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The art of gamemastering.

Let me first introduce myself. I'm Hans and I've been a game-master ever since I got into role-playing some 20 years ago. I was the bum that got stuck with the job when me and my friends started playing and apparently I showed some talent so I stayed the game-master. Over the years I learned many things and mastered many different games and genres. Now, I thought it would be a good idea to share what I have learned with all of you. Of course, mastering is an inherently personal thing and as such there is no right way of doing things. The main point is that you're having fun. But maybe I can help a few of you along with some of my insights and tricks I have learned.

  1. The art of gamemastering: chapter 1 - How and where to start a campaign.

    Chapter 1: How and where to start?

    When you're about to start a campaign for a game, be it D&D, Cyberpunk, Dark Suns, Kult or Mage: The Ascension you have to decide and come up with a few things.

    You need:

    - To decide the scale of your campaign

    - To decide the campaign's powerlevel

    - To create a campaign world

    - To come up with a campaign concept

    - To gather players ...
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