Blog Comments

  1. Erran's Avatar
    It looks like LMoP already started. Anyway, I just browsed through what was written so far. All the difficulties I am aware of were there, in front of me. They weren´t dispelled just by following your advice.

    When I said I don´t have the resources to join a campaign right now, I also referred to the energy needed to overcome those difficulties. It´s something that my soul may have to find somewhere else.

    In limiting my presence on this site to Heroes of Eattwe, I also intend to take a break from ¨learning¨. Then, at some moment, I may be able to look with fresh eyes at the games, and maybe find inside something of that enthusiasm Rellott spoke of.
  2. Gith's Avatar
    There is no need for comment. You have missed out on several recruitment posts - even one for LMoP which is being run by a novice DM for a novice group of people. Join in
  3. Erran's Avatar
    Gith, I do avoid joining a game, but I don´t think I miss the point of the suggestions.

    No one starts at absolute 0. Your players have in common things, and use social skills which help them get along. I have to improvise the equivalent of these.

    Not having joined, so far, is not about understanding a system, the game mechanics. The mistakes that I would not make, in actual play, are of improperly fitting the usual of interactions.

    There is a distance between my soul and what I see people express of themselves in the games; and outside of them. I am still here, trying to cross that distance, because of the initial attraction of role-play: the potential of interacting in imaginative ways.

    I can´t know whether the hurdles of my blog presence have helped my progress, or not. But I see on this page also intentions which remind of that kind social setting you mentioned. I thank you all for your support.

    As little as Heroes of Eattwe might resemble pbp play, the story offers me the benefits of a simulation. At the very least, it allows me to gain a sense of team work.

    I don´t have fun playing by myself; there´s just the pleasure that inspiration brings, occasionally. To write the story is, mostly, to put effort into obtaining something I and everyone else might like.
    Updated 04-13-2018 at 01:36 PM by Erran
  4. Erran's Avatar
    Maybe not ¨No one¨, Lake,
    but as it seems,
    just a minority of people,
    on this Earth.

    People who´d treat each other
    with something more mild
    than impact,

    and for whom brevity leaves
    out so much of what they
    feel can be shared.

    Yes, kings have strength,
    but that is not what
    makes them kings,

    it´s something of their hearts.

    To read that which is more than brief,
    and to see meanings not impressed
    with impact in the mind,
    one must care about them
    who wrote, first.

    Thank you for this dialog.
  5. LakethePondling's Avatar
    Impact Important
    Without, No one Reads your words
    Brevity is the king
  6. Gith's Avatar
    Erran I think you just keep missing the point of the suggestion to join into a game. Everyone starts at 0 somewhere. I have several players that have never played before and are learning going through level 1 to whatever we end up as. Making mistakes and learning in a kinder social setting helps out a lot to learn the system. I have been playing TSR games from way back and still am learning every time I get into my games here about new and unusual mechanics. As much fun as I am sure you are having with your solo written blogs, I would follow Rellott's suggestion and get into a game on here. Otherwise, you are just playing with yourself by yourself and that is not really the point of being on a PbP system, is it?
  7. Erran's Avatar
    Lake,

    Did you mean
    to contradict my
    ¨excessive wording (...)
    gives more chances (...)¨?

    In that case,
    the comparison with dogs
    can´t be sufficient argument.

    What if someone would write:

    ¨It´s possible, but...¨
    instead of
    ¨No.¨

    and ¨can be like¨
    instead of
    ¨it´s like¨?

    Impact
    may not always be
    the intended effect.

    Between a kite
    and an airliner´s means,
    I´d choose a bird´s flight.


    Tiger,

    I hope you don´t refer to
    my Heroes of Eattwe.

    It is my last means
    of imagining
    a connection with your world.
    Updated 04-11-2018 at 02:27 PM by Erran
  8. Tiger's Avatar
    For Pete's sake!
    ​TL/DR!
  9. LakethePondling's Avatar
    No. Excessive wording is like a pomeranian. A lot of fluff with a very delicate skeleton. Precise wording is a bulldog. not much fluff and a lot of impact.
  10. Erran's Avatar
    I saw this movie once, about a WWII soldier who avoids capture and ends up living with the natives; somewhere in SE Asia, on an island. I think it was Nick Nolte who played that role. By the time a British military expedition reaches those people, they had made the soldier their king. One day, a quarrel is brought before him, something to do with an unwanted child. The natives´ solution was to kill the infant, but the king takes him (or her, I don´t remember) in his arms and says something like: ¨This is my child now¨, ending the argument. The leader of the British expedition, who witnessed the scene, expressed his admiration, then, with such words: ¨Now, for the first time, I saw you as a king¨.

