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Thread: OOTA Chapter 5: Vorpal Sword in Hand

  1. #831
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    South Carolina
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    Default

    All your initiatives come before the ghoul's. If you have (or would have) readied an action on your turn, you can implement it now, as the ghouls begin to charge through the opening.



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  2. #832

    Default

    Malbocco strikes at the first charging ghoul so unlucky to cross his path.

    OOC:
    Attack
    Authentic Forum Dice-rollAttack - (1d20+10) (19) [29]
    Authentic Forum Dice-rollDamage - (1d10+7) (8) [15]
    Authentic Forum Dice-rollRadiant - (1d8) (6) [6]

    Authentic Forum Dice-rollAttack - (1d20+10) (13) [23]
    Authentic Forum Dice-rollDamage - (1d10+7) (9) [16]
    Authentic Forum Dice-rollRadiant - (1d8) (2) [2]

  3. #833

    Default

    As soon as Jimjar passes the others, he spins and takes a knee to ready a shot at the first ghoul to come close to one of his friends.

    (Jimjar is readying a sharpshooter shot for the first ghoul that comes within 5' of an ally for purposes of sneak attack)
    Authentic Forum Dice-rollReadied Attack - (1d20+5) (12) [17]
    Authentic Forum Dice-rollDamage - (1d6+15) (2) [17]
    Authentic Forum Dice-rollSneak Attack - (3d6) (2, 1, 2) [5]

  4. #834
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    May 2014
    Location
    South Carolina
    Posts
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    Default

    Malbocco nearly decapitates one with his first swing, but it seems like it takes more than near-decapitation to end a ghoul's unlife. (You can only make 1 attack as a readied action.)

    Jimjar ends his target.



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  5. #835

    Default

    Authentic Forum Dice-rollEldritch Blast - (1d20+9) [16]
    Authentic Forum Dice-rollDamage - (1d10+5) [9]

    (OOC: Readied action.)



  6. #836
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    May 2014
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    South Carolina
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    Shuushar finishes off Malbocco's target. Nyx still to go.



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  7. #837

    Default

    Nyx is quick to focus down whatever is left with her arrows flying through the air.

    Authentic Forum Dice-roll+1 Longbow - (1d20+10) (5) [15]
    Authentic Forum Dice-rollM.Piercing - (1d8+6) (3) [9]
    Authentic Forum Dice-roll+1 Longbow - (1d20+10) (14) [24]
    Authentic Forum Dice-rollM.Piercing - (1d8+6) (2) [8]

  8. #838
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    May 2014
    Location
    South Carolina
    Posts
    6,065

    Default

    Nyx injures the third ghoul to emerge from the tunnel with her one prepared shot, but doesn't bring it down. It and three more pour out of the tunnel and begin trying to bring Malbocco down for a feast.

    Authentic Forum Dice-rollclaw - (1d20+4) [16] , Authentic Forum Dice-rollslashing - (2d4+2) [5]
    Authentic Forum Dice-rollclaw - (1d20+4) [23] , Authentic Forum Dice-rollslashing - (2d4+2) [10]
    Authentic Forum Dice-rollclaw - (1d20+4) [8] , Authentic Forum Dice-rollslashing - (2d4+2) [7]
    Authentic Forum Dice-rollclaw - (1d20+4) [11] , Authentic Forum Dice-rollslashing - (2d4+2) [10]

    For any of these that hit Malbocco, he must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. He can repeat the saving throw at the end of each of his turns, ending the effect on himself on a success.

    Now you're all up for full turns.
    Last edited by Rellott; 08-03-2019 at 03:28 PM.



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  9. #839

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    "Mal!" Jimjar shouts as he fires two swift bolts in hopes of relieving his friend.

    (Action and Bonus: fire two sharpshooter crossbow shots at the ghouls. No movement. Sneak attack should happen if one connects since they are in melee with Mal)

    Authentic Forum Dice-rollSharpshooter attack 1 - (1d20+5) (1) [6]
    Authentic Forum Dice-rollDamage 1 - (1d6+15) (1) [16]
    Authentic Forum Dice-rollSharpshooter attack 2 - (1d20+5) (11) [16]
    Authentic Forum Dice-rollDamage 2 - (1d6+15) (4) [19]
    Authentic Forum Dice-rollSneak Attack - (3d6) (2, 3, 3) [8]

  10. #840

    Default

    Seeing so many ghouls surrounding Malbocco, Nyx runs up and causes a thundering boom to echo through the cave, catching as many of them in the blast as she can to alleviate some pressure on the half orc.

    (Moving into melee and casting Thunderwave, aiming to miss Mal and hit as many ghouls as possible)
    Authentic Forum Dice-rollThunder Damage - (2d8) (1, 3) [4] (DC 14 Con Save)

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