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Thread: Dice rolls

  1. #611

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    Authentic Forum Dice-rollnorth group orc or bugbear? - (d2) (2) [2]
    1=orc

  2. #612

    Default

    Authentic Forum Dice-rollbad things at 20% or below - (d100) (64) [64] bad thingsssss...

  3. #613

    Default

    Authentic Forum Dice-rollsurvival - (2d20b1+5) (2, 19) [24]

  4. #614

    Default

    Authentic Forum Dice-rollwisdom check to follow? - (d20) (11) [11] 17 or below does not follow.

  5. #615

    Default

    Authentic Forum Dice-rollknowledge of any caves or other defenses in the area - (d100) (78) [78]

    51 or above they know some place
    76 or above they know a good spot
    50 or below no clue.

  6. #616

    Default

    Authentic Forum Dice-rollmage has alarm spell? - (d100) (10) [10] 30 or less, yes he has it.

  7. #617

    Default

    Authentic Forum Dice-rollnight time search party location - (d3) (3) [3]

    1 search patrol is NW given the tracks.
    The other one will go in one random place. The group is SE.
    1=NE
    2=SE
    3=SW

  8. #618

    Default

    Authentic Forum Dice-roll25% chance of other action during the night - (2d100) (55, 64) [119]

  9. #619

    Default

    [rollv]=d2[/roll] lower is better

    [rollv]=d3[/roll]
    [rollv]=d3[/roll]
    init. cw1

  10. #620

    Default

    [rollv]=d2[/roll] lower is better

    [rollv]=d3[/roll]
    [rollv]=d3[/roll]
    init. cw1

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