    Your reply reminded me of that movie, Rellott. It is the kings and queens inside people, that I dreamed of reaching all along, here. Their company is the home to return to, regardless of the furnishings of writing style. I am honored by the nobility of your choice of meanings and words; and I receive them as from everyone at TTW. For now, I know them to be breathing new life into my Heroes of Eattwe project. For later, when I will be considering joining a game, they will be all the memories by which I will trace my soul´s way back to this place.

    In the eventuality that my last comment cast an unfriendly light, I apologize to you, Tiger. Your official capacity overrides, in my understanding, the status of just being one of the people at TTW. I assumed that, by writing here, you take action in order to protect them. My intention, as I hope that my answer showed, is the same.

    One thing in favor of excessive wording is that it gives more chances to the avoidance of misunderstandings.
  11. Rellott's Avatar
    I don't think Tiger was making an administrative edict - he was expressing his opinion about your writing. He, like me, thinks that your posts are really long. Your most recent reply is much better.

    There are many people here who are happy to help people learn the ropes if you're not prepared. Ironing wrinkles out at character creation helps clarify a lot of things that you'll need to know to play, but learning those other things in play shouldn't slow the game down or mess anything up. You're here; you're persistent; you've been around longer than many newbies to the site, and you're still not even in a game - most people would have left by now, frustrated.

    If you are waiting until you're fully prepared, you'll be waiting forever.

    I've said my piece. I hope to see you popping up in the recruitment threads soon.
    Updated 04-07-2018 at 01:34 AM by Rellott
  12. Erran's Avatar
    Tiger, I can only submit to the staff´s decision. Please let me know if Heroes of Eattwe is acceptable within the blog section. I intend to publish a new episode on Sunday; and it is about 2k words long. I can restrict my blog presence to that story.

    Rellott, you may be right about learning through actual play, but things can also go wrong if I am insufficiently prepared. I don´t want to ruin everyone else´s experience. Heroes of Eattwe is my current means of making sure that I can play along others.

    Role-play was to me, from the beginning, a means of interaction with others; not something to end up doing by myself. I was fascinated by the perspective that imaginative interaction seemed to be offering to self-expression. I now find myself still trying to adapt to what you are used to. This, and the reflection of difficulties in my soul, is what ¨really want¨ comes down to, right now.

    I don´t have the necessary resources to join a campaign at the moment. If you like Heroes of Eattwe, perhaps we can remain in touch through it. I leave all the rest to the passage of time.
  13. Rellott's Avatar
    I have attempted to read several of your blog posts, and I have to agree with Tiger. I can't bring myself to finish any of them. I have an MA in English, and I'm a teacher, so I'm used to seeing verbosity, hedging of arguments, and grandiloquence (both attempted and successful, though success with it isn't something I would consider something to be proud of). At least your more recent posts have paragraph breaks to help separate your ideas into more manageable chunks.

    But this isn't academia. We're not the ivory tower. We are people trying to play a game and talk about a game we're passionate about. Even in forums where people go really in-depth and form a sort of academic study of the game, they rarely write in a style like yours because it's really unnecessary (notice that I could have easily used "superfluous," but that would have been unnecessary).

