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Thread: Team Obsidian: All quiet in Artumen.

  1. #21
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    Trees indeed don't grow this fast. There are some kinds of fey that would be able to make them do that however.
    As you scan the camp, which is fairly large, you see discarded clothing all over, strewn around haphazardly. Wherever the guild members went it looks they didn't need clothes.
    Authentic Forum Dice-rollstealth - (1d20+19) [21] ((those that haven't, make a Perception roll.))
    Characters:
    - Executor Divine Katharina Durmond - Rise of the Runelords
    - Freya 'Forcefox' DeVos - Power Corrupts
    - Tycho Boughbreaker - Fall of Melior

    Campaigns:
    - Against the Shadow - Pathfinder Midnight campaign
    - Chronicles of Misthaven - Pathfinder Homebrew campaign

  2. #22
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    Sep 2014
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    Authentic Forum Dice-rollPerception - (1d20+4) [5]




  3. #23

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    Authentic Forum Dice-rollperception - (d20+15) (3) [18]

    ((As a reminder for myself mainly. Druid's get a +4 situation bonus against spell-like and supernatural abilities of fey))

  4. #24
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    From out of the corners of your eyes some of you spot diminutive winged figure glide down toward you. Their oversized mouth filled with big hungry teeth and their large flappy ears frayed and black tipped. I. Their tiny hands they hold oversized pliers.

    Authentic Forum Dice-rolltooth fairy initiative - (1d20+2) [3]

    Surprise round:
    Characters:
    - Executor Divine Katharina Durmond - Rise of the Runelords
    - Freya 'Forcefox' DeVos - Power Corrupts
    - Tycho Boughbreaker - Fall of Melior

    Campaigns:
    - Against the Shadow - Pathfinder Midnight campaign
    - Chronicles of Misthaven - Pathfinder Homebrew campaign

  5. #25
    Join Date
    Jan 2013
    Location
    Wilrijk
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    Default

    Authentic Forum Dice-rollperception - (1d20+9) [14]
    Authentic Forum Dice-rollinitiative - (1d20+2) [19]

  6. #26
    Join Date
    Nov 2012
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    Zagreb, Croatia
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    Default

    Authentic Forum Dice-rollinitiative - (1d20+2) [3]
    Authentic Forum Dice-rollEdgar initiative - (1d20+2) [15]

    If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll to determine which one of them goes before the other.





  7. #27
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    Nov 2012
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    Zagreb, Croatia
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    Authentic Forum Dice-rolltiebreaker - (1d20+2) [5]

    Edgar grabs a dose of alchemist's fire from Oparal's bandolier and prepares to protect them.

    Oparal casts mage armor, focusing on extending the spells duration.

    Actions
    Edgar: Move - retrieve alchemist's fire
    Oparal: Standard - cast mage armor, expending a point from arcane reservois to increase CL by 2 (CL 7)





  8. #28
    Join Date
    Sep 2014
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    Southern California, USA
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    Default Team Obsidian: All quiet in Artumen.

    Authentic Forum Dice-rollInitiative - (1d20) [12]




  9. #29

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    Authentic Forum Dice-rollInitiative - (d20+3) [20]

  10. #30

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    Authentic Forum Dice-rollSarith and Trinket Init - (d20+5) (9) [14]

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