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Not for you...but you can come anyway I guess.

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How often does everyone else out there craft scenarios based on what they like? Probably everybody from time to time right?

What about a scenario that reeks of what you've been watching or playing lately? That re-occurring wraith in your D&d game suddenly sprout a keyblade-like weapon the week your GM starts playing kingdom hearts? Your contact guy in a Ninjas and Superspies game start downing mojitos simultaneously with the new kick off of Burn Notice?

Alright alright, enough with the preface. I'm about to start ranting about when little slips take a sour turn. I'm mainly talking about last week's session of ITM. The hit homebrew that I play and blog about regularly.

So sometimes scenario or scenario sets have certain themes. Pretty common considering it's a game that encompasses ALL of fictional reality. So it can be anything and incorporate anything on any given day. This feature of the game makes little influence slips not as noticeable/a lot more tolerable and easier to place than it might in something with a set continuity. However it can still be a problem.

The GM has been hangin' out with this one dude a LOT recently. This dude has turned him onto this game called (excuse me if I fumble the terminology here if you actually play it) LOL, some form of DotA, that kinda deal. So this week we actually had a scenario that entailed us basically playing a LOL match. So we're basically roleplaying an can see where that'd be a problem. Especially since our groups can be and usually are quite large, ten to twelve people usually. (It's a big game that breaks ALL the rules!)

Now out of ten to twelve people in the room only four of them actually KNEW what this game was, in addition only half of those four were actually INTERESTED in the premise.

Afterward and towards the beginning I commented about the lack of people that actually knew what the scenario was about and that it was kinda alienating but the GM just said that he makes scenarios for everyone and this was that particular player's turn. Even with other reasonings put behind it the long and short of the issue just summed up to a scenario too glaringly designed for one particular person since the subject matter wasn't known to most of the people, and the part that were familiar weren't ALL excited for it.

That ever happen to any of you guys? Not just the insertion but that insertion ruining a session for a majority of the group? Sitting around with virtually nothing to do but listen to the people who DO know the subject matter and basically work off auto-pilot?

Terrible isn't it?

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Updated 04-19-2010 at 02:28 AM by BlacktotheFuture

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  1. Lass's Avatar
    10-12 people!!!! OMG that sounds like a nightmare group! I play in a local group on Sundays (checks her watch to see how long before running off to it) that has 9 people and I get sooooooo frustrated. In between battles someone starts talking about a movie they say, the latest song by blah blah blah, a viral Youtube or whatever and the game turns into a mess. Thing is the group is a tight bunch of friends so we cant start excluding people. I was their first GM with a Shadowrun and then Mutants and Masterminds game as the group grew but Ive now sworn off GMing for them. Ive passed the buck to another GM who now runs a nWoD game and he has less luck than I at herding these cats.

    Luckily Ive been able to cherry pick from this group to create a side game of Star Wars SAGA thats kicking ass!

    How do you guys keep control of the group? Do you have an enforcer player that bangs on the table to bring everyone to order?
  2. BlacktotheFuture's Avatar
    Authority = Asskicking.
    Updated 04-19-2010 at 02:23 AM by BlacktotheFuture
  3. CondorDM's Avatar
    Hmm i always assumed the person running the game runs how things go, running games takes a person with a real back bone to do it. Even amongst friends there are rules and if the friend doesn't follow the rules then they get to sit out, this is a cruel evil of the dungeon masters position and if he/she doesn't have the back bone to lay the law down then things will go to the dogs you might say.

    I have fun DMing like players have fun playing, taking the game serious to me equals fun, i enjoy a game that is taken serious by the players and the DM, there are a few methods i employ to keep a group focused and moving during the game, i do not mind the odd joke and moment of haha but my friends/players know if they talk to much it kills my focus and i am a go, go and go DM and will bite there heads off if they yap to much. If they do not settle down i either knock them from the session or start chopping bonuses off there characters.

    In reality regardless how people want things to be, we all have our bad sides which is why a DM/GM has to have a back bone to keep players in order, the odd groups that do not focus on this may get lucky, lucky as in gamers who got together without a bunch of bad habits. The majority who get together and the DM doesn't control things, well the game either falls apart or you cannot keep to one full time campaign for to long as people try to jump from one to another trying to find what works and either the DM comes to realize he/she must put there foot down or they walk away from the gaming group.

    I explain to players upfront that come game time i am not there friend, i am there DM and will treat them as players and not friends during the session. I do this cause i don't hope things will be as they should be, i accept reality and run my game based off that. This is just my opinion that has been formed over 19 years of DMing and 16 of those years pretty much doing nothing but DMing.

    I have some tricks and such i use to maintain a groups focus, i DM two table top groups in real life and each one consist of ten + players(only three of them play in both groups), i run them each once a month for ten plus hours each session, i also run a group 3 days a week on openrpg but sessions are 3-5 hours each and find myself using many different tricks and such to counter online group issues.

    So in the end if you do not have a back bone for running groups but should!, either hope you get lucky with the right people or step down from running games, in my opinion this advice is good for those out there hitting a wall when trying to run groups but do not have the nerve to put there foot down to friends/players.