    While you've been hanging out in the blog section, you've missed the opportunity to join several games in several different systems. There is currently a 5e game recruiting (recruitment ends on Sunday the 8th) that you should apply to with one of your characters that you've made. There's also a game using a system I'm unfamiliar with, that seems a lot more open-ended, free-form, and rules-light. Check it out. I know others have recommended you read through some of the games and recruitments here. I would reiterate that. Notice that pretty much no one goes on and on forever or uses such academic jargon. If you really want to learn and get involved, put your money where your mouth is and join a game. You'll never really learn how to play D&D by only ever playing by yourself. Even if you manage to get the rules down-pat, it's still not really the same game when it's just you.
    Updated 04-04-2018 at 11:29 PM by Rellott
  14. Tiger's Avatar
    There is one thing the same with every single thing you write.
    I admire consistency but here it's just bad.
    So Imma just state the following, which is going to go for about 99% of the people on this site:
    TL/DR
  15. Erran's Avatar
    (the previous comment continued)

    Our posts share a theme, the foundation of which I understand to be a separation of players into opposite groups: those who conform to a general way of socializing, through and around playing, which works, bringing mutual satisfaction, and those who don´t conform, usually causing disturbances in the dynamics of rp and inter-players interactions of the first group. It may also be the case that the first group represents a majority in the rp-world, but I don´t feel that such a fact should influence someone´s decision to fit in: To get along with people already of the first group, in spite of individual differences, would primarily be a matter of wanting to be together, instead of separate. However, as in the larger context of societies and real life, it matters that the majority determines the laws of acceptable behavior. And laws are there to decisively settle arguments.

    Through a discussion such as this one, I believe, people are given the opportunity to move away from points of argument and counter-argument and to explore that space in between the two groups, perhaps also to populate it with thoughts of a neutral nature. Although it is possible that lawful players might make occasional, small allowances for the sake of chaotic ones, it is the members of that second group who have to take on the most part of the adaptation effort; including personal sacrifices (or what might seem like such). It is that empty space in between the two groups that the chaotic players have to cross by themselves, and, through discussions such as this one, the lawful players can come to meet them as already equals; in terms of the partnership which can be established within a rp team. It can, basically, be an opportunity to avoid looking at the differences in order to see better what people have in common.

    I mentioned the neutrality of thoughts shared. I believe that to be necessary, but it may not be sufficient. The intention conveyed by the words of the lawful players should, I feel, appear as neutral. But there may also be need for a personal touch, for something which causes difficulties to be thrown in, only to be, then, neutralized; something small, in each case. Such devices would serve as examples of overcoming difficulties for the lawfulness-aspiring crossers of the space in between social groups. They could be demonstrations of the personal left aside for the sake of law-conforming benefits; and that being-left-aside can appear as sacrifice, failure, outgrowth, and perhaps other things. The personal touch could help players of the two groups relate on a humane, faults-challenged and mistakes-exposed level.

    Change can be very difficult and take a long time: difficult, because the one to change is asked to let go of something which they defend as their own life and in which they know to be able of finding (usually by themselves) the most amount of satisfaction; a long time, because becoming one of the others implies the formation of a new such something that now gets in the way. I am referring to what people call the ego, and which appears synonymous with the self in a syntagm like ´self-centered´ (I am not quoting you here, Alcazar - the use of this syntagm corresponds to a common view on things). I add that the association ego-self probably reflects the fact that the human soul is mixed with the ego; perhaps inseparably. In a functional human society, individuality is present and plays an accepted role; with both the good and the bad. The misfit´s individuality doesn´t. And there are two ways to bring it into play: either ¨kill¨ it, letting the person to cross a void of personal satisfaction while learning to conform - or slowly, bit by bit, transform it. Discussions like ours can help in each case.

    I mentioned the reason I think best for willing to change: to be with the others, instead of separate. But where should the strength behind a willingness maintained all the way come? Certainly not the ego of separation, or the soul ridden by its faults. I believe it is from the heart presence of sharing and of togetherness. The amount of good and of bad in the mixture which appears as one´s self is, in my experience, decided by the interplay of these two human centers: the ego and heart chakras. If the heart dominates, the ego can become a useful tool. Nothing, big or small, was ever achieved without the ego´s participation, including relationships; even if the ego´s role was only passive. And sometimes the ego is broken. What appears as bad behavior may be a sort of malfunction, instead of the effect of the ego dominating the heart. The ego must be repaired or strengthened in order to use it well. It follows from the above that the lawful players, who come to meet the chaotic willing to change, should have in view not only the ego´s adaptation but also the empowerment of that person´s heart.

