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The Planeswalker Journal

  1. Tips to DMing Large Parties, Part 2

    Building Combat Encounters
    Seasoned GMs know well enough that listed Challenge Ratings for monsters tend to be a very vague indication of just how "challenging" a particular trap/encounter will actually be for a party. This breaks down even moreso with large parties. Quite often what might be appropriate for a 4-person party will be only slightly easier for a 5-person party, but a complete cake walk for a 6-person party. On the flip side of that coin, a 6-person party can often ...
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  2. Tips to DMing Large Parties, Part 1

    In my long career as a GM, I have had a number of people praise me as both a good and fair GM, as well as one who handles large parties (5+ players) with ease. Since parties of size present some unique challenges for GMs of all skill levels, I figured it would make sense to include some of my general tips and thoughts on making these situations as painless as possible for you, the GM.

    General Roleplaying
    Roleplaying encounters should be much easier in large groups. In these ...
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    Musings