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Thread: Galaga: Pre-assesment

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  1. #1

    Default Galaga: Pre-assesment

    The three of you have Professor Mukhopadhyaya for your next class. He ushers you out of the room at the end of History and Theory of Magic. When you return fifteen minutes later -joined by Joseline and Budai- you notice that the classroom has doubled in size. It is now a hundred feet by a hundred feet. All the desks and seats have been removed. The black marble floor has five chalk circles on it, each twenty foot in diameter. One circle is in the center of the room and the other four are in the corners. Mukhopadhyaya is standing at the front of the room.

    "Come in," he says. "Don't dawdle. We only have ninety minutes. Today I shall assess your magical skills to determine what areas you need the most instruction in. Each of you, stand in one of the chalk circles on the ground. It matters not which one you pick, so don't squabble over who gets to stand where. Once you all have entered a circle, your tests shall begin. I will not tell you what your test is, as I would also like to test your ability to think on your feet. Are there any questions?"

    "By the way," Mukhopadhyaya says. "If you leave the circle before the test is over, you will fail."

    Your classmates all step into their circles.

  2. #2

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    In Perfecting General Spellcraft, again with Professor Mukhopadhyaya, the samsaran saunters towards the closest unoccupied circle and hopes that the assignment will involve throwing spells at one another, since she finds her spellcasting for martial purposes lacking. She seems to have brought her big pepper grinder with her, for some reason. Rurik, her laconic and feathered familiar, is now perched in one of her shoulders, for a change.
    (Make a Will Save, DC 18.)




  3. #3
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    Authentic Forum Dice-rollWill Save - (1d20+3) (9) [12]

  4. #4

  5. #5
    Join Date
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    Using her club, the wizard tries to open the chest. If closed, she'll try to knock it over.

    [sorry for taking so long!]

  6. #6

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    You knock the chest over. As it hits the ground the lid pops open. A bronze key and a small drawing of a door spills out. The drawing is ripped in half.

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