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Thread: Episode 3: Dragon Hatchery

  1. #11

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    Fade follows her companions keeping her head down, but eyes constantly scanning the hunters, making sure they or someone else does not attack their backs as they move through the camp.

  2. #12
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    Default Episode 3: Dragon Hatchery

    The hunters pay no more attention to you. The dragon dog has got its head down in the hole it is digging and doesn't even notice you passing. Please specify how you approach the cave entrance.
    [ooc: unless you take some other action on the way to the cave entrance, I'll post what you see and provide a link to the Roll20 map this evening.]
    Last edited by Rellott; 12-17-2015 at 04:39 PM.



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  3. #13
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    Mindartis is first to arrive at the cave entrance. He stands outside waiting for his companions to join him

  4. #14
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    As you approach the cave, you are able to see inside. The ceiling quickly lowers to about 15 feet high. You can see three natural stone columns around the room, and about 90 feet in appears to be some sort of drop-off. At least the part of the cave you can currently see is brightly lit as sun comes in from outside. The floor has several bodies of dead humans piled near the northern wall, some with open torsos and others with missing or burst-open heads.

    ((Here is a link to our Roll20 game. Please let me know if/how it works for you.))
    Last edited by Rellott; 12-17-2015 at 09:27 PM.



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  5. Default

    (Map's working great! Also now you would know why all my characters have the initials GG :P)

    Grim squints at the sight of the dead human bodies. He assumed that they were used to feed the drakes that the cult kept in there. He expected the drakes to be gone with the main body of the cult forces, but he did issue a warning to his comrades.

    To a dragon, a human and a sheep were alike, both were prey. He could not find fault with a dragon eating a human more than he could find fault with himself eating chicken. Still, he was a human himself, and so he couldn't help but feel anger over any creature feeding over his own kind.

    "We should be careful, there might be a few drakes still inside", he said and proceeded to take point. "Allow me to venture at the head of our group."

  6. #16

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    Erevenn allows Grim to do so but follows close

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  7. #17

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    Vala follows Grim, paying attention around her for anyone(thing) that may lurking.


  8. #18
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    Mindartis joins the end of the group.

  9. #19
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    As you move into the cave, you hear the sounds you would usually associate with a cave, like dripping water, the wind moaning across the entrance, and the scrabbling of tiny animals among the rocks. You think you hear other sounds somewhere deeper in the cave, but the echoes jumble them and make it impossible to tell where the sounds are coming from.

    One sound you definitely hear is the flapping of a cloak and a muttered curse as two cultists with scimitars and leather armor fail miserably at preparing to ambush you. They are about 25 feet in front and to the south of Grim, in an alcove jutting off to the south of the main portion of this room of the cave. They are about 30-35 feet feet away from the rest of you.

    Roll initiative!
    Authentic Forum Dice-rollcultist 1 - (1d20+3) [12]
    Authentic Forum Dice-rollcultist 2 - (1d20+3) [4]

    Dragon Hatchery 1.png
    Last edited by Rellott; 12-18-2015 at 09:19 PM.



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  10. #20
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    Initiative:Authentic Forum Dice-roll(1d20+3) [10]

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