Level & Equipment -
Create your character at level 1 with either the standard equipment package for your class/background or rolled gold. If you choose to roll for your gold, do that in this thread.
Then level up to level 5 using the leveling instructions in the PHB. For your level-up hit points, you may roll your hit dice in this thread and take the higher of either your roll or the average listed in the PHB for your class
, then add your CON modifier for each level up. You also gain 3 potions of healing, and 2 common/uncommon magic items or 1 rare magic item. These can be custom items within reason, though a custom item requires DM approval and/or creation. You also gain 300 GP that you could spend on mundane items during the character creation process, spend on a magic item (requires DM approval and pricing), or save for future use.
Ability Scores -
You may select your ability scores by using the standard array, the point buy system (27 points, cost for points is in the PHB), or rolling for your scores. If you choose to roll for your scores, please do so in this thread by rolling 6 times using the 4d6rb3 code [roll 4d6, re-roll 1s, and take the best 3] and then applying your rolls to whichever stats you want. If you roll scores that add up to less than 70, you may re-roll until your scores add up to 70 or more, or you may change to one of the other options.
All non-monstrous races and racial variants in all official sources are acceptable. Unofficial races or monstrous races require DM approval.
All classes, spells, feats, etc. in all official sources are acceptable for applications. Unofficial material requires DM approval.
– No evil-aligned characters.
You may choose one of the backgrounds as-written in official source material, or you may customize your background following the directions in the PHB for doing so. You may also create your background from scratch or use a homebrewed/3rd
party one. If you would like to create your background from scratch or use unofficial content, please run your plan by me for my review and sanction. You may do so either in this thread or in a PM.
The adventure provides some character bonds to help tie your characters into the world – they might also inform your character’s backstory. I have tweaked them a little bit, removed specifics, and given room for collaboration with me to allow us to more closely and realistically tie your character to the story. You may choose one of the following bonds in place of or in addition to a bond from your character background. (Remember that more bonds mean more opportunities for roleplaying and inspiration points!)
- Leosin Erlanthar, a wandering monk, once saved your life. Looks like it’s time to pay off that debt. He sent urgent word for you to meet him in Elturel, and sent you to join up with another group who are in Baldur’s Gate. [If you knew him well before/after he saved your life, you might know that he is a Harper agent. Why did you part ways?]
- Every five nights, you have a strange sequence of apocalyptic dreams. The world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness.
- Ontharr Frume, a crusading warrior and champion of good [paladin of Torm and a high-ranking member/leader of the Order of the Gauntlet; lives in the town of Elturel], is your friend and/or mentor. He’s asked you to go and aid the party who is currently in Baldur’s Gate.
- You have heard rumors that your close childhood friend has been kidnapped by a strange group of dragon cultists. Your investigations into the cult have led you to Baldur’s Gate. You must save him/her! [Instead of your childhood friend, it could possibly your childhood crush/sweetheart. I will provide a name, gender, and race based on your character and your preference for friend vs. crush/sweetheart. Think about what happened to make you part ways and whether you were on good terms when it happened.]
- Being the grandchild of a renowned dragon slayer is usually a good way to impress people, but just last week a gang of ruffians attacked you. You barely escaped with your life, but as you fled, the ruffians told you that the Cult of the Dragon never forgets and always avenges. You’re hoping to lie low until this blows over. [How many dragons did your grandparent slay? Were any of the dragons famous? Do you aspire to be like your grandparent, or do you just use him/her as a talking point?]
- On his deathbed, your father [or some other close relative] confessed that he had become involved with a group called the Cult of the Dragon. They paid him to smuggle goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in Baldur’s Gate. [Your relative most likely operated from Baldur’s Gate, Daggerford, Waterdeep, or the areas immediately around them. This means you are likely from there.]
- The dragons destroyed everything you hold dear. They killed your family and destroyed your home. Now, with nothing but what you carry on your back and a horrid scar of the near fatal wounds you sustained in the attack, you seek revenge. [Is the scar on a visible part of your body? Does it affect the way your character acts, moves, or speaks? The DM will tell you/work with you on what color dragon it was based on the rest of your background and where you are from.]
- You and your family [what was their relation to you? siblings, parents, spouse, children, or something else?] were members of the Cult of the Dragon, until your rivals in the cult arranged to wipe you out. Though they slaughtered your kin, you survived, but they think you’re dead. Now is your chance for vengeance! You have a hit-list of names you know were involved in the attack [I will provide these based on your character]. You are tracking down the cult after it ended its raids in the Greenfields earlier than planned.
- You have a secret. You once were a gold dragon who served Bahamut. You were too proud and vain, to the point that Bahamut decided to teach you a lesson. You have been trapped in a weak, humanoid body, with your memories of your former life but a dim shadow. You remember only one thing with perfect clarity: Bahamut’s command to go into the world and prove your devotion to the cause of good. If you prove worthy, on your death you will return to his side in your true form. [Note: see http://forgottenrealms.wikia.com/wiki/Gold_dragon for a write-up of the standard gold dragon characteristics.] [While this bond works fine as-is, you might think about what sort of form your extreme pride and vanity took as a gold dragon that would result in this sort of instructive punishment. What was your life like before and/or during this prideful stage?]
– You may be a low-ranking initiate of one of the factions available to players (Harpers, Order of the Gauntlet, Emerald Enclave, Lords’ Alliance, or Zhentarim). You can find out more about them on the official D&D website. You do not have to take the Faction Agent background (from the Sword Coast Adventurer’s Guide) to be a member, though this background could allow you to begin at a higher rank in the faction. You should run your planned affiliation by the DM to make sure that you are appropriately hooked in. Whether you join a faction or not, your character may or may not know about the existence or details of the various factions. Even if you are not already a member of a faction, you may be approached by an NPC inviting you to join sometime over the course of the adventure.
Character Sheets –
Please use Myth-Weavers sheets for 5e. They can be linked to, and anyone with the link can always see the most up-to-date version of your character. This makes my job as a DM easier if I need to double check something about your character or if someone needs to temporarily play for you during an extended absence.