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  1. Blog 65: Campaign Planning

    Most of my free time is in the morning and the evening--on weekdays, that is. So, what I'd like to do is to update my upcoming campaign at least once a day and maybe twice.
    Updating the fights will definitely have to happen in a block process because for the rp style of combat, we need:
    1. All the rolls for the round--just the straight up numbers
    2. Me to calculate the environment parameters--pretty easy once I've got the numbers rollv style. I've got an equation for it and some ...
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  2. Blog 64: Character Updates!

    Sharlot
    Is back in action! And it's new Sharlot, too. She hasn't finished the particular character development trajectory that she's currently on. Right now, she's suffering from withdrawal and sleeplessness, but the second condition is about to be remedied.

    Yanxun
    Is trying to get this rod of cursing out of the hands of this brothel witch before she hits another fighter with it. There are only two of them still functioning right now, and Yan's about the furthest from ...
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  3. Blog 63: Campaign Dissolution

    As much as I hoped it wouldn't happen, two of the campaigns that I was in have ended--one due to a lack of time and one due to...I'm not entirely sure, but likely more than one factor, including player drop-off.

    I'm about to run a campaign, so I'm taking note of the things that seem to be issues. One of which may be campaign pacing. That's the one that really gets me because it's influenced by both the players and the DM.
    As a (first-time pbp) DM, I'd like to at least update ...
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  4. Blog 62: Learning Curves

    I'm working on an application for the World of Darkness 2nd Edition Mage and Werewolf game right now--it's a system I've never used before. That in itself is pretty daunting, but there's also the lore factor.

    The lore is so comprehensive and integrated into the mechanics (it's gotta be because this system is so rp-heavy). On the one hand, I'm loving it! On the other hand, I have no idea if what I'm writing to flesh out the character concept that I have matches the actual lore and ...
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  5. Blog 61: Character Updates!

    Hildi
    FINALLY, finally, finally got her groove back and manage to bargain down the price of something. Only by three gold, but still. That's like 300 coppers, right? Ahaha.

    Yanxun
    Is in combat and it's not looking great for the team. We're half the team right now, so I guess it shouldn't have come as much of a surprise. I'm not entirely sure how this will go. Right now, it seems that we're on course to be beaten, blinded, and booted out.

    Gnomora
    Is still ...
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