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Type: Posts; User: magrat4

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    Manuevering in Combat with Special Movements:...

    Manuevering in Combat with Special Movements: Fly, Burrow, Climb, or Swim (not to be confused with "Combat Maneuvers")


    Sometimes a special form of movement with its own speed (like Fly or Climb...
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    Combat Manuevers, Part I: For a combat...

    Combat Manuevers, Part I:

    For a combat manuever you roll with your Combat Manuever Bonus (CMB), which is d20+ BAB + Str mod (+ any mod from an applicable Feat like Improved Grapple or Agile...
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    Special Combat Modifiers, Part I: Your GM is...

    Special Combat Modifiers, Part I:

    Your GM is responsible for enforcing all of these in our game, so you do NOT need to include them in your rolls and calculations. However you should be aware of...
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    "ACTIONS" in Combat Part II: Attacks of...

    "ACTIONS" in Combat Part II: Attacks of Opportunity
    As GM I will be rolling and resolving ALL Attacks of Opportunity for efficiency reasons, but you should know about them so you can make informed...
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    "ACTIONS" in Combat Part I COMBAT ENCOUNTER...

    "ACTIONS" in Combat Part I

    COMBAT ENCOUNTER INTRODUCTION:

    In a combat encounter the game is broken into units of time/activity called “combat rounds,” and it is turn based according to...
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    Pathfinder Mechanics and Rules

    This will be the mechanics and rules teaching thread to make this game beginner friendly.

    It will help to have a Pathfinder Character Sheet in view while you read, like this one:...
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