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Thread: Lore and Information Thread

  1. #1

    Default Lore and Information Thread

    A Midseason's Court

    Devils have overtaken the Winter Court.

    Auril the Queen of Air and Darkness was supplanted half a century ago by an archdevil named Luprex she summoned, having underestimated his power. As the monstrous overlord attends to his own plane, he has left his conquered territory in the hands of his Steward, a darkly-armored devil whose cruelty and military prowess have allowed him to tame the court's domain- for now.

    Humiliated and enraged, Auril has taken increasingly aggressive steps to regain her former place. Chief among the possessions denied to her is the Black Diamond, a gem of incredible size and beauty possessing magical properties beyond mortal ken. Her followers grow more anxious and violent day by day, coming into conflict with the ever-increasing number of devils that take seats formerly devoted to eladrin bloodlines.

    The conflict extends even to the mortal plane, drawing adventurers with choice words to bear against Auril's cultists or Luprex's church. More dangerously, suggestions have been made within Titania's Summer Court to take Auril's side in the conflict and remove the Feywild's Infernal influence- not a certain proposal, given the destruction the devil caused when he arrived. It would require the aid of mighty Oberon, as great a hunter as Corellon himself, and many of the queens of the honey-combed, flower-covered Fields home to busy beefolk.

    Inter-court squabbling is broken up when a set of rogue Formorians begins conducting regular raids on all four courts. A set of lots are pulled to produce a 'neutral' party to deal with them. You, chosen to enter the lottery for your unique skills and bravery, have had your name drawn and set to join this strange band. When your hunt for the monsters is complete, you will be tasked to seek out treasures to win favors of the courts, sort out some of the more general conflicts, find out what issues lie at the heart of the matter, and solve them before war erupts.

    Initial Information:
    A Midseason Court is a Play By Post 5th Edition Dungeons and Dragons 5th Edition game. Despite the politically-charged name, this will primarily focus on dungeon crawling, questing, and general adventuring, interspersed with short periods of intrigue and/or interpersonal roleplaying. This game is set in the Feywild, but the qualities of the plane differ wildly from D&D/Wizards of the Coasts material.

    Posting Expectations:
    I expect players to post 2-3 times a week or more. After two weeks of no posting, I will contact you via PM. If you do not respond or respond and fail to provide a sufficient explanation for your lack of posting, I will give you two more weeks to rejoin the merry band before writing your character out of the game. If I need to remind you several times of your commitment for no good reason, I will give you a final warning before dropping your character from play if your patterns do not change. HOWEVER, that said, I completely understand how real-life issues such as deaths, power outages, personal illness or crisis can occur at the worst of times. Real life is always more important than the game. If you need to take some time to settle affairs or problems, I will gladly put your character on hold until the situation is resolved.

    Source Material and Character Creation:
    I will try to be open to any non-Player's Handbook material, but I will tell you if I don't wish to include the options- I find some of the spells and items in Xanathar's not to my liking, for example, but most of the archetypes I find fine. If you intend to apply with the Unearthed Arcana version of a character class, archetype, race, or feature, you must indicate which Unearthed Arcana you're referencing. The Lore Mastery Arcane Tradition (Feb 13 2017) will not be considered for play.
    If you intend to use homebrew material, races, or features, you must indicate so in your application and include a source from which I can see all of the features it includes. Failure to do so will be grounds for refusal. Basically, if I can't find it or I can't read it (it's behind a paywall, for example), I can't in good conscience allow it.
    Characters will be level 9, with their first level at maximum HP and every level afterwards given over to the HP rules given below. Mythweavers character sheets are preferred but not required for play.
    • For new characters, each stat will be generated by 4d6r1b3: 4d6, rerolling any ones and then taking the best three.
      • Extremely low scores will be considered for rerolling.
      • I will allow previously-created characters if they fit all other requirements, but their ability scores, equipment, HP, and magic items should be re-generated here. Exceptions may be made for this. Do not count on them.

    • You may possess one magic weapon, which has a +1 enhancement bonus, and two magic items I approve, neither of which may have a higher rarity than Rare.
      • If you somehow manage to convince me to allow such a high-rarity item anyways due to compelling story reasons, it will be your only such item, and you will get no +1 magic weapon.

    • Evil characters will be allowed, as it's partly to be expected given a court swarming with actual devils, but alignment and priorities should be conductive to play. Chaotic Evil madmen who don't take care to cover up their atrocities will be quietly swept away.
    • If your character originates from the Feywild, I will tell you what they know beyond the rest of the party based on their personal experiences. I have included a non-WOTC PC race native to the setting, Wildmen, which you may choose your character to be part of.

    • Due to your abilities, you have the favor of one of the courts of the Feywild, or are otherwise notable. Describe an adventure or accomplishment that made you notable or otherwise qualified you for the lottery. It has to be something someone else in the court is willing to vouch for- no keeping secret murders here. This is not a required part of the application, but it may make or break my choice.

    House Rules:
    • We will be using Milestone experience, and the group will level up together. Boons and other rewards will take the place of individual experience.
    • When you gain a level, you may determine your HP increase by taking the higher of either your hit die roll or the average, and then adding your Constitution modifier.
    • Lifestyle alternate rules will be used in place of listed GP, described in the post of the same name.
    • I will add relevant homerules or personal errata as needed in play. In the same vein, I will attempt to accommodate for player-favored house rules, but I am not promising any guarantees.
    Last edited by DarkisnotEvil; 10-01-2018 at 04:02 PM.

