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  1. Story before setting: free dm'ing advice.

    Free advice for would be dm's:
    Setting building is fun. It's entertaining and you can spend hours on end on it. And you should. But it isn't all that important if you don't at least have the skeletal framework to a campaign planned out. This means, villains, storylines, potential foils, possible love interests, metaplot structure, etc. All that is much much more important than the way some language dialects relate to each other or the cool inner politics of the main religion. Because you ...
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