We've all been there. DM or player, it doesn't really matter; after half a dozen dungeon crawls and miscellaneous quests for stolen heirlooms, you start feeling like you've been here before and done that already. Alas, roleplaying is now in your blood. How do you jump start your game so it doesn't feel like any one of your past five campaigns? If you have the time and energy for it, you can write an epic quality setting with epic villains and supporting characters ...
Updated 07-07-2010 at 04:43 AM by Count_Dreadstone
Possibly one of the most overlooked games of the mid 90's, Dungeon Hack was basically a simplified roguelike with AD&D rules and first person graphics. What exactly does that mean? It let you roll up a Dungeons & Dragons style character and then sent that character into a randomly generated dungeon in search of an ancient orb. As an added bonus, it allowed the player to customize different aspects of the dungeon, emphasizing or playing them down as preferred. ...
Updated 06-23-2010 at 08:14 PM by Count_Dreadstone (accuracy)
Bri'in Tenflame -- Cleric An idealistic but carefree youth, Briin comes from a commoner's background. He's learned that a man has to play that hand that Fate deals him, and that she doesn't often play favorites with one ideal over another. However, he also realizes that individual deeds *are* often returned in kind, so he is determined to sow as much good into the world of men as he can... between rounds of ale, mead, and fruity wines. When he isn't inspiring wine-fueled ...
Updated 07-07-2010 at 02:32 AM by Count_Dreadstone