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Thread: Chronicles of Misthaven campaign setting sourcebook

  1. #11
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    I get it on my PC and I've got Chrome. It's not even the first Google Doc to have done this. I've had to write every story in separate sections to avoid this.

  2. #12
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    Weird. I have no problems with it. Not on my phone, or my pc. Not even on my p.o.s. work pc with IE.
    Characters:
    - Executor Divine Katharina Durmond - Rise of the Runelords
    - Freya 'Forcefox' DeVos - Power Corrupts
    - Tycho Boughbreaker - Fall of Melior

    Campaigns:
    - Against the Shadow - Pathfinder Midnight campaign
    - Chronicles of Misthaven - Pathfinder Homebrew campaign

  3. #13
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    Okay. So, I've gone and rearranged things. The information is still incomplete, but at least it's hopefully better arranged. You can still follow the link Tiger provided at the top of this page if you've got a computer shipped direct from Krypton, or you can follow these links:

    Introduction, where you'll find:

    • Fancy fluff about the Setting documents themselves
    • Helpful tips on how to think about Misthaven


    It also contains the links below, so if you're going to bookmark only one link, this is the one you want!


    Chapter One: Character Races
    , where you'll find:
    • Context for many legacy races
    • New races
    • Context for monstrous races


    Chapter Two: Character Classes, where you'll find:
    • Contextual information for Pathfinder's base classes
    • New archetypes
    • New prestige classes


    Chapter Three: Character Essentials, where you'll find:
    • New social traits
    • New feats
    • New hero point uses
    • Notes on magic, including new and modified spells
    • New equipment


    Chapter Four: Misthaven, where you'll find information related to Misthaven's:
    • Geography
    • Government
    • Nobles
    • Guilds
    • Religions
    • History


    Chapter Five: Gods and Aspects, where you'll find information relating to the divine worlds that orbit and pervade Misthaven is next on my list after I clean up Chapter Four a bit more.

    Chapter Six: Campaigns will come after that.
    Last edited by theScrappy; 04-26-2017 at 11:46 PM.




  4. #14
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    2 new archetypes added in Chapter 2:
    Star Knight of Sylver (Paladin of Grace)
    Spellshield (Fighter, Yvas' church)

    Comments highly welcome.
    Last edited by Adanedhel; 04-27-2017 at 01:05 PM.

  5. #15
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    Anything I can do to help out with the project? Need a side hobby.

    (... may I edit spelling and grammar?...)
    Last edited by Doc-Holiday; 04-28-2017 at 01:12 AM.

  6. #16
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    These feats are modified

    Stalwart (Combat)
    Prerequisite: CON 13, base attack bonus +1

    Benefit: You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain DR 1/-. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1 and the DR increases by 1.

    Alternatively, while using the total defense action or fighting defensively action, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of DR.

    This damage reduction stacks with DR you gain from class features and armor, but not with DR from any other source, and lasts until the start of your next turn. If you are denied your Dexterity bonus to AC, you are also denied this DR.

    Improved Stalwart (Combat)
    Prerequisite: Stalwart, base attack bonus +11

    Benefit: Double the DR you gain from Stalwart.

    Combat stamina
    Change the benefit for the Power attack feat to: "If you spend stamina points to raise an attack roll using the Combat Stamina feat’s benefits, ignore an amount of your Power attack penalty equal to the number of stamina points you spent."

    Add a benefit for the Stalwart feat: "If you spend stamina points to raise an attack roll using the Combat Stamina feat’s benefits, ignore an amount of your Stalwart penalty equal to the number of stamina points you spent."





  7. #17
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    New class features for the fighter class:

    Man of the people (Ex)
    Fighter gains a bonus on Knowledge (local) checks equal to half her level (minimum 1).

    Antagonize (Ex)
    At 1st level, a fighter can make Intimidate checks to make creatures respond to him with hostility. Antagonizing a creature is a free action that does not provoke attacks of opportunity, can be taken during his turn, and has a DC equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. The fighter can not make this check against a creature that does not understand him or has an Intelligence score of 3 or lower. The fighter gains an insight bonus on the Intimidate check equal to his Strength bonus.

    If the check is successful, the creature flies into a rage. On its next turn, the target must attempt to make a melee attack or a ranged attack against against the fighter, target her with a spell, or include her in the area of a spell. The effect ends if the creature is prevented from attacking her or attempting to do so would harm it (for example, if she is on the other side of a chasm or a wall of fire). If it cannot attack the fighter on its turn, she may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks her. Once she has targeted a creature with this ability, she can not target it again for 1 day.

    If she fails, the creature is still forced to pass adjacent to her if any part of its movement is within 10' of her. This range increases by 5' at 5th level and every 5 levels thereafter, to the maximum of 30' at 20th level.

    Fighter can use this ability a number of times per day equal to his base fortitude save bonus.

    Bonus feats (Ex)
    This class feature is removed. If a fighter archetype replaces any of the fighter's bonus feats, she instead doesn't gain a combat feat for any of her combat styles at those levels.

    Combat style (Ex)
    At 1st level, a fighter can create 2 combat styles by selecting combat feats for each style. By choosing a combat style, she gains all the feats of the chosen style - 1 combat feat at 1st level, 2 combat feats at 2nd level and an additional combat feat every 2 levels thereafter, to a maximum of 11 combat feats at 20th level. She must fulfill prerequisites for all the feats chosen. Feats associated with a combat style count toward fulfilling prerequisites for other feats associated with the same combat style. She can create 3 combat styles at 6th level, 4 at 11th level and 5 at 16th level.

