Forum Dice-rollLightning - (1d4) (3) [3]

    He then mutters a quick incantation and thrusts his palm forward at his target (who he just swung at) and a spectral sword with the hilt shaped like a Dragon Head appears out of thin air next to it and swings at it.

    Authentic Forum Dice-rollSpiritual Weapon (Level 3) - (1d20+8) (20) [28] Authentic Forum Dice-rollForce Damage - (2d8+5) (5, 8) [18]

    For the duration of this battle, Grim is always attacking with an intent to disable and not kill unless otherwise specified.

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