    ¨Self¨-empowerment of the heart takes place through selfless acts and through self-detachment while relying on the heart energy (a sort of meditation way of life). This process, which in my experience can be very long and often difficult to fit in with to the competitive aspect of life in society, can be helped by expressing love in some way towards that person. The coming to meet by participating to such a discussion already is an expression of love. The neutrality of the approach, including being ready for not achieving any immediate result through dialog, gives to love the quality of being unconditional, which matches the energy of the heart, sending it in that direction, instead of the ego. And then the soul would be fed from the heart.

    I wrote a lot, but I feel like the topic could never be exhausted. There can never be enough such talks, I feel, or enough people participating or making reference to them in their own judgment. I may have just repeated something that the reader is aware of. This is what such discussions can do, as I see it: repeat, in different ways for many different people.

    Anticipating that I have your approval, Alcazar and Lake, for the content I put forward as part of this conversation, I thank you for making it possible by giving a start to my own thoughts. Otherwise, I am open to criticism. I thank the anonymous reader too, for enduring with me through all these long paragraphs. ~
  16. Erran's Avatar
    Hi, Alcazar ~ Thank you for your comment, and welcome to the conversation!

    I will just briefly address some of your points directly, to help make our communication as clear as possible. But please see the rest of my reply as an indirect, complementary answer to them.

    - I agree that it is possible for one to meet, and have to deal with, a OneChar+TooMuch combination. I add that it can be useful to differentiate between the two types, even with reference to the same person.
    - I feel I must specify, in accordance to my intended purpose for this dialog, that OneChar and TooMuch were labels adopted only with better understanding in mind, and that there isn´t (in my awareness) any derogatory or otherwise potentially damaging connotation to them. A term like ´tilingos´ seems opposite in effect.
    - I agree that some people, most people - if you´ll allow me, will not change some personal character traits after one amiable discussion, or ten, or one hundred such. I add that the discussions can play a useful social role, nonetheless.
    - I agree that it is good to have a shorter version of the long backstory; I seem to have had the inspiration to write one while preparing Errandûrr´s story, so that can be an example.
    - I can, however, only with great caution approach the employment of such syntagmas as ´creative vomit´. The reason is the same as in the case of ´tilingos´. Again with that clarity of communication in mind, I reserved a separate section below for what I understand ´creative vomit´ to express.
    - I agree with the idea that my comment to Lake´s blog entry does not try to refute it, and I say that perhaps ´qualify´ is a suitable word for what my comment-blog post has achieved. I acknowledge your intentions, but can only do so with regard to what I wrote.

    I will most likely elaborate, in the continuation of my reply, on the above affirmations. If not, or insufficiently, perhaps amends can be made in later parts of the conversation.

    In the continuation, I anticipate that all influences to my thoughts will be blended together to a great degree. They will probably have lost too much of their independent, original nature to offer place to distinct, isolated references to what someone has said. Thus, I must relieve myself of the promise to explain what ´creative vomit´ conveys to me, here, before I go on.
    - The syntagm seems to indicate, in the specified context, displeasure towards a piece of writing which is regarded as intellectually undigested, and consequently unrefined. The choice of term could also be determined by having to deal with too much of what one person puts of the emotional self in writing; in which case social, beside intellectual, standards may define good taste. What the word does, additionally, is transfer the sensation of disgust to the author. -
    My hopes for what a conversation such as this one can achieve prevent me from attempting to bring arguments either in favor or in disfavor of employing a syntagm like ´creative vomit´, or a label like ´tilingo´. But the essence of using such terms will be brought into consideration in the following paragraphs.

    (continues in the next comment)
  17. Alcazar QZR's Avatar
    Hi! I see...

    But what if OnChar and TooMuch have naturally occurred together in the same person in LakeThePondling's experience? That's what I had understood: OneChar+TooMuch=One Character Ponies. Besides, and not to sound jaded, some people will simply not change personal character traits such as unwarranted self-importance and general egocentrism, even after amiably discussing things. I think many of us know the type: people that would only engage in conversation to stroke themselves and their egos. I do not want to bore you with personal anecdotes, but let's say that I have learnt to stay clear from such types the hard way: befriending one. Incidentally, in Argentina we call them "tilingos", is there a word in English for those? I may just be reading too much into this, though.

