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Thread: Team Alabaster: Whispers in the attic.

  1. #1
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    Default Team Alabaster: Whispers in the attic.

    The walk to the cathedral district is a short one. From your newly refurbished citadel over paved streets; a big difference with the mud and refuse strewn streets of the outskirts. Everything here is so tidy and neat and roomy. At all times there's room enough to walk side by side and there never any street fights going on. Guild enforcers are almost everywhere and always smile and nod to all passers by even if they are heavily armed.
    The address to the former orphanage, now construction site, you have to clear out is not far into the cathedral district and close by the cathedral of Tycho and the cathedral of Yvas. Standing before it you see it's a large building, nearing the size and dimensions of your new citadel. The windows are boarded up and only on the ground floor do you signs of started demolition and construction. Here too, everything is boarded up.
    Characters:
    - Executor Divine Katharina Durmond - Rise of the Runelords
    - Freya 'Forcefox' DeVos - Power Corrupts
    - Tycho Boughbreaker - Fall of Melior

    Campaigns:
    - Against the Shadow - Pathfinder Midnight campaign
    - Chronicles of Misthaven - Pathfinder Homebrew campaign

  2. #2
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    As they walk Sarvine takes the opportunity to take in the sights and smells of money, or at least its affects. It was nice to get away from the unwashed masses every once in a while.
    She leans over to Tarsus and gives him a poke in the side. "​Find anything out about this place in your search? Any hints of what we might be facing like undead orphans or just a bunch of goblin hobos? "


    “Defend the weak, protect both young and old, never desert your friends. Give justice to all, be fearless in battle and always ready to defend the right."

    —The law of Badger Lords”
    Brian Jacques, Lord Brocktree

  3. #3

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    "Will be easier to sort them out, if it is." Snikt mused idly. "Might be able to get ourselves some early staff, if the race is right."

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    "Only ghost stories," Tarsus replies to Sarvine as they approach. "Sorry, Shanky; no goblins. Some unlucky fellow found the decomposed body of a priest, and this city being what it is, the orphans have a lot to be angry about with him." The cleric looks around at the architecture, in the cathedral district, the different faiths like light through the prism that hangs from a thread tied around his wrist, occupying the place of his old Sarenite symbol. Their focused faith strikes him as quaint, and he harbors a silent grimace at his former self. "But the voices folks heard weren't of children. Two more men disappeared, and the workers are afraid to keep going, both because, you know—vanishing—but also because apparently they left nothing but their angry voices behind. I just hope it's not another morphean."




  5. #5

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    "Darn..." The Gobbo snapped his fingers. "Hrm... Any chance you could deal with it diplomatically, if it's an intelligent undead?" He asked Tarsus. "You're the cleric and all, this is your sorta territory."

  6. #6
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    Tarsus shrugs at Snikt. "I suspect not. We've never been that lucky." With a sigh, he approaches the front door. "Let's get this over with."

    ((We're waiting on Elsa, right? If Doc is gone until Thursday, should we just move ahead with Elsa NPC'd until then?))




  7. #7
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    Elsa trailed behind, then ahead, then behind again during the entire trip. She moved fairly gracefully and thoroughly enjoyed catching the attention of just about every male they passed, managing to cause a hapless fellow to collide with a post with little more than a wink and a greeting. She wore the White Star guild uniform as part of her ensemble, an attractive but not overly provocative combination of leather armor and simple but attractive dress with almost invisible arcane patterns. Elsa seemed to specialize in attire that both complimented her natural beauty but also left plenty of room for mystery.

    "Why would the orphans be angry with the priest of this old place?"


    She asked in a casual tone though the gaze she cast over her shoulder suggested the question was anything but casual as she checked the weight of her spellbook in her right hand.

    "Or the workers who never knew him, for that matter..."


    Elsa turned away from Tarsus with a motion that made her long auburn hair dance in a playful sort of way.

    "What can you tell us about the Orphanage? What sort of faith were they? Any rivals in the area?"

  8. #8
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    Default Team Alabaster: Whispers in the attic.

    "Orphans believe in whatever god gets them food, water, and shelter from the elements and evils in the world," Tarsus replies. "Men of the cloth have their demons, just as any other," he explains. "Street kids learn quick that sometimes a man gets close to you because he wants to save your soul, and sometimes because he wants something else."

    As he enters, the cleric looks around, casually. If what they were looking for was on this level, hardly any work would have been done. "Mange and I avoided orphanages. Probably ended up with fuller fleas than bellies, but we knew we could trust each other."




  9. #9
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    After opening up the boarded up main entrance you step inside. It's a large room with multiple doorways to your left and right and s big broad staircase going up and splitting halfway to lead to either side of the building. There are some tools and construction materials lying around as you would expect. All the windows are boarded up letting only a little light inside.
    On the platform halfway up the stairs a small figure sits, dressed in rags with it's back to you. When you step inside it half turns to reveal it wearing a large dogs skull on its head as a mask. Skittish it gets up and dashes up the stairs and out of sight.
    Characters:
    - Executor Divine Katharina Durmond - Rise of the Runelords
    - Freya 'Forcefox' DeVos - Power Corrupts
    - Tycho Boughbreaker - Fall of Melior

    Campaigns:
    - Against the Shadow - Pathfinder Midnight campaign
    - Chronicles of Misthaven - Pathfinder Homebrew campaign

  10. #10
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    "Allright then. Looks like we might be dealing with either kids being kids, or kids influenced by a cult. Who wants to fight a cult? Wouldn't that be fun?"
    Sarvine talks to herself as she immediately begins to scan the area for magical influences as well as more mundane ones-any odd symbols, smells, tracks, everything she can think of.

    Perception-Authentic Forum Dice-roll( d20+8 ) [17]

    (Use Detect Magic)


    “Defend the weak, protect both young and old, never desert your friends. Give justice to all, be fearless in battle and always ready to defend the right."

    —The law of Badger Lords”
    Brian Jacques, Lord Brocktree

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