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Forum: D&D/Pathfinder Play by Post

Here is where Play by Post games that use any edition of the D&D game system can be found, including Pathfinder. Game forums here will be deleted only when there have been absolutely no new posts for at least 90 days (about 3 months), or upon request. Do NOT create threads in this main forum if you are not a Staff Member.

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  1. A fantasy crusade to free the world from an evil tyrant.

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    1. Sleepius

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  2. Venture forth to discover the cause of the Rise of the Great Wyrm in Waterdeep, and piece together the meaning behind the Dragonrise. A continuation of Hideous’ Dragonrise campaign.

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    1. Axiie

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  3. Survival in a hellish demiplane, known only as The Prison.

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    1. Axiie

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  4. What wouldn't you do for gold ? This is a Tale of Thieves striked with Ambition and Dreams !

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    1. Karezak

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    • Threads: 3
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  5. It's time for the Small Folk to take up arms against the Giants.

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    1. daraghkeelty

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  6. A sandbox campaign in a homebrewed world. The story started in a prison in the Kenku nation of Wallah and quickly escalated into a nation ripe with political turmoil.

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    1. Backlum

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  7. Four brave adventurers will place all they have to give on the line to try to defeat one of the greatest monsters of their time: Dracula.

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    1. Light

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  8. The story of a group of Wuxia hero investigators who take on a missing persons case in a foreign country.

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    1. Isada

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  9. 20 years have past since the Chroma Enclave attacked. Vox Machina's efforts to defeat them turned successful. Tal'dorei is now being reborn and growing again. The group has ventured to the town of Byroden. There, their adventure begins.

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    1. Asher

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  10. An experiment.

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  11. The God Kor is dying and is looking for adventurers to help him, from withering away into dust, for he is the only thing stopping the evil Goddess Teya from starting the Apocalypse.

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    1. DarkisnotEvil,
    2. Adonis53

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    • Threads: 7
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  12. Official D&D 5e Adventure, Elemental Evil storyline, Forgotten Realms setting.

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    1. Rya.Reisender

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  13. Reports of giant attacks throughout the North have reached the coastal cities of Luskan, Neverwinter, and Waterdeep, stoking fears that the giants are waging war against humans, dwarves, elves, and other small folk. Who will be called to help?

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    1. Asher

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  14. The sword coast is no stranger to weird events, having witnessed its own fair share of tragedies and mysteries. However, the frequency of such happenings has escalated at an alarming rate in the past few months. Pirates on the Dessarin river, monster sightings throughout the slumber hills, bandits on the roads -- all too close to the lands of civilized folk. To top things off, a delegation from the dwarven city of Mirabar has gone missing. Are these events all some bizarre coincidence, or is there a deeper reason behind them? Working through its prophecies, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?

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    1. theskyvalker

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  15. Interesting events unfold when a tabby cat with a note saying "Follow me" recruits a band of fresh adventurers from The Fallen Tower Inn in Neverwinter.

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    1. theskyvalker

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  16. Homemade, one-shot adventure for four.

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  17. Rumbling thunder pounds the spires of the ancient castle Ravenloft. The wind’s howling increases as the vampire Count Strahd von Zarovich turns his gaze down toward the village of Barovia. The master of Castle Ravenloft is having guests for dinner—and you are invited.

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    1. theskyvalker

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  18. The international community of Melior suddenly faces several crises. Eight gruelling years after it began, the human war comes to a sudden, mysterious, and frightening end. This disaster arrives amidst apprehension of the first transition of power for the up-and-coming hobgoblin nation. As if this weren’t enough, even the gods seem to be preoccupied by an unknown worry; even mortal clerics have begun to detect an unease originating from the deities themselves. Anyone can plainly see that change is coming to Melior.

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    1. Boethius

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  19. A group of intrepid adventures explore the dark passages beneath White Plume Mountain in search of three legendary magical weapons.

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    1. Tarien

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  20. Which team will show they have what it takes to make... The Cloud Giant's Bargain?

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    1. Rellott

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  21. Gothic horror campaign set in the realm of Midhearth.

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    1. CyborgHunter

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  22. The Dark Lord Halax has risen and calls all evil to his side in preparation for the next great battle of Good and Evil.

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    1. DragonFly,
    2. Hideous,
    3. Rubymay

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  23. Students at the prestigious Laghara Academy of Magic try not to get killed while doing homework, going on field trips, and possibly combating the forces of evil if they're into that kind of thing.

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    1. RealWittyAlias

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  24. Glory! Honor! Punching! All these things and more await you when you join Nortia Championship Wrestling! Wrestle Orcs, Halfings, Elves and more in this unusual game.

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    1. LakethePondling

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  25. A central hub for various games for earnest role-players.

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    1. Das

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  26. The Iron Shield empire has long been in control of Tal'Mythera. It is a dangerous continent but largely at peace inside the walls of the cities. Outside the walls however are filled with raiders and beasts that give no quarter. On top of these problems though, rumors have spread that the long time enemy of the empire "the Oltari" are starting to return and war may soon be at hand.

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    1. ralonx

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  27. What seems at the beginning to be organized banditry unfolds into a world-shaking event – the attempted summoning of the chromatic dragon goddess Tiamat – with you and your companions right in the middle of it all!

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    1. Rellott

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  28. 20 years of peace has come to an end and new heroes untouched by the Caress of the Sindari have been sought to stop the forthcoming plague of evil.

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    1. Luopo

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  29. In the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagon load of provisions to the rough-and-tumble settlement of Phandalin, a couple of days' travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found "something big," and that he'd pay you ten gold pieces each for escorting his supplies safely to Barthen's Provisions, a trading post in Phandalin.

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    1. theskyvalker

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  30. A reasonably simple 4e game to allow players and DM to gain some experience.

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    1. Shadok,
    2. Teksura

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  31. The Eracian Empire is facing troubling times, and the secretive leader of the Imperial Corps is recruiting agents to protect the realm from internal violence, monsters, and the supernatural.

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    1. Uminaoshi

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  32. Explore and help colonize the recently discovered Foundlands at the edge of the world, and unlock the secrets they hold.

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    1. Rellott

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  33. This campaign is set to start out with a group of level 1 adventurers who, in the course of making a living, will find a world of adventure and excitement that will lead to amazing changes in the world of Mithumar, for better or for worse.

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    1. Zeros

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  34. Crimson dunes reflect orange light from the setting sun, pools of blood turn to red mud, and the arid desert shifts in the sweeping winds. Sand Castle, built with red sandstone upon an enormous oasis, is the station city for many a rich and famous merchant. Here the streets are littered with the finest and most exotic goods of the world including mysterious plants, fantastic and strange beasts, and obscure treasures. To protect one's goods from thieves, a merchant must hire Sell Swords whom follow their employer to the ends of the map and just beyond. But it's not for gold or gems these Sell Swords risk their lives, rather it is for the thrill of deadly encounters with enemies from afar, the temptation of forbidden magic kept within forsaken temples, and the endless journey to broaden one's horizon beyond the borders of home. Indeed a Sell Sword does not retire, they die as a legend told by all.

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    1. Destati

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  35. Leave your mark on the shattered empires in this episodic campaign!

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    1. Rellott

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  36. The Unquiet Lands hosts a long-running play-by-post heroic fantasy campaign and two biweekly chat sessions, now running on The Tangled Web.

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    1. Umiushi

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  37. The story does begin in a distant small town. Spring has come and with it came the expected kobold raids. Kobolds have come from the mountains to raid for as long as the oldest memory. This year has been different. The raids are expected but often disorganized with the tribes fighting one another for loot as often as raiding a settlement. This year the raids have been systematic. The tribes are not fighting amongst themselves and rumors persist that say they are fighting together. A bounty is offered for the slaying of kobolds. Messages are sent calling for adventurers willing. Our heroes are traveling west along the road towards the town of Winterhaven in the far western marches of The Kingdom of Oskarlund. The group is answering the call for mercenaries and adventurers to help rid the region of kobold raiders who have graduated from pestilent nuisance to problematic menace. The journey has been miserable. The ground leading into the foothills is rough, rocky grassland spotted with lightly wooded areas. The damp air is filled with a thick mist that only thins well into the midday. Continuous spring rains have turned the road into puddled sludge. The sky remains a solid grey with never less than a constant drizzle soaking the chill deep into the travelers’ bones. At least the wind is minimal.

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    1. Digiconda

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  38. A lot of ancient temples, ruins, fortresses and what not have gone undisturbed for far too long. It is time to kill most of the creatures that now dare call these dungeons home and rid their corpses of all the good stuff. [An official collection of dungeons converted from older editions tied together in an episodic campaign]

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    1. theskyvalker

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  39. In the sleepy coastal down of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary runelord and keep him from reclaiming his lost kingdom of greed?

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    1. Abberdaggus

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  40. A wayward group of adventurers hear rumors and stories of giants and destruction and venture out to these locations with the intentions of helping people. If only they knew the truth...

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    1. Adonis53

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  41. The bustling town of West Portside lies on the east coast of Goldstane. At first sight, it seems a sweet little haven with perfect weather, friendly neighbors, and a large variety of races all living in harmony. But under the it's pleasant surface, the town is riddled with corruption and dark secrets. This is a game for 3-4 players. Join as the owners of a small private detective agency in West Portside and solve mysteries galore.

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    1. RealWittyAlias

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  42. 5e run of Temple of Elemental Evil

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    1. Tarien

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  43. This is a D&D 5E campaign. It will appear under the Dungeons and Dragons Play by Post campaigns board. It has 6 confirmed players, and is ready to launch.

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    1. theskyvalker

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  44. Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

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    1. theskyvalker

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  45. 5E homebrewed Campaign by Kerilstrasz

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    1. Kerilstrasz

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  46. Falling Idols is a classical greek and roman inspired campaign involving a group of Heroes who have been chosen to fight against an unknown chaos that threatens the established pantheon.

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    1. Grayson Tagger

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  47. A faction of friends from an ex-pirate crew gets swept up in the adventure and freedom of a fresh start as guild-members: however they must tangle with their outlaw pasts and an uncertain future from bringing them to an early grave.

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    1. Saluum

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  48. A lighthearted game with a group of barbarians trying to show they are still relevant in a fantasy world that thinks it's too civilized for barbarians any more.

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    1. Bel

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  49. A homebrew Pathfinder campaign, wherein heroes forged in hardship and fellowship must unravel the mysteries behind the corrupt experiments of an eminent college, strange miracles, unnatural disasters, baffling invasions, and other chaotic events all over Golarion. Together they will root out the seeds of chaos---and, occasionally, plant them.

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    1. magrat4

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  50. The surviving children of a Drow raiding party have arisen from the ashes of their village and now seek revenge against the Drow.

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    1. Sleepius

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  51. Welcome to the wonderful world of the Council of Thieves Official Paizo Adventure Path. Set in Cheliax's Westcrown, our group of valiant heroes struggle to wrest their beloved city out of the nebulous hands of the shady underworld organization keeping Westcrown in thrall beyond the lawful, archdevil-ordained rule of law.

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    1. Isada

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  52. It's a sandbox player-creation based world, about a new continent being settled and explored.

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    1. Kayashe

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  53. A newly minted group of graduates from the local Adventurers' Guild is sent to investigate a newly discovered dungeon nearby.

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    1. Tarien

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  54. Two clans on the verge of war, send their emissaries out on a last ditch effort to bring unity back into their valley.

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    1. daraghkeelty

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  55. In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary runelord and keep him from reclaiming his lost kingdom of greed?

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    1. Bithawa

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  56. After being captured by the drow, your main concern is getting out of the Underdark alive. This isn't an easy task at the best of times, but with the Demon Lords unleashed from the Abyss, it's even more difficult. Escape the Underdark, warn the surfacers of the danger beneath their feet, and return to send the demons back where they came from.

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    1. Rellott

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  57. The Grand Duchy of Shura, nestled alongside the River Scelptar in the Border Kingdoms has a problem. An alarming amount of nefarious activity has been occurring within their borders - small towns and villages have been attacked, caravans looted and farms destroyed. All signs point to an encroachment of goblins, orcs, gnolls, bugbears and their ilk but few remain to tell tales. The standing militia of Shura has not been able to guard the borders as well as maintain the peace in the kingdom. Grand Duke Werrel has sent out messengers to assemble bold adventurers to gather and augment the militia as a precaution but whispers in taverns have revealed that there might be something more sinister behind the attacks.

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    1. DragonFly

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  58. The story begins like many others.. In a simple town with simple folks and simple problems. And like every story .. the simple life will turn to the worse and our new heroes in this story will have to fight for survival!

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    1. Krivak

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  59. 122 years after the Battle at the Wastes, the world of Adrada has changed with the advent of technology. Conflicts of nature vs industry, magic vs tech & tradition vs progress.

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    1. BananaCakeDM

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  60. The multiverse has long been governed and shaped by the Gods. Gods who have assumed the role of creator, caretaker, and even destroyer. The Gods have joined forces to combat these threats and retain their power for they fear what would come to pass if it falls in the hands of the rival faction(s). Little is known at this point and you are the soldiers that have been chosen to be the vanguard of the Gods' response. Your character is a half-dragon demi-God who possesses the traits of both your God ancestor and your Dragon ancestor. The blood of both a God and a dragon flows in your veins and makes you uniquely qualified for this situation. Your travels will take you to multiple universes and worlds to resolve situations, gather allies, and enact the Gods' wrath upon those who dare seek war.

    Moderators:

    1. theskyvalker

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  61. Group of goblins traverse a dangerous marsh to collect fireworks for their tribe.

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    1. Bithawa

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  62. Welcome to the world of Sythen, or more specifically the Spinelands of Collabris. Political struggles in the north, rumors of beasts and undead hordes in the south, and rumblings of evil in the The World Below. Setting off into the world the heroes try to make their own path.

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    1. Zeroku

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  63. You have served an evil deity for years. Doing so has allowed you to achieve abilities that make you seem god-like amongst the common folk. Attaining the level of power you now hold has not been easy. You have sacrificed much: lives, morals, contentment, and more. It has all been worth it. The time has come for you to leave this world and take your place among the pantheon of Faerûn. No longer will you be a god among men. Now, you will be a god among gods.

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    1. theskyvalker

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  64. A motley group of adventurers find that the end of their lives is in fact, just the beginning.

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    1. LakethePondling

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  65. Each of you have wound up in the town of Brewerton, home to some of the best ale around, to begin a life of adventure and fortune. But what awaits you may not be exactly what you expect.

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    1. LakethePondling

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  66. On his deathbed, an elderly noble of Baldur's Gate confessed that he had become involved with a group called the Cult of the Dragon. They paid him to smuggle goods across the Sword Coast. Wracked by guilt, his family has commissioned your group to investigate the cult and undo the evil he may have helped foster. They urged you to begin your search in a town called Greenest.

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    1. Gith

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  67. Sinner's Tomb is the deepest and darkest prison on the continent. Home to the most dangerous criminals. No one imprisoned here has ever left alive. Until now that is. Each of you is being given a second chance. If you can first complete a nigh impossible quest and save the whole kingdom from almost certain doom.

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    1. Krivak

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  68. The Moonsea is a bleak frontier. You had volunteered like many others to come to the edge of civilization. The lure of free passage on a ship bound for the city of Phlan was too tempting, and the promise of glory and riches even more so. Phlan was a ruin crawling with orcs and worse. A band of adventurers and merchants had carved out a little district by the docks and were desperate to keep it. They needed swords and were willing to pay good coin.

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    1. Spellblade

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  69. What do five strangers have in common? A crave for adventure! And pretty much only that! The world is wrapped in ocean and waves leaving the land-faring races to cling to the islands and continents that dot this planet. Only the foolish, brave, and/or bored dare seek out a life of adventure. Each island is a land of its own, disjoint of others in the most bizarre of ways.

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    1. Saluum

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  70. *Welcome to Steampunk game *Scrap World* The world you know have ended, after the use of magic drained it's energy and everything started to change. . But thanks to a few who had seen what was gonna happen.. They warned as many as possible and gathered together and created a new plain from scratch. 600 Years have passed sense the new world was created and You are one of the new recruits who were allowed to join one of the sub groups to the great Portal hunters Black Stars.

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    1. Krivak

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  71. The princess of the 'Oriental' land of Kasen seeks a suitor, and intends to use the Under Heaven tournament held every five years as a method for fielding a future husband, as her mother did before her. The party is tasked with simultaneously balancing the goals of their own clan and preparing the tournament, earning honor and glory for themselves to accomplish their ends.

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    1. DarkisnotEvil

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  72. The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known!

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    1. Abberdaggus

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  73. A group of adventurers gather in the small village of Rosebush in the Kingdom of Hyperboria. The goal of the game is to help Berenion practice GMing.

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    1. Berenion

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  74. It's a time of exploration in Exandria, home of Vox Machina. A group of adventures head out and take on the world as they save others and each other.

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  75. Gold and beer and women! What else does a man of the sea need? ..Well.. The sea! Explore! Plunder! Have a jolly time on your own pirate ship! ARRRGGHH!

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  76. For centuries, many have sought the long lost mines rumored to contain riches beyond imagination near the frontier town of Phandalin. No one has ever found the cave, but now a trio of Dwarves have made an important discovery, but who else seeks the long lost prize?

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  77. A DND Playthrough of Pathfinder's Module Reign of Winter

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  78. "In a city of merchants and spies, you attempt to survive between conflicting families, while the war between neighboring nations threatens to pull you into its midst."

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  79. 4 random friends of Gilford The Wizard have been called upon to become the newest additions to the Legend of the Lords.

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  80. The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!

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  81. Former henchmen of the recently deceased Lord Exsul (aka The Dark Lord) are now wandering across the country of Patriam trying to figure out what to do.

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  82. Dark forces are emerging in the world of Inion. Can the heroes survive to face the depths of this evil or will they fall to violence and madness?

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  83. A storm like no other has hit the settlement of Daggerford and the entirety of the surrounding region. If something isn’t done to disperse the storm soon, it threatens to swallow not just Daggerford but the entire sword coast. The unrelenting storm that ravages the countryside threatens to destroy everything. People cannot travel safely, and the storm claims more and more each day from its ruin. In its hour of need, the people of Daggerford look towards its mightiest heroes and saviors. The diviners are mixed in their opinions as to the storm’s source, but there’s one thing all their visions point to: the summit of Mount Illefarn. The eye of the storm.

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  84. A new pirate king has set up a blockade around Baldur's Gate, threatening the Sword Coast.

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  85. A private forum for running Tiger's games.

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  86. A private forum for running elan's games.

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  87. A private forum for running SoberIrishman's games.

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  88. A private forum for running Blackfox42's games.

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  89. A private forum for running TheDevilOnLine's games.

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