    As regards the 'novella' backstory, I think we all are entitled to write whatever creative vomit we want. So I'd say to that player lucky enough to be in a very creative mood: "Go ahead, Felipe, knock yourself out! Write away to your heart's content! Also, etiquette indicates you should leave an excerpt for those who are busy: If the premise is good, I am positive they'll click on your Google Drive file to read the extended Director's Cut version!" Or something like that, you know? I think of it as turn-taking: you can hold the floor for so long before coming off as rude, right?

    Rereading your comment makes me think that your reply to LakeThePondling's blog entry does not refute it, but rather qualifies it, and that seems to be your intention. Am I correct? Consider my comment to be written with the same goal in mind.

    Cheers!
  18. Erran's Avatar
    Comment Structure - no JavaScript version

    I present here the contents of the ´spoiler´ from Episode 1, Part 1 of Errandûrr´s story, entitled ´Com. Structure´. The purpose is to make them available for future reference, also for those of you who choose to not enable JavaScript in their browsers.


    [OOC: This is about the sections that your comment should or could contain:

    Please consider placing all content in one comment for easier processing; an exception case that allows two comments is indicated below. Thank you!

    Now, given the fact that comments here aren´t accompanied by user photos, you may wish to place a link to that, or a (small size) [img] insert in a first section. However, anyone can click on a user´s name to see their photo, so it is entirely up to you to provide the link, or not. I´m just reminding you that the photo is not automatically published :)

    A section after could mention the rights that you are aware you have, named according to the terminology defined in the BPS+ guidelines (acronyms are accepted), and as detailed as I have granted them to you. You should assume you have the rights I specified last for you or your player-category in an episode part, or at least those I specified for all possible participants. If none are specified, you should assume only that you have Story Guest rights. Please refer to the BPS+ guidelines for a rough idea about what those mean. Please precede this section with ´Rights: ´.

    A next section, at future participations, could contain your comments on my decisions with regard to content of yours not being included or with regard to the manner in which it was included. Please precede this section with ´ComProc: ´ (comment processing).

    The section after could contain any opinions on how the story evolved so far; for now you could be referring to the contents of ´Preparations´ and to Errandûrr´s back-story, as well as to the story content published here, if you like. Please precede this section with ´SoFar: ´.

    The sections until this point I consider to be introductory.

    For this simple participation case, it would be sufficient to have one main section of the comment. If and when you will be handling more aspects of the story at the same time, there should be a main section of the comment for each. Please separate OOC content in these sections by using ´OOC: ´ at the beginning, and ´ :OOC´ at the end; assuming that after ´ :OOC´ story content which could be included as it is (in the next episode part) follows. OOC content could include proposed story content that you don´t also provide a desired wording for - just ideas.

    The following would be ending sections.

    One section should contain your comment processing priority dice roll. Please use the name ´Priority´, no quantifier, the dice type %, no qualifier and no modifier; please refer to the Town Crier section of the forum for dice roll code definitions, if needed. Please precede this section with ´PRoll: ´. Please remember that - You Should Not Preview A Post That Contains Dice Roll Code (or you lose the roll forever after) -and that- You Cannot Rewrite A Post That Contains Dice Roll Code. In case you are not sure about your ability to use the code, it may be better to put all dice roll code in a separate comment; you would thus use a total of two comments. (This is the exception case I earlier referred to.)

    Another section, in your future comments, should contain links to character sheets or their equivalent; for characters involved in the story, of course. Please precede this section with ´CSLinks: ´.

    The next sections could contain OOC addresses made towards participants, including me. The information presented here may be of interest also to those who wish to make comments not meant for participation in the story. These sections are for OOC dialog between participants, or between them and the general public (but hopefully that would never be necessary). You can ask me about anything participation- or story-related that you did not understand, or share your personal opinion on such matters, if you feel like. However, if you think that a matter may not be of general interest, I would prefer to discuss it in the privacy of a PM, if you don´t mind. Please precede these sections with either ´@USERNAME: ´, ´@MCOs: ´, or ´@all: ´, according to the corresponding cases (MCOs stands for Main Character Owners; as mentioned in the BPS+ guidelines).

