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Thread: Chapter 1: It Begins

  1. #1051

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    Authentic Forum Dice-rollInitative - (1d20+3) (4) [7]


  2. #1053

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    Tie goes to the party. You have a wounded goblin you can advance on!


  3. #1055

    Default

    Jormud fires again, too.

    OOC
    Authentic Forum Dice-rollAttack - (1d20+5) (3) [8]
    Authentic Forum Dice-rollDamage - (1d6+3) (6) [9]

  4. #1056

    Default

    Dom fires and his mark is true. Dropping the wounded goblin. Jormuds flies as well but flies wide. The enemy is down!!

  5. #1057

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    If that means that the way is clear of guards, Grayson will move forward, collect his thrown javelin, and will continue on inside, nodding to Dom to see if he'd like to take point for traps and such or not.



  6. #1058

    Default

    Jormud moves up close, collect the bolt he can find, and then checks out the door:

    OOC:
    Authentic Forum Dice-rollPerception - (1d20+2) (15) [17]
    Authentic Forum Dice-rollInvestigation - (1d20+7) (13) [20]


  7. #1060

    Default

    Everyone collects their missing bolts and such and Jormud moves up ahead. The road you are on is over grown and not well maintained. The path up the stairs leads to an iron door, which is locked. There are arrow slits that overlook the path and are 10 feet above the ground.

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