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DarkisnotEvil

  1. Vault of Inspiration Past: Abandoned Concepts for Games (Incomplete)

    I'm somewhat (in)famous for producing game pitches that I will never run. Here are a few that I think might be able to see new life. Open to expansion, obviously.

    Quote Originally Posted by Eyes to the Stars
    Millenia ago, mortal heroes overthrew the gods and set about making themselves the masters of the universe through the use of terrible magic and mighty powers. In their wake they left countless corpses and scores of worlds crushed in their pursuit of glory and strength. When at last they had even destroyed themselves and there
    ...

    Updated 03-17-2019 at 06:37 AM by DarkisnotEvil

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  2. Bushido: Alterations to Pendragon 5.1 for samurai games. (Pt. 2)

    Now for armor and weapons: Weapons that are considered 'legitimate' for samurai to wield and that can be trained normally as Knightly weapons are will be labeled (Bushi).
    WEAPONS:
    • Axe (Bushi) : Axes split shields; add 1d6 against Shields. Breaks on a fumble.
    • Wakizashi (Bushi): The smaller of the daishō, covers daggers and short swords, does -1d6 damage, more concealable. Dropped on a fumble. Must be at 10 or higher for Samurai.
    • Kanabō (Bushi): Adds 1d6 damage and ignores
    ...

    Updated 11-02-2018 at 06:34 PM by DarkisnotEvil

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  3. Bushido: Alterations to Pendragon 5.1 for samurai games. (Pt. 1)

    Collected here are some rulings that I feel might make it possible to convert Pendragon rules to fit feudal Japan circa ~1600 AD.
    Weapons and Skills will likely be the most difficult to cover, so they will get their own post, as will equipment and horses.

    Universal alterations (those that may take effect regardless of the Japanese nature of the game or not):

    Critical Hits:
    When a pair of critical hits would normally tie, a sword breaks a non-sword only when
    ...

    Updated 09-21-2018 at 07:48 PM by DarkisnotEvil

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  4. Feywild Courts

    Because it has been requested, more details on each individual court. Read as much or as little as you like (probably a good idea to at least read over your court's members)

    Summer Court

    When mortals visualize the Feywild, they tend to imagine vibrant, immaculate eladrin cities placed in the center of dense, foreign forests oozing with magic and filled with strange creatures. Of all the courts, the Summer Court is closest to this tourist ideal. Brilliant cities hidden from ...
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  5. Dying Embers (Terrible Pet Project V0.1)

    Long ago, the sun god ruled over a world that was peaceful, but a small, ungrateful portion of mortals were tempted by a monstrosity that corrupted and convinced them to forsake the light, weakening the solar deity's connection to the world. Suddenly and out of nowhere, the monstrosity severed the sun from the world, sealing him in the heavens and plunging day into darkness. When the sun became unable to return, the monstrosity set out to destroy the world altogether, but was halted temporarily ...
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