    Investigator 3- Athelos Rising

  2. #2


    Summer Court

    When mortals visualize the Feywild, they tend to imagine vibrant, immaculate eladrin cities placed in the center of dense, foreign forests oozing with magic and filled with strange creatures. Of all the courts, the Summer Court is closest to this tourist ideal. Brilliant cities hidden from casual observers can be found in glades along paths only the experienced can traverse. Wild parties and even wilder guests make day and night a pleasurable blur, a lotus-eating haven for those who cannot find satisfaction in mortal affairs. However, the Summer Court is as dangerous as it is wonderful, a fact most remember too late.

    Winter Court

    This cool, constantly ice-coated realm of the Feywild looks barren to those familiar with traditional tundra, but nothing could be further from the truth. The chilling cold bursts with furious, ruthless life, animal and person, that runs on a survival-of-the-fittest mindset. Life can be measured in gold- and bought and sold accordingly. Only those whose power goes beyond mere wealth are exempt from this rule. It was formerly even colder, but the infernal influence brought on by Luprex's entrance raised the temperature. Walking among the primarily eladrin population are sinister devils, tieflings, and other servants of Luprex, or simply those who share common ground with devils, such as a desire to hold slaves.
    Last edited by DarkisnotEvil; 01-29-2018 at 09:21 PM.

    Investigator 3- Athelos Rising

  3. #3



    Danger awaits the traditionally civilized in the Wildlands- nothing is safe, and few venture without preparing for the dark, misty jungles with extensive gear and twice as much training as they expect. Filled with tremendous lizards, most of which are predatory, any who survive carry magnificent tales of what lies beyond the safety of the other courts. This is the Feywild at its wildest, its most primal and dangerous. The leader of the court here reflects this- mighty Oberon, his justice struck with a wild swing of the sword, not a careful execution of law. The band of ragtag allies and tribes at his call makes up the Green Court, strong enough to face any of the others despite their inconsistency of alliance.

    The Fields

    Sickly sweet and abuzz with busy beefolk, the Fields are constantly in a state of political turmoil. Dozens of queen bees and hundreds of princesses vie for power and position among the humanoid insects. The magical royal honey leaders consume is more precious even than diamond dust, as it makes the difference between a royal and the empty-minded commoner. Unable to think beyond the next meal, workers hustle and bustle without understanding why, as their mother conspires to end her political rivals and expand her hive. Though pollen dust is on the wind, the sweetness of beefolk is tempered by certain bitter realities.

    Auril the Frostmaiden

    Cold and cruel, the formerly kind heart of Auril froze to bitter evil in ancient times after some dispute with her sister not many can recall the origin of. From that point forwards, she had her cultists summon blizzards to express her wrath and was known as the Queen of Air and Darkness. When she recently summoned Luprex, she was the weakest of the archfey and hoped to use his power to bolster her own. Too prideful to ask for help in a more humble fashion and risk repeating what occurred when she served Talos, she demanded his servitude. Outraged, he broke free of the summoning circle she had used and proceeded to wreak havoc on her court, eventually defeating and banishing her. Now, she slowly regains power, and her hatred for the devil lord has grown even greater.

    A bitter, vain, and evil archfey and intermediate deity, Auril demands her loosely organized clergy snuff out fire and use the powers she grants to make others fear her. The Winter Court was filled with unseelie fey, or those who did not find promises with mortals binding. Her capacity for hate seems odd to most people, as she seems to have no greater goal than to spread fear, gain power, and undermine her sister Titania. However, as of recent, her theological demands seem to be loosening. She only appears to desire an end to Luprex's grip on the Winter Court, and is willing to employ any method to obtain this end. Some people are beginning to expect she is moving away from evil, for whatever reason, but no true proof exists for this.

    Investigator 3- Athelos Rising

  4. #4

    Default Lifestyle Rules

    • Rather than keeping track of minutae for gold, player characters will have a Lifestyle rank from Wretched to Aristocratic as given in the Expenses rules. You get the benefits of living at your current Lifestyle level and will without fail have at least as much money on hand at a time as the appropriate Price/Day number. Failing to work or otherwise acquire means for living over a long period will cause you to decrease your Lifestyle rank. The Lifestyle Threshold value is the average amount of money you need to spend at once to lose the benefit of your lifestyle, or put into savings to gain the benefit of the next Lifestyle up. You cannot spend beyond your Lifestyle Threshold as a Wretched individual, and spending money at all provokes debtors, refusal, or other ills. Beyond Aristocratic lies Opulent, available only to the greatest of court, which provides more of the same benefits and a 30+ gp/day on hand purse. Referencing the manuals:

    Lifestyle Money on hand Lifestyle Threshold
    Wretched 1 cp 10 gp
    Squalid 1 sp 100 gp
    Poor 2 sp 200 gp
    Modest 1 gp 1,000 gp
    Comfortable 2 gp 2,000 gp
    Wealthy 4 gp 4,000 gp
    Aristocratic 10+ gp 10,000 gp
    Opulent 30+ gp at least 20,000 gp
    If that doesn't seem reasonable, consider that just food for a year at the 3 cp/day level comes to 10.95 gp, which is 11% of a Squalid person's income. Accounting for absolutely nothing else, not even lodging. Having squalid food and residence costs 1 sp a day, nearly 40% of personal income- for one person. Not accounting for any equipment that needs repairing or any new clothes or tools.

    • You may increase your Lifestyle rank through play. If it is not clear, I will tell you if you have enough money to purchase something of high value. All players, being notable, are in a Comfortable lifestyle initially. If you wish to begin at a higher or lower level, I will develop a boon or trouble to make up the difference.
    Last edited by DarkisnotEvil; 10-03-2018 at 05:16 PM.

    Investigator 3- Athelos Rising


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