Fighters: The Martial RPers Swiss Army Knife
by, 04-29-2010 at 04:56 PM (1174 Views)
Admit it, at some point, you've envied the fighter. He can plow through doors, smash kobold skulls, and takes a kicking and keeps on swinging.
I admit, I didn't think I'd like fighters compared to the rest of the D&D core classes. I mean, come on! Rangers with their sexy high saves, Base attack bonus, skills, and tricks! They're awesome!
And yet, I love Fighters too damn much.
Take this into consideration. Fighters are by far the most Generic of classes. I mean, yes, they can't do magic or skills straight out of the box, but you can build them into almost anything.
Want to play a Crossbow Sniper? Fighter.
Want to swing that greataxe like a pro? Fighter.
Want to be a mounted warrior of Lancing? Fighter.
Want to be a throwing weapons master? Fighter.
If it has weapons and balls of steel, fighter can do it.
I have to admit, as far as preferences within fighter have to go, I love the classic "Sword n' Board" style most of all. It doesn't do as much damage as a raging barbarian with a Greataxe, but it'll get you through combat alive and relatively unscathed.
Admit it, Fighters are broad enough of a class to fulfill a lot of concepts. I've done Sneaky Hunters and Blunt Walls of steel via fighter, and if I want to make my character a bit stronger, I take a level in fighter. I've yet to regret it.