Here is where our currently active PbP games can be found. Game forums here will be deleted only when there have been absolutely no new posts for at least 90 days (about 3 months), or upon request. The only thread that should exist outside the sub-forums here is the Absence Thread. Do NOT create any other threads in this main forum if you are not a Staff Member.
The party are a group of samurai in feudal-era Japan. They come of age right as a succession war threatens to destabilize the nation.
Official D&D 5e Adventure, Elemental Evil storyline, Forgotten Realms setting.
Alliance is a small city founded by all five of the major races seeking to prevent another Great War. Due to a series of strange events, the city is presently cut off from the other civilizations. They will have to work to uncover what is happening in the city and work to stop the forces that are slowly building against them.
Fantasy Batman using Magnimar as the backdrop for Gotham City
From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror! Amid the mists of this land of dark superstition and dread secrets, six adventurers, gathered by the death of a common friend, find themselves caught up in a terrifying trek across a land of lurking horror and ancient mystery.
Rumbling thunder pounds the spires of the ancient castle Ravenloft. The wind’s howling increases as the vampire Count Strahd von Zarovich turns his gaze down toward the village of Barovia. The master of Castle Ravenloft is having guests for dinner—and you are invited.
Despite the politically-charged name, this will primarily focus on dungeon crawling, questing, and general adventuring, interspersed with short periods of intrigue and/or interpersonal roleplaying. This game is set in the Feywild, but the qualities of the plane differ wildly from D&D/Wizards of the Coasts material.
Students at the prestigious Laghara Academy of Magic try not to get killed while doing homework, going on field trips, and possibly combating the forces of evil if they're into that kind of thing.
This is a home brew/mash up of a prelude adventure to the Ironfang Invasion Pathfinder Adventure Path. This Adventure will have a similar geography but will definitely not be the same as the Adventure Path books.
What seems at the beginning to be organized banditry unfolds into a world-shaking event – the attempted summoning of the chromatic dragon goddess Tiamat – with you and your companions right in the middle of it all!
Winter is coming and all of Westeros must band together to defeat the Night King and his army of White Walkers.
20 years of peace has come to an end and new heroes untouched by the Caress of the Sindari have been sought to stop the forthcoming plague of evil.
The Eracian Empire is facing troubling times, and the secretive leader of the Imperial Corps is recruiting agents to protect the realm from internal violence, monsters, and the supernatural.
This campaign is set to start out with a group of level 1 adventurers who, in the course of making a living, will find a world of adventure and excitement that will lead to amazing changes in the world of Mithumar, for better or for worse.
A group of people looking for a fresh start join a nautical based detective agency.
The Unquiet Lands hosts a long-running play-by-post heroic fantasy campaign and two biweekly chat sessions, now running on The Tangled Web.
A lot of ancient temples, ruins, fortresses and what not have gone undisturbed for far too long. It is time to kill most of the creatures that now dare call these dungeons home and rid their corpses of all the good stuff. [An official collection of dungeons converted from older editions tied together in an episodic campaign]
In the sleepy coastal down of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary runelord and keep him from reclaiming his lost kingdom of greed?
Twenty-five years after the mysterious alien Supreme Force appeared, several superheroic factions struggle for power.
The Heroes have fallen and the undead roams the street, people goes missing and sickness spread.. Buts its all good! .. The undead.. IS US!
This is a D&D 5E campaign. It will appear under the Dungeons and Dragons Play by Post campaigns board. It has 6 confirmed players, and is ready to launch.
A homebrew Pathfinder campaign, wherein heroes forged in hardship and fellowship must unravel the mysteries behind the corrupt experiments of an eminent college, strange miracles, unnatural disasters, baffling invasions, and other chaotic events all over Golarion. Together they will root out the seeds of chaos---and, occasionally, plant them.
After being captured by the drow, your main concern is getting out of the Underdark alive. This isn't an easy task at the best of times, but with the Demon Lords unleashed from the Abyss, it's even more difficult. Escape the Underdark, warn the surfacers of the danger beneath their feet, and return to send the demons back where they came from.
The multiverse has long been governed and shaped by the Gods. Gods who have assumed the role of creator, caretaker, and even destroyer. The Gods have joined forces to combat these threats and retain their power for they fear what would come to pass if it falls in the hands of the rival faction(s). Little is known at this point and you are the soldiers that have been chosen to be the vanguard of the Gods' response. Your character is a half-dragon demi-God who possesses the traits of both your God ancestor and your Dragon ancestor. The blood of both a God and a dragon flows in your veins and makes you uniquely qualified for this situation. Your travels will take you to multiple universes and worlds to resolve situations, gather allies, and enact the Gods' wrath upon those who dare seek war.
Each of you have wound up in the town of Brewerton, home to some of the best ale around, to begin a life of adventure and fortune. But what awaits you may not be exactly what you expect.
The Moonsea is a bleak frontier. You had volunteered like many others to come to the edge of civilization. The lure of free passage on a ship bound for the city of Phlan was too tempting, and the promise of glory and riches even more so. Phlan was a ruin crawling with orcs and worse. A band of adventurers and merchants had carved out a little district by the docks and were desperate to keep it. They needed swords and were willing to pay good coin.
The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known!
A group of adventurers gather in the small village of Rosebush in the Kingdom of Hyperboria. The goal of the game is to help Berenion practice GMing.
A game of adventure. You are adventurers seeking glory and coin as you undertake various jobs throughout the country of Esteria. Will you find riches beyond imagination, or will you find death at the hands of the creatures that guard the treasures of this world?