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  1. Bushido: Alterations to Pendragon 5.1 for samurai games. (Pt. 1)

    Collected here are some rulings that I feel might make it possible to convert Pendragon rules to fit feudal Japan circa ~1600 AD.
    Weapons and Skills will likely be the most difficult to cover, so they will get their own post, as will equipment and horses.

    Universal alterations (those that may take effect regardless of the Japanese nature of the game or not):

    Critical Hits:
    When a pair of critical hits would normally tie, a sword breaks a non-sword only when
    ...

    Updated Yesterday at 06:48 PM by DarkisnotEvil

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