Character Name
Player
Campaign
Current XP
Next Level XP
Level
Class
Paragon
Epic
Race
Size
Alignment
Deity
Age
Gender
Height
Weight
Eyes
Hair
ABILITY SCORES
Ability
Score
Mod
Mod+1/2 Level
STR
CON
DEX
INT
WIS
CHA
DEFENSES
Defense
Score
Armor
Shield
1/2 LVL
Abil
Class
Feat
Enh
Misc
Misc
AC
= 10 +
+
+
+
+
+
+
+
+
Fort
= 10 +
+
+
+
+
+
+
Ref
= 10 +
+
+
+
+
+
+
+
Will
= 10 +
+
+
+
+
+
+
HEALTH
Max HP
Bloodied
Current
1/2 HP
Healing Surges
Surges/Day
Surge Value
Current Surges
1/4 HP
Temp HP
2nd Wind
Death Saves
SENSES
Sense
Score
Base
Skill
Bonus
Passive Perception
= 10 +
Passive Insight
= 10 +
INITIATIVE
Total
Dex
1/2 LVL
Misc
Init
=
+
+
ACTION POINTS
MOVEMENT
Score
Base
Armor
Item
Misc
Speed
=
+
+
+
Total Attack Bonus
1/2 Level
Ability
Class
Prof
Feat
Enh
Misc
MELEE
=
+
+
+
+
+
+
Weapons:
RANGED
=
+
+
+
+
+
+
Armor:
Weapon
Prof
Total Attack Bonus
vs Defense
Damage
Range
Special Properties
Group
Ammunition
Weight
Size
Weapon
Prof
Total Attack Bonus
vs Defense
Damage
Range
Special Properties
Group
Ammunition
Weight
Size
Weapon
Prof
Total Attack Bonus
vs Defense
Damage
Range
Special Properties
Group
Ammunition
Weight
Size
Weapon
Prof
Total Attack Bonus
vs Defense
Damage
Range
Special Properties
Group
Ammunition
Weight
Size
Armor/Protective Item
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Min Enh Bonus
Shield/Protective Item
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Min Enh Bonus
Protective Item
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Min Enh Bonus
Protective Item
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Min Enh Bonus
RACE FEATURES
CLASS FEATURES
Feats & Special Abilities
Skills
$SkillEdit
Skill Name
Key
Ab
Skill
Mod
Ab +
1/2 LVL
Trained
(+5)
Misc
Mod
Check
Pen
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
=
+
+
+
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Powers
Name
Level
# Used
Name
Level
# Used
Utility Powers
Rituals
Currency
Other Notes
.
Show Printable Version
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Personal
Party
ad
ad
pp
pp
gp
gp
sp
sp
cp
cp
gp
gp
-------------------Rituals------------------------- ----Starting Rituals---- Enchant Magic Item (PHB1, 304) Disenchant Magic Item (Special: No Component Cost) (PHB1, 304) Make Whole (PHB1, 309) Brew Potion (PHB1, 301) -------------------------Wish List ------------------------------------ In General: I like things that give me or my allies increased mobility, could allow me to get combat advantage without flanking, or widen my arsenal of possible attacks. If you're interested in making customized item for me, then I would highly enjoy working with you on that. I also like telepathy, but there's not all that many ways to gain that. Note: Currently, they way they've errataed the items that add to healing, the Artificer can't use pretty much all of the items that give a bonus to healing powers. If you were to drop that restriction for my Healing Infusions, that would be really cool and would open up a variety of stuff. Weapons/Implements: I only use Falchions for weapons and implements (as I can use Falchions as a "Weapliment"). While, not necessarily something I would want out of an item, if you were to allow me to use my Falchions as an implement without the necessity of spending a feat, I would enjoy that. Flesh Grinder (AV2, 18) Ravenclaw Warblade (AV2, 21) Stormbiter Warblade (AV2, 23) Armor: I don't qualify for any non-leather armor proficencies; nor does it look like I'll ever qualify for them. So leather is good. When we start getting into Masterworked Leather; I'd prefer the armors in PHB2 that give a higher bonus to AC rather than the ones in AV1 that give a bonus to reflex; cause in my experience Artificers can get a bit low on the defense side without some sort of boost. I couldn't find any armor that I liked; if you wanted to give me a normal +2 armor, that would be just peachy with me. This might be a good place to try out a custom item if you were willing. Neck: (Note: I'd prefer that you fluff these as "Cloaks") Medic's Amulet (AV2, 67) Orcs Eye Amulet (AV2, 67) Deep Pocket Cloak (AV2, 97) (Note: Item Set item. It's just cool, so I like it. The rest of the item set is kind of meh; but I do like the group set effect) Rings: We don't really have to worry about these for a while. Might also be a good place to homebrew up some stuff, or even have a minor group item. Other: L10: Belt of Blood (AV1, 164) L7: Boots of the Fencing Master (AV1, 127)
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