    She can change a combat style as a full round action which doesn't provoke attacks of opportunity. She can change any weapons and shields she is wielding as part of the same action. At 6th level, she can change a combat style as a standard action, at 11th level as a move action and at 16th level as a swift action.

    Starting at 3rd level, a fighter can also select an advanced armor training option associated with a combat style. She can select an additional advanced armor training option at 7th level.

    Starting at 5th level, a fighter can also select an advanced weapon training option associated with a combat style. She can select an additional advanced weapon training option at 9th level.

    Starting at 11th level, a fighter can also select an armor or shield mastery feat associated with a combat style. She can select an additional armor or shield mastery feats at 15th and 19th level.

    Starting at 13th level, a fighter can also select a weapon mastery feat associated with a combat style. She can select an additional weapon mastery feat at 17th level.

    Once any of the choices for a combat style are made, they cannot be changed for a particular combat style until she gains another fighter level.

    Listed below are some suggestions for combat styles.

    Dual wielding style: Two-weapon fighting, Two-weapon defense, Double slice, Improved two-weapon fighting, Two-weapon rend, Greater two-weapon fighting
    Recommended advanced armor training options: Adaptable training (Acrobatics), Armored sprint
    Recommended advanced weapon training options: Fighter's finesse, Effortless dual wielding, Trained grace, Defensive weapon training

    Ranged style: Point blank shot, Precise shot, Deadly aim, Rapid shot, Manyshot, Clustered shots, Improved precise shot, Point blank master, Snapshot, Improved Snapshot
    Recommended advanced armor training options: Armored sprint, Armor specialization
    Recommended advanced weapon training options: Trained initiative, Fighter's reflexes, Defensive weapon training, Versatile training (Perception, Stealth), Weapon mastery

    Two-handed style: Power attack, Cleave, Great cleave, Vital strike, Improved vital strike, Greater vital strike
    Recommended advanced armor training options: Steel headbutt, Armored juggernaut, Armor specialization, Armored sacrifice, Unmoving
    Recommended advanced weapon training options: Focused weapon, Warrior spirit, Weapon sacrifice, Defensive weapon training

    Tactician style: Combat reflexes, Stand still, Poised bearing, Combat patrol, Pin down, Imposing bearing
    Recommended advanced armor training options: Steel headbutt, Armored master (Imposing bearing)
    Recommended advanced weapon training options: Weapon mastery (Difficult swings), Warrior spirit, Abundant tactics, Fighter's tactics

    Defensive style: Stalwart, Improved bravery, Inspiring bravery, Improved stalwart
    Recommended advanced armor training options: Armored juggernaut, Armor specialization, Armored sacrifice, Critical deflection, Armored confidence
    Recommended advanced weapon training options: Trained initiative, Fighter's reflexes, Weapon sacrifice, Combat maneuver defense

    Combat stamina (Ex)
    Fighter gains combat stamina as a bonus feat at 1st level.

    Makeshift artificer (Ex)
    At 5th level, when she uses the action to change her combat style, the fighter can also shift all weapon enchantments and magic properties between the weapons and shields wielded. Magic weapon and shield properties that are limited to certain kinds of weapons or shields are still transferred, but don't function on weapons or shields that couldn't have been originally enchanted with such properties.

    Also, she gains Master armorer advanced armor training at 5th level. If she already has it, she can select any other advanced armor training option she qualifies for.

    Weapon specialist (Ex)
    At 5th level, fighter gains the Weapon specialist advanced weapon training option, except there is no limit to the number of feats he can apply to weapons in the same weapon group.

    Combat competence (Ex)
    At 5th level, fighter gains the Combat competence advanced weapon training option.





  8. #18
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    Modified class features for fighters:

    Skill Ranks Per Level: 4 + Int modifier.
    Lore warden and tactician fighter archetypes gain 6+Int modifier skill ranks per level instead of 4+Int modifier.

    Class skills: Knowledge (local) becomes a class skill

    Advanced weapon training: Item mastery is not allowed





  9. #19
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    LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
    1+1+2+0+0Antagonize, Man of the people, Combat style (full round, 2 styles), Combat style feats (1), Combat stamina
    2+2+3+0+0Combat style feats (2), Bravery +1
    3+3+3+1+1Armor training, Combat style advanced armor training (1)
    4+4+4+1+1Combat style feats (3)
    5+5+4+1+1Weapon training, Makeshift artificer, Weapon specialist, Combat competence, Combat style advanced weapon training (1)
    6+6+5+2+2Combat style feats (4), Combat style (standard, 3 styles), Bravery +2
    7+7+5+2+2Armor training, Combat style advanced armor training (2)
    8+8+6+2+2Combat style feats (5)
    9+9+6+3+3Weapon training, Combat style advanced weapon training (2)
    10+10+7+3+3Combat style feats (6), Bravery +3
    11+11+7+3+3Armor training, Combat style (move, 4 styles), Combat style armor or shield mastery feats (1)
    12+12+8+4+4Combat style feats (7)
    13+13+8+4+4Weapon training, Combat style weapon mastery feats (1)
    14+14+9+4+4Combat style feats (8), Bravery +4
    15+15+9+5+5Armor training, Combat style armor or shield mastery feats (2)
    16+16+10+5+5Combat style feats (9), Combat style (swift, 5 styles)
    17+17+10+5+5Weapon training, Combat style weapon mastery feats (2)
    18+18+11+6+6Combat style feats (10), Bravery +5
    19+19+11+6+6Armor mastery, Combat style armor or shield mastery feats (3)
    20+20+12+6+6Combat style feats (11), Weapon mastery





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