    A few last things.

    It would be nice if each section would have a full-name title, placed after the entry element (´TAG: ´), especially the sections conveying story content. The title could be set in bold, or marked through some other form of style. Between the title and the section´s content you can place a ´ - ´, or a ´ ~ ´, or a short mark composed of a few symbols; preceded and followed by one space (the space after the TAG´s : sign being included).

    You may wish to consider having ´Hi: ´ and ´Bye: ´ sections too.
  19. Erran's Avatar
    Comment Coding - no JavaScript version

    I present here the contents of the ´spoiler´ from Episode 1, Part 1 of Errandûrr´s story, entitled ´Com. Coding´. The purpose is to make them available for future reference, also for those of you who choose to not enable JavaScript in their browsers.

    [OOC: This is about some coding elements you may wish reviewed:

    Please separate each section by placing it in its own paragraph. When ´Going Advanced´, I use < p > (no spaces) at the comment´s beginning, < /p > (no spaces) at the end, and < /p >< br >< p > (no spaces) between paragraphs; except after a list´s ending tag, when I use < /p >< p > (no spaces). When editing a comment, these are no longer necessary; so you may wish to do the formatting after publishing your comment - or, alternatively, not ´Go Advanced´ when writing your comment.

    However, to separate list elements with a new line, you may wish to use < br >< br >< br > (no spaces) in between; as well as before the list ending tag. (Not that I can imagine what you would need to use lists for...)

    Also in my editing experience, < br > (no spaces) before a table element places it on a new line. (Again, you may not need to use tables...)

    When using the --tangledCoffee style, the comments are displayed on a white background. Please use only dark colors for text. The links to my choice of style settings offer a few examples. Also with regard to colors, it is worth mentioning that, in my case (with standard settings - if any), links are displayed in black, regardless of being placed within a ´color´ tag´s scope.

    Please avoid positioning tags, like ´indent´ and ´center´. The comments are usually displayed on a narrow portion of a page´s horizontal direction. To have everything left-aligned (the standard setting) improves readability, I think.

    The following is a list of names of the bb code tags I expect to have the greatest frequency of use. ´b´, ´color´, ´i´, ´img´, ´list´, ´noparse´, ´quote´, ´s´, ´spoiler´, ´table´, ´u´, ´url´. Please refer to their definitions at the Town Crier section of the forum; if needed. ]
    Updated 03-15-2018 at 02:35 PM by Erran
  20. Erran's Avatar
    (continued from previous comment)

    Another thing on my list is being nice and keeping things within the scope of what is usually called ¨good fun¨. For one thing, this implies that I don´t mind a few, occasional risqué elements, as long as they remain tangential to the story´s course, don´t interfere with the essence of the relationships characters have, and they are properly veiled for the eyes of whoever minor may be reading the texts here. Also, I´d like all participants to show respect to one another. After all, we should first be following the site´s rules, shouldn´t we? The goal towards which I hope you will join me is to have a good time while expressing the best of ourselves. I believe this to be the only way, in general, in which people can approach happiness the most (if not at all), and that it is worth curving naughty or bad tendencies for its sake. Now, I am ready to accept you with those too, but not as something to focus on, not as something to cultivate between us; the public being included...

    To end on a lighter tone, I would like to invite you to think about making Errandûrr´s story your story as well. And here is what I mean by that: I ask you to help me make this story a good one, one that we can all enjoy and look back at as to an accomplishment. To interact with you like this is something new for me. By calling you here, to play along a blog system-of-interaction´s lines, and along the lines of my above mentioned wishes - at least in reference to some of them, of course, I assume that I bring an element of novelty in your life as well. And what I hope is that this new experience might bring about a widening of our perspective on interaction. Would you like that? Then perhaps you will follow along, participating in different roles, some big, some small, and even entwine the faith of a character who represents you (more or less) with that of Errandûrr. I plan to make this story really, really long. And there will, most likely, be plenty of opportunities for many characters to take the stage, even if only in disparate episodes. Maybe you will even think of following Errandûrr´s story example and host adventures for your own lead character until you can join me here, again, with him or her. :) ]
    Updated 03-15-2018 at 02:28 PM by Erran
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