I'm not a Mad Cow. I'm an Angry Cow! (There's a difference)
by, 03-09-2010 at 05:30 AM (1560 Views)
I was thinking to myself recently about things that I hate with a passion (Trust me, there's a lot of them. Like how my biology teacher refuses to acknowledge that 100-120 day is, in fact, 4 months and not 3 weeks, even if you have Sickle-Cell disease. [Sickle Cell causes cells to be destroyed after about 14 days.] Or that, if you donate blood, you don't regenerate a damn pint of blood by the time you walk out of the doors). One of them in D&D being when people complain about having to play Core classes.
Well, I suppose I should back pedal a little bit and put this in a little bit more context to be fair.
In all of my games, there's a couple things I do to keep my sanity or fit my quirks. Letting a Half-Orc have the Orc Double-Axe as a Martial Weapon? Sure. Tweak the Bard list so that they aren't learning Summon Monster 3 at, like, level 9, long after it ceases being useful in combat? No sweat. Letting a druid find dinosaurs so that they can become Raptor Jesus (he went extinct for your sins)? Yeah, why not?
Letting a Bear grow tentacles out of it's back, getting a +12 to strength, +6 Con and Dex and all this other jazz? Having a Necromancer with an Undead army traveling inside a hollowed out Dire Bear? A magical item that essentially lets the character make knowledge checks as a Savant? Giving a Monk a feat that lets them trip whenever they deal more than 10 damage? Now we have a problem.
You see, I hate Non-core books with a passion. I see the core books as the baseline of spells and abilities, and that anything to be added to that be in line with their powers, which is why I get very, very angry whenever anything from, say, Complete Arcane or the Magic Weapons Compendium is pulled out. They are horrific abominations onto the core things, Adding crap like "Swift" + "Immediate" actions, ungodly magic like the "Collision" Magic weapon trait or "Bite of the Weretiger" spell for Druids.
Like Collision: When you're comparing +2 weapon bonuses, it's hard to find something that can wreck general hell upon an enemy line like Collision can, with it's ability to slap on an extra 5 damage onto every hit. Sure, it's ability is a little less dimmed in the face of say, A character with a Flaming Burst Rapier (And even then... until it gets a keen power... *cough*), but the fact it deals that extra damage to everything. Flaming weapons, for example, are useless against Fire creatures. Axiomatic weapons to a non-chaotic creature and so on.
Another example is one I saw that was dealing with the Monster Manuals. The Varag, a CR 1 monster from the Monster Manual 4, crushing a party when paired against a Ghoul from Monster Manual 1. The Varag, with it's higher movement, higher AC, Higher base stats (especially Str, Dex, Con and Int [go tactics]), and such tore a level 1 party up.
One of my players, Gregorius, who lurks on 4chan's /tg/, comes up with another horrific display of power:
"Put Flaming/Icy/Shocking Burst on a heavy crossbow, give it to a Deepwood Sniper... do 5d10+d6 damage on a crit. damage per crit, and a guaranteed d10+d6 per normal hit. I'd take it. So, 6-56 damage... not bad...? And it's at the same cost." (Citing that the Great Crossbow from The Arms and Equipment Guide, not the one with the same name from the Races of Stone)
"A&EG: 1d12 damage, 19-20/x2, 150 ft range; 100 gp.
RoS: 2d8 damage, 18-20/x2, 120 ft range; 150 gp."
As such, when someone complains that the core classes are too plain or generic, it immediately makes me think of 2 things:
1, This person is a bastard
2, This person isn't happy with what's normal, instead wanting something that I consider is overpowered for one reason or another.
I'm all for options, but when they start bending the mechanics of the game to the point where I literally have to stop and figure out what the hell is going on as a DM, then I have a problem with that. Seriously. Try finding people on /tg/ talking about how to make a pun-pun or Omnificer with a normal, core character. They can, but it's a hell of a lot harder. Mostly because nearly every single power, weapon, item, spell and ability relies on a non-core tactic of some sort.
You want Non-core feats, maybe skill tricks, a couple classes (Like Scout or Ninja) or a non-standard race to start? Maybe a couple of Racial Variants?
Sure. I can work with you on that.
Complaining that the core classes are too weak? That you (I'm completely serious) want to shoot your targets over a mile away with a scoped crossbow?
Get the Foink out of my Campaigns, Go to Hell and never, ever speak to me again about such trivial min-maxing bullshit again.
P.S., Does anyone know why it says
But when I enter in "3.5 Dnd" "DMing" and "Characters" (Properly split up by commas), I getSeparate tags using a comma. You may add 5 tag(s) to this entry.
... Anyone? This happened with my last Blob-O-Blog as wellThe number of tags you tried to add exceeded the maximum number